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Segnala un problema nella traduzione
A single shot from a normal version of the same weapon does more damage than both of the shots from a two shot legendary.
I shot a sleeping feral ghoul with the two shot missile launcher, it didn't die, it took 175 damage, the other missle hit the same location but didn't register, a single shot from a standard missile launcher would have hit that ghoul for more than 350.
It says +25% damage and the stat window that says 314x2 would back that up.
but when you actually use the weapons, it's significantly worse than the standard shots.
but so some weapon are not good with TS like shotgun as example 10x8 if have TS effect 10x9
btw TS is good for fatboy and other launchers
I'm not totally sure on this next part, but as I understand it those projectiles now go against the resistance with reduced damage. With resistance the more damage you do the more gets through.
In this case only doing 62.5% damage to the resistance results in you doing far less than 62.5% of the original damage to health. The resistance equation is just that goofy...
It's different with shotguns I believe as they consider the full damage before division with the resistance equation.
Two shot on anything but explosive weapons is fairly useless... Just more junk in the loot rolling pools...
Yes, all the weapons I tried fire the two projectiles, the legendary "functions" the problem is it functions in a way that makes it worse in every way.
The damage done isn't raise by 25% total, the stat window says it should, that you will fire 2 weaker projectiles that together should add up to 25% more than standard damage, but when you actually use it and compare it to a standard version of the same weapon without the legendary 2 shot effect, the standard version does more damage in total, not 25% less like the legendary description would imply.
The last weapon i tried before making this was a missile launcher though, the rockets only did 170 damage, i was much better off just firing a normal rocket, most of the time both rockets didn't even register as a hit, the stabilised perk for heavy weapons in power armour makes the rockets fire very straight, it counters the accuracy nerf completely, but both rockets are still weaker than 1 standard rocket.