Fallout 76

Fallout 76

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Aracuan Feb 21, 2024 @ 8:14am
An age old question.
I know this may be an age old question, but I still have to ask. What are good ways to get xp/level up?

Expeditions give good xp, but they're rather rarely avaible. Same goes with the events. Takes time to wait for them. Are there any other good ways to get xp?
Last edited by Aracuan; Feb 21, 2024 @ 8:15am
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Showing 1-6 of 6 comments
Vic Evicerator Feb 21, 2024 @ 8:22am 
Radiation Rumble and running your own way through WestTek are the two best XP-farm methods. Be sure you're boosting your INT as much as possible and using as many other XP-boosting consumables as possible - join casual teams, eat Cranberry Relish or Squirrel Stew, use lunchboxes, berry mentats, brain fungus soup or brain bombs...
BizarreMan Feb 21, 2024 @ 9:03am 
Starting at reset tomorrow, it’s double xp.

This stacks with:
Four lunch boxes. 100%
Well rested from sleeping in a bed 5%
Casual Team +4 int = +8%
Commune with the Mothman after Path to Enlightenment +5%
Inspirational Perk
Magazines
Bobble heads

Food buffs.

Then grind the heck out of Westek.
Aracuan Feb 21, 2024 @ 9:18am 
Originally posted by BizarreMan:
Starting at reset tomorrow, it’s double xp.

This stacks with:
Four lunch boxes. 100%
Well rested from sleeping in a bed 5%
Casual Team +4 int = +8%
Commune with the Mothman after Path to Enlightenment +5%
Inspirational Perk
Magazines
Bobble heads

Food buffs.

Then grind the heck out of Westek.
Thank you
Phantom Feb 21, 2024 @ 9:27am 
Suggested Munchies
Cranberry Relish +Massive exp (=12 points of int worth)
Gourd Soup +Large Perception (+7.5 easy to make, helps vats accuracy)
Brain Bombs +Massive Intelligence (11.25 points)
Company Tea +Massive AP regen (37.5 = 8 pieces of powered armour = instant ap regen after cooldown)
Blight Soup +Massive crit (~187% I'd have to look now that its been buffed)
Tato juice +Large ap (+37.5? also helps ap regen)
Steeped Fern Flower Tea +Large str (+7.5, carry weight buff of 37.5 pounds)
You CAN do luck but it won't be a breakpoint, you CAN do others but they aren't super helpful

Suggested Mutations
Egg Head (bonus intelligence)
Herd Mentality (bonus stats, you are always on a team)
Eagle Eyes (bonus crit)
Bird Bones (helps prevent fall damage)
Marsupial (game changer)
Adrenal Reaction (extra 40-50% damage
Speed Demon (20% movespeed is the cap)
Scaly Skin (you already have tons of ap)
Herbivore (Massive buff to food)
Bonus - Empath = helps allies, IF you and an ally have it its a net positive for everyone, if only an ally has it is a massive net positive for you :P

Suggested Armour
Secret Service chest - Jetpack
Rest is whatever, but the same type of armour is the gold standard

Recommended Guns
Railways (Quad Explosive is king)
Fixers
Plasma Caster
Enclave Plasma
Gauss Shotguns
Teslas (Quad faster fire)
Two-Shot Grenade Launchers (Nuka Launcher is absurd)
Grenades (IIRC nuka quantum has the biggest aoe?)

Recommended Perks
Any weight reduction (-90% weight ones) that you benefit from, I also recommend the backpack with a 3* weight reduction one
Defensive ones - Blocker, Fireproof, Dodgy, Richochet, Serendipity, Nerd Rage
Exp bonus ones - Night person, Inspirational
QoL - 1 in concentrated fire, 1 in gun fu, 3 chem fiend, 1 radicool, 1 escape artist, 1 curator
Necessary - 1 strange in numbers, 2 starched genes
Good idea - 3 class freak (mitigates downsides of mutations, but you can bypass with serums or just not caring)


20 Base int (15 base intelligence + max intelligence legendary perk card being 'wasted' for the ~15% exp gain))
15 Unyielding prefix effect
+5 +1 int armour major effect
+5 berry mentats (you can farm 2000-6000 an hour, learn it, do it once and be set forever)
+Live and Love 3 magazine (for the 50% food bonus)
+11.25 from brain bombs
+2 from the season 9 race machine
+3 Casual shielded underarmor - https://fallout.fandom.com/wiki/Shielded_lining
+4 team
+3 night person [at night]
Egghead +6
Herd mentality +2
Marsupial Serum (negated loss)
Strange in numbers +2
+2 int bobblehead
+5% Season 11 Cranberry Ally buff
+5% Season 12 Ally buff

Base intelligence
20+15+5+5+11.25+2+3+4+3+6+2+2+2 = 80.25 x3.03 = 243.1575%
+ 100% (base exp) = 343.1575%

Additive Exp bonuses
+5% sleep (easy to get)
+5% lighthouse (IMO not worth it)
+15% inspirational (easy to get)
+100% lunchbox (easy to get)
+37.5% cranberry relish (easy to get)
=515.6565% exp

x2 exp weekend

= 1031.315% exp

Overkill on a double exp weekend to reach 4,000 exp per kill vs supermutants (exp cap) helpful regularly to get scoreboard points easy
Does make the gulpers and the rad rumble ghouls just pour out their experience points.

OR

Less exp, bonus explosive range magazine and grenader perk + nuka quantum? + westtek is apperently stupid fast clear times
lockwoodx Feb 21, 2024 @ 10:41am 
Originally posted by BizarreMan:
Commune with the Mothman after Path to Enlightenment +5%

Was that the immune mothman ontop of blake's house? I thought the game glitched.
Phantom Feb 21, 2024 @ 11:00am 
Originally posted by JG Wentsworth:
Originally posted by BizarreMan:
Commune with the Mothman after Path to Enlightenment +5%

Was that the immune mothman ontop of blake's house? I thought the game glitched.

Its the lighthouse event

Its not a reliable source of +5% exp and IMO not really worth doing timewise you lose more on completing the event than you'd gain just grinding a few more supermutants
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Date Posted: Feb 21, 2024 @ 8:14am
Posts: 6