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I know i tested this a very long time ago but so many updates and things changing since then make it irrelevant. Plus i cannot remember what my conclusion was anyway.........
Ha ha. Very true
Throwables take the legendary damage bonus from whatever weapon you have equipped (bloodied, aristrocrats, etc.) and throwable kills count as that same weapon type towards things like challenges.
Example: Killing three enemies with a frag grenade with a shotgun equipped will count as three shotgun kills.
So by that same moon logic, maybe if you have a melee weapon equipped when you use a throwing weapon, other buffs like Ninja apply as well. Try it out and report back.
It was a huge let down. I'm not going to search the forum for how long ago that was but I believe it was ~ one year ago, maybe a little more.
if anyone finds they're working as intended please let me know!
https://www.reddit.com/r/fo76/comments/121w4y0/fallout76_thrown_weapons_can_use_vats/
No idea about how valid this is, but I might try out some things here because I also like the idea of building around throwing knives.
Edit: not one to give much on what YouTubers say or do, but apparently Angry Turtle has featured this post, make of that what you will.
I've been waiting for them to hire the right person to implement better mechanics for this. Throw in a Boomerang-non-consumable thrown weapon to really make it a win.
The range is fairly short, little more than melee range, but it should boost thrown weapon damage too. I haven't tried it but due to the way the mod works I don't see why it shouldn't... but it is so short range it removes a key attribute of they weapon being thrown...