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None of them are "medic's" weapons.
That being said, I guess f you have one on a high crit efficient weapon of a type you are using anyway and go full support, why not. Every little bit helps.
But again: so many things that work better as a support.
It's one of those half assed ideas someone had between snorting two piles of coke instead of listening to the guy explaining what a good game system is.
Truth
The problem with support builds is that there aren't really any fights that are so overwhelming that a support character is necessary. Each player has more than enough ways to mitigate damage and heal. This is a build I am naturally inclined to pursue but I just can't see the utility.
Friendly fire is quite a lot of fun in public events, people AND friendly npcs can be healed during events so you can keep up the NPCs in radiation rumble and the notoriously squishy friendly animals in Project Paradise are good examples. Iv also healed players but they dont really like being flashbanged by cremators so its kinda 50/50 on gratitude there......but gives me a reason to shoot guys sitting on poles and pretend i was helping <.<
Medic is terrible unless you gear entirely for support with a high-crit rate and are on a team.
It's only niche useful but it can be part of team invincibility(team medic and diffusers are technically inferior, though most often not in practice). Don't use it if you solo play.
Yeah, friendly fire is wayyyy better.
Range limitations.
(yes, FF is superior but the usage is different)