Fallout 76
What's up with the 2 shot legendary effect?
It's either bugged, or has been so heavily nerfed they may as well removed it, it's inferior in every possible way, if you get it, it makes your weapon worse.

I have tried it on an LMG, a .50 cal machine gun and I just got a rocket launcher to test.

The bullet spray isn't an issue, the stabilised perk for power armor counters it.

It's the damage per shot, it's insanely reduced to worthless levels.

The actual stat page for the missile launcher says 314x2.
The actual missiles hit for 170 each, it can't even kill a feral ghoul.

The .50 cal machine gun says it's damage is 48x2
each bullet only hits for 11, again on feral ghouls.

using a .50 cal machine gun without two shot, it says the damage is 78 per shot, but it hits for 110.

LMG is the same, two shot reduces the damage output far beyond what the actual stat window says, both shots don't even make up 1/2 of the damage of the regular version.




TL-DR: Why does this legendary trait exist? was it always like this from launch or did it get nerfed in a patch so bad it may as well be removed from the game as it's a negative now?
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Two shot is inferior mostly. It does only 25% more damage than standart gun with accuracy penalty
Ultima modifica da Солевой берсерк; 19 giu 2024, ore 7:55
Messaggio originale di Petril Carter:
Two shot is inferior mostly. It does only 25% more damage than standart gun with accuracy penalty
Yeah, it says it does that, but it doesn't do 25% more, it does significantly less with the 3 weapons i have tested.

A single shot from a normal version of the same weapon does more damage than both of the shots from a two shot legendary.

I shot a sleeping feral ghoul with the two shot missile launcher, it didn't die, it took 175 damage, the other missle hit the same location but didn't register, a single shot from a standard missile launcher would have hit that ghoul for more than 350.

It says +25% damage and the stat window that says 314x2 would back that up.

but when you actually use the weapons, it's significantly worse than the standard shots.
two shot has additional projectile shot but hip fire accuracy penalty
but so some weapon are not good with TS like shotgun as example 10x8 if have TS effect 10x9

btw TS is good for fatboy and other launchers
Ultima modifica da Danisco Gaming; 19 giu 2024, ore 8:15
like alot of other legendaries perks its almost useless, only good for launcher weapons
All work like must i use 2shot explosive Heavy Machinegun .50 and all run smothly and good :D depends on your build off course :)
It adds 25% but then divides it in two. Each projectile is only doing 62.5% of the original damage.

I'm not totally sure on this next part, but as I understand it those projectiles now go against the resistance with reduced damage. With resistance the more damage you do the more gets through.

In this case only doing 62.5% damage to the resistance results in you doing far less than 62.5% of the original damage to health. The resistance equation is just that goofy...

It's different with shotguns I believe as they consider the full damage before division with the resistance equation.

Two shot on anything but explosive weapons is fairly useless... Just more junk in the loot rolling pools...
It just works
I have the double bomb fat man and it does fire 2 nukes.
It does 25% more damage with two projectiles, meaning that you waste a lot of ammo.
Messaggio originale di tbloyzz:
It does 25% more damage with two projectiles, meaning that you waste a lot of ammo.
It only takes 1 bullet to fire the two, you don't waste any extra ammo.

Messaggio originale di 迪亚哥:
I have the double bomb fat man and it does fire 2 nukes.
Yes, all the weapons I tried fire the two projectiles, the legendary "functions" the problem is it functions in a way that makes it worse in every way.

The damage done isn't raise by 25% total, the stat window says it should, that you will fire 2 weaker projectiles that together should add up to 25% more than standard damage, but when you actually use it and compare it to a standard version of the same weapon without the legendary 2 shot effect, the standard version does more damage in total, not 25% less like the legendary description would imply.
It also degrade faster, unless they fixed that. Havn't used two shot for years.
Messaggio originale di Mooman:
It adds 25% but then divides it in two. Each projectile is only doing 62.5% of the original damage.

I'm not totally sure on this next part, but as I understand it those projectiles now go against the resistance with reduced damage. With resistance the more damage you do the more gets through.

In this case only doing 62.5% damage to the resistance results in you doing far less than 62.5% of the original damage to health. The resistance equation is just that goofy...

It's different with shotguns I believe as they consider the full damage before division with the resistance equation.

Two shot on anything but explosive weapons is fairly useless... Just more junk in the loot rolling pools...
This sounds like it could be on the right track, something about armour penetration ability being scaled way too low with the new lower damage bullets from a two shot.

The last weapon i tried before making this was a missile launcher though, the rockets only did 170 damage, i was much better off just firing a normal rocket, most of the time both rockets didn't even register as a hit, the stabilised perk for heavy weapons in power armour makes the rockets fire very straight, it counters the accuracy nerf completely, but both rockets are still weaker than 1 standard rocket.
I think that TS gives 1.25 damage. It is okay but doesn't make a huge difference until you start to stack other bonuses like perks, weapon mods, secondary effects like explosive, etc. All of those things together make at least a few weapons powerful relative to opponents (even without the common cheating approaches). At level 600, I have a VE .50 that basically goes through anything eventually. The vampiric part allows you to avoid most damage and the E part is buffable to the point where it adds a significant amount of damage to many opponents. You can do more DPS with other approaches if you have a different play style, say bloodied.
Two shot not great at all on anything except explosive launchers as they do the full 100% damage twice. Other damage dealing prefixes are better. Can be ok on pepper shaker to give an extra shot for using it with strangler heart for the poison damage.
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Data di pubblicazione: 19 giu 2024, ore 7:42
Messaggi: 14