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Get rid of any Meds, Foods, Gunpowder (keep an amount if you craft ammo regularly)
Keep between 150 to 200 junk items of each. Maybe more for plastic and relatively rare ones (ballistic fibers, gold, ultracite, screws, etc ... )
Keep track/take notes about the places you have founded many of the same junk items, like that, it's easy to go for a farming run when you need something ... .
Once you've built your camp up, the only reason to keep resources is for repairs, but that's it. 20-25 of each "just in case", while use the rest of your space for those legendary items to sell every day for scrip once the reset happens, plus items that you sell in your shop also take up space, so... that too. You REALLY do not need 150-200 of "each" junk. You absolutely don't.
But yeah. At higher levels, you HAVE to fight the urge to loot everything. I know it is very difficult to fight it... As a fellow in-game cleptomaniac, trust me, you HAVE to fight it. Otherwise your stash will always be full.
You need to figure what junk you need to repair the gear you're using and keep enough to do a few repair cycles. Keep enough aid and ammo supplies banked to generally get you through a couple long events. Leave enough room in your stash so when you start hunting for build upgrades you can store many copies of similar items as you grind through 'almost's of what you want to something you feel comfortable with.
Unfortunately even since beta I have had the urge to collect everything and so when fallout 1st came it was a no brainer. I know they intended this mechanic but without it, game sucks for me, I like to loot every piece of random crap because I can :)
As a note to OP. I found I was forever running out of Ammo so I switched build to a Plasma rifle thats got excellent stats and I have a mass excess of ammo now, no perks cards for extra collection, mobs just drop more than I use.
...and then just sell you the solution, in shape of Fallout 1st, as an extra paiment on top of a game that you already paid for in the first place.
I understand *why* it exists - to fund the servers, as it's a live-service game. I get it. But there are many other ways of making people spend money without resorting to "make a problem, then sell the solution" tactic.
Actually, that reminds me. Time for another purge.
If you have your camp built and equipment you plan on keeping it's easiest.
Try this. Write out the ingredients you need to repair your armor, PA, and firearms. Reduce any other junk down to 50-100 in your stash - glass, wood, cement, whatever. You'll see the majority of your stash weight management issues disappear. If you use grenades this isn't going to help as much for most builds it's your insta-fix. Remembering what you DON'T need becomes much easier, as well.
Core products - While you won't necessarily be scrambling around to keep restocking them (in some cases, this is purely because they're easily gathered, such as steel), they are reliable sellers for medium prices:
Shelf fillers - These sell, but infrequently. They're good to keep a healthy level of stock in your shop, and they do get purchased sometimes.
The void - You will be able to count on one hand the number of times you'll sell any of these. Someone, somewhere will be looking for them once in a blue moon, though!
But then again... My shop is "Fix price" - all junk is 3 caps per 1, regardless of what it is. Rare or common, a small batch or huge amount... Does not matter. 3 per 1. Most stuff is gone very fast.