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You cannot just keep buffing everything. That is not the answer to improve game balance.
All i'm saying is that the minigun needs a buff on the damage, or at least a reciever option, i personally use primebarrel for maximum damage, but the damage is way to small on a minigun, all the heavy guns are kind of bad in their own way, like the LMG, to much recoil in power armor shouldn't have any since it's held in PA, same goes for 50 Cal. the spread is way to big for a BMG
Bethesda needs to rebalance Heavyweapons.
My AA/FFR minigun does over 60 and my bloodied explosive does over 100 as base damage before any extra from adrenaline kicks in. Both are very decent and i would not consider them weak at all. There are better heavy guns but everything does not need to be the same as everything else. Makes the game very boring.
Show pics of your build and guns. Something is not right if it is doing so low damage for you.
I gave up running mini-guns because the the amount of ammo they go through, but to each their own I guess.
As a horde clearing weapon the game can't generate enough mobs to be worthwhile.
As a boss sustain weapon it suffers from lower per damage shot and inability to use crits.
The game is not capable of, or designed for the weapon. The catch? It could be...
20 is the base damage for a Lv 35 minigun with no heavy gunner perks. For someone past Lv 50 with a max level gun and using the correct perks to still only have 20 damage from the gun makes no sense.
My damage numbers are just showing the gun can indeed do good damage. If someone chooses to not build for high damage then you will be dealing much less obviously.
At full hp with only heavy gunner perks my Bloodied explosive still does 59 damage and my AA/FFR still does 44 which is still more than double what the OP is saying they get. Did my usual lap around the bog at full hp and they still perform ok to be honest. B/E was noticeable weaker but the AA minigun still did ok against high level scorch beasts, scorched and muties with only 44 Damage. Not sure what OP means by AA is useless on the minigun?
Something is very wrong with their build to be doing only 20 damage.
I also carry around 6 different weapons to have fun with and the mini gun is a fun one to use. Gauss Minigun, also fun but carry 6000 rounds for that!
Use the bonus damage perk cards like Vats and Adrenalin, Stabilized in PA, and the extra's added from Serum's, Armor, Magazines and food, don't forget the Legendary Perk cards also.
exactly
my point being a gun with low base damage like 20 won't benefit from legendary effects like AA or Blodied, since u need way more damage to effeciently use those 2 legendaries, i do around 33 damage to the body on lvl 100 supermutants with the tri-barrel, sure it fires fast yet the problem is still there, can't use gaussminigun either, because the ammo just overencumbers you and the range fall-off for using penta barrel isn't worth using a endgame weapon, Beth needs to rebalance guns in total and not favor 3 rifles over anything else.
theoretically, yes, given there is no armor resistance.
As we modify our weapons to suit our needs isn't this where these issues get fixed? Now I haven't used a mini for maybe 2.5-3 years (hated keeping up with ammo), but are there not aspects of the gun you can modify to counter the negatives?
A weapon is a weapon, no matter how good (level) the shooter is! Point! The mouse won't bite a thread!
This means that a 5mm bullet always does the same damage to the target (if it hits), regardless of the level of the shooter.
For this reason, there shouldn't be any levels for the weapons themselves.
Levels should only vary depending on the player's experience with the respective weapon, and only in terms of hit rate and weapon sway.
Then, and only then, would we have a reasonable basis. Just my 2 cents.