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Nahlásit problém s překladem
Foundation is the guy by the gold machine Samuel (which is 200 daily, not 20)
Crater is the robot inside by Meg
Can also buy bullion in the Wayward at 1,000caps per 50 gold per week (max 300 gold)
Dailies for rep :
1. Ward in Foundation - retrieve something using tracker
2. Rocksy OR Wren in Crater - kill raider or get vacuum tubes
3. Ohio River adventures (Raider) - turn in mirelurk meat
4. Davenport robot in Overseer's House basement - can choose raider or settler, or turn in to him
Treasury Bonds are rewarded for all events that have a ! on them. I believe the amount is based on location (ie. Forest events pay less than Cranberry Bog events, but I think it is only 1 less).
What to spend it on depends. I'm buying up the Secret Service armor pieces from Regs. You need Legendary Modules from the Purveyor, but they can roll 3 star legendary when you craft them.
Thanks for the answer, but it doesn't clarify much ;-D
I know that Regs is the one that should sell me stuff, but he has no option for trading.
Samuel has no trading option, too.
Treasury bounds are limited to 20, not 200. Those 20 result in 200 bullion.
Are those raider dailies in any way interesting for a settler player? Can i get up both factions when i drove away Hijack from the Penny hostage situation? But i will look into the Overseer's robot.
Ok, the events make sense, i will watch after them.
So, the SS armor from the SS guys roll anything from 1* to 3*? Ah, i will look at it.
Treasury bonds are only limited in how many you can trade for gold per day, but you can you can stockpile as many as you want to use on other days.
You can do both sides faction quests, and you should since they are easy and also reward treasury bonds.
If possible you should do both faction quest lines up to “side with xxx”. That gets you better reputation so you don’t have to grind as much with the two dailies. Once you “Side with” you can’t slide with the other team for the raid and the leader will yell at you. But that’s it.
I’m not sure why the gold vendors aren’t trading with you. Before you do the quest they don’t offer a trade, but once you’ve finished the raid and kept some gold it has always flipped their options for me.
We've all done mindless things on occasion. Good to know you've gotten it figured out and it wasn't a bug.
B. You can let the raider keep the stolen item for raider rep, but lose settler rep.
C. You can convince the Former Raider to join Foundation for settler rep.
D. You can convince the Former raider to return to Crater for raider rep.
Random encounter with raiders and settlers can give rep for killing the nearby mobs. It takes 20 of these to equal one daily.
Ok, this helps even more, but rises additional questions.
- I retrieved the stolen tech for the settlers, donated the money to foundation. No problems here.
- I retrieved the needed tech for the raiders, repaired it (necessary or just a better reward?), but did not donate the money and got raider rep. You mean, if i donate the money for the crater, i will get negative rep for the settlers, but if i handle it like i did everything is fine?
- I had two quest goals with the hunting quest. The first is to deal with the deserted raider, the other to deal with the other hunter's (optional). I convinced the hunter to leave the target to me, but meanwhile the raider reached foundation (and therefore finished the quest). As i returned the quest, i lied that i killed him and got raider rep.
Is this quest always timed, so i have to be fast to reach the raider and convince him to join foundation to get settler rep? And how do the other hunter's interfere if i don't handle them?
And OH BOY, i just got my first look at the wares Regs has to offer oO It's a little bit different from the few plans Samuel sells.
So again, how do those plans work (in this case the SS armor)? I buy the plan for bullion, and when i want to craft them, i need the legendary modules and i get a legendary version out of it?
I see a lot of bullion grnd in my future :-D
You could have let the raider keep the item with a CHA 6 and gain raider rep and lose settler rep.
I ignore the hunters even exist.
You can convince the raider to return to Crater with STR 8 for bonus raider rep.
You can convince the former raider to join the settlers with Settler your reputation (Neighborly or Friendly) or a CHA of 8 or 12 for bonus settler rep.