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I always spam my explosion bullet minigun with 2times aoe 360 and then wait till the others kill it. If they cant, then i burst it down.
Some people either are highly selfish or too dumb to think about the group.
Most events spawn enemies en-mase, in waves. The events also technically group people up together into a singular group too - which is indicated by the pale yellow level icon + nickname text turning more orange, right? The logical way from here on - in a normal MMO game, really - would be to also toggle on full XP-and-loot sharing across EVERYONE as well. Meaning... No matter who or where or how kills the enemy - everyone in the group gets the XP and loot.
But nope. Not in F76. Here, you have to "tag" an enemy even with a sliver of damage in order to get the XP and looting privilege after it's dead(no matter who finishes the target off afterwards). And what best way to "tag" as many enemies as possible, in the shortest period of time and with as little effort as possible? AOE weapons, of course! That's why these are so dominant on events. For tagging. And since the person with an AOE weapon can tag a lot of enemies easily - they also get a lot of XP easily, thus leading to faster leveling and faster becoming that "AOE explosive weapon slinging high level player".
This is a mere result, a consequece of poor design choice.
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What is an actual problem though... It's the self-centered, egoistic people. Those who PURPOSEFULLY stand in choke points themselves and kill enemies *BEFORE* everyone else even has a chance to tag - yes, even with the oh-so-hated AOE weapons.
Example: Radiation Rumble. Instead of everyone simply staying inside the middle room and letting enemies to run from both directions (especially after the ore farming is finished), for EVERYONE to be able to at least "tag" with AOE in the two tunnels leading into the middle room from both direction... No no no, the egoists will stand at those intersections, with tunnels to caves below. And shoot left-right-left-right into the tunnels (the spawn points of enemies). Thus refusing everyone else in the middle room even the chance of being able to tag enemies EVEN with oh-so-hated AOE stuff.
They are the problem. The self-centered egoist type of players. "Only for me and for nobody else" mentality.
*And he started blasting again*
Also can a mod close this discussion down? That'd be nice, I got the answer and ideas.
I think that Radiation Rumble, and Eviction Notice are two examples of events where if players were to allow it, the enemies would move towards a central choke point, (the room in RR, and the scrubber in EN). After which they could be more easily dispatched, and there would be a much better chance for sharing the kills. Especially for melee players.
However the issue with players either using long range, (usually explosive), weapons to kill the enemies at their spawn point, (something the Cremator does well), or simply moving to the spawn point and camping out there, to take out enemies before others can get any tags in, is pretty prevalent at many events nowadays.
They should have changed the point scoring system some time ago, as you described. That would have helped soften this problem significantly.
In my case, the very first time I attended One Violent Night, there was only one other (high level) player besides my Chinese Stealth Suit wearing Fixer ass. The high level was bent towards the banjo chair aiming their weapon.
Not really understanding the event objective, I eventually understood i needed to play, so I played. The high level player kept all of the ghouls off of me, and then brought me outside to get a tag on the Wendigo kill. I was so happy at having actually played cooperatively with another high level player, that I forgot to even notice their ign.
So whoever you are, thank you. I always try to return the favor and have done something similar several times at One Violent Night, Beasts of Burden, and Heart of Swamp events with many of the new players, but I have never forgotten your kindness towards this newb..
As has been said join or start a public team. The benefits (more xp based on team type, share cards, free fast travel, more "tags" at events, etc) are worth it and high level players join for all of that stuff too so don't worry about being lower level.
FO1st also gives you the ability to play in a private world with your friends so you can play all the events and never have to worry about us high level players.
Not sure but it seems like bad game design or balancing. I don't know but it sure would improve the game if the events could be redesigned somehow to account for the spread in levels doing them
Also, often in events, players just chuck alot of explosives and kill everything and the particle effects make it difficult to see anything else to target. I have seen some videos made by some very seasoned Fallout 76 players that have many hours in the game on the subject of proper etiquette in events. They say that using explosives is not really proper. They also said that we should just tag enemies rather than just killing everything.
Aside from that, keep an eye out for an explosive legendary weapon, and get somewhere you can ping into the enemy spawn points to "tag in".
It can indeed get frustrating, and I get that; if it's not one of the "kill or be swamped" events, you might just hop on voice chat and ask if you can get some tags in. As long as everyone stays cool, a lot of folks will slow down the slaughter to let the lower levels contribute. It won't be 100% and there will still be some overkill, but that's the nature of playing near a bloodied build - one shot with a good cremator and perk loadout can indeed wipe out a whole wave of enemies.
Best of luck! :)
You talk about you want to: "play the game"? Does that mean as a high level player i can't? Keep in mind i ALSO want to play the game! So i shoot, i kill very... very fast that is the way i play the game. Totally not ment as any offense.