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https://www.youtube.com/watch?v=m4EVEz0Rwl0
I still prefer a Bloodied, Commando build.
Just play the game, build you want caus the best build is the one you like and have fun with it ;)
As to having "10 pistols" so you don' need to reload, well... at some point you WILL have to reload them, and then you'll have 10 pistols to reload to just get back to where you need to be. That is horribly inefficient. You just added 10 times the amount of work and possibliity of fatality. But I won't stop you. Your scissors, run as you see fit!
Each weapon with their 60% cards (rifleman and gunslinger) and science perks (30% to energy weapons) will have the same damage output.
Both classes can use the same modded weapons, pistols aren't restricted to short barrels so they have the same range characteristics. Rifles have more mods available however and can achieve a lower AP per shot cost.
Where they differ is in auxiliary perks. Rifles using perception special and pistols agility frees them up to use different perks for different specialities.
For starters the rifle has a reload perk in Ground Pounder. That makes it better in longer fights with higher sustained DPS. The pistol using agility frees up the perception stat to use Glow Sight and Exterminator perks for increased damage vs glowing and insects respectively. Situationally useful but more damage is good for how resistance works (the Earle fight is against glowing creatures for example).
Then the laser has another trick in the splitter mod. Splitters make on hit effects better and the best effect is crippling. Comparing the cripple perks of Modern Renegade in agility (pistol) to Tormentor in luck (rifle) the pistol has the advantage. Luck is often a stacked special if using crits, and you should. The pistol perk is also a hip fire spread perk which makes it better with the splitter and free aiming.
So you see pistol vs rifle is very similar with each class excelling at different things via auxiliary perks.