Fallout 76

Fallout 76

Statistiken ansehen:
OPTION TO BE A GHOUL
This is the third Bethesda fallout where it’s not an option to be a ghoul. Make it happen for the love of jesus
< >
Beiträge 115 von 18
em, you can, you need this perk here


Ghoulish
https://fallout.fandom.com/wiki/Ghoulish

Effects

1 Radiation now regenerates your lost Health.
2 Radiation now regenerates more of your lost Health.
3 Radiation now regenerates even more of your lost Health!
by being a ghoul i also mean actually looking like a ghoul so having the rotten skin appearence
Fang 24. Mai 2020 um 4:35 
B-but why?
Ursprünglich geschrieben von Blitzwing:
em, you can, you need this perk here


Ghoulish
https://fallout.fandom.com/wiki/Ghoulish

Effects

1 Radiation now regenerates your lost Health.
2 Radiation now regenerates more of your lost Health.
3 Radiation now regenerates even more of your lost Health!

You still get radiated with those perks and can die from radiation. Ghouls are immune to radiation. That's what he and hundreds, maybe thousands of players have been begging for. The option to start off as a ghoul, or become a ghoul.

Now I know, what's the downside cause you can't just make someone immune to rads there has to be a balance. Balance would be Charisma 0. Meaning never passing any speech checks(unless the npc is also a Ghoul, which would be a special dialogue choice) and vendor prices would always be max price, unless vendor is Ghoul.

This would bring much needed life to the otherwise "samey" feel of every single Fallout game and why it's been modded into most of the others already.
Ursprünglich geschrieben von Chris:
Ursprünglich geschrieben von J0E$K0:

You still get radiated with those perks and can die from radiation. Ghouls are immune to radiation. That's what he and hundreds, maybe thousands of players have been begging for. The option to start off as a ghoul, or become a ghoul.

Now I know, what's the downside cause you can't just make someone immune to rads there has to be a balance. Balance would be Charisma 0. Meaning never passing any speech checks(unless the npc is also a Ghoul, which would be a special dialogue choice) and vendor prices would always be max price, unless vendor is Ghoul.

This would bring much needed life to the otherwise "samey" feel of every single Fallout game and why it's been modded into most of the others already.

I agree with the concept but at least in 76 0 charisma does not seem enough of a penalty.

Will admit it would be sweet to have other options though, like a super mutant.

I don't know, Radiation isn't that big of a deal in the game as is, if you wear a hazmat suit or PA, you're fine. So I think the trade off is completely logical. Especially since you'd literally be unable to use any Charisma Perks as well.
Ursprünglich geschrieben von J0E$K0:

You still get radiated with those perks and can die from radiation. Ghouls are immune to radiation. That's what he and hundreds, maybe thousands of players have been begging for. The option to start off as a ghoul, or become a ghoul.

Now I know, what's the downside cause you can't just make someone immune to rads there has to be a balance. Balance would be Charisma 0. Meaning never passing any speech checks(unless the npc is also a Ghoul, which would be a special dialogue choice) and vendor prices would always be max price, unless vendor is Ghoul.

This would bring much needed life to the otherwise "samey" feel of every single Fallout game and why it's been modded into most of the others already.

well "normal" ghoul aren't immune to radiation since further exposure to radiation will actually roast their brain and turn them into feral ghoul.
sk00fy 24. Mai 2020 um 10:53 
Ursprünglich geschrieben von SolusiRadikal:
Ursprünglich geschrieben von J0E$K0:

You still get radiated with those perks and can die from radiation. Ghouls are immune to radiation. That's what he and hundreds, maybe thousands of players have been begging for. The option to start off as a ghoul, or become a ghoul.

Now I know, what's the downside cause you can't just make someone immune to rads there has to be a balance. Balance would be Charisma 0. Meaning never passing any speech checks(unless the npc is also a Ghoul, which would be a special dialogue choice) and vendor prices would always be max price, unless vendor is Ghoul.

This would bring much needed life to the otherwise "samey" feel of every single Fallout game and why it's been modded into most of the others already.

well "normal" ghoul aren't immune to radiation since further exposure to radiation will actually roast their brain and turn them into feral ghoul.

You're wrong dude.. Just look at the most recent wastelanders end mission. They tell their secret service friend that turned into a Ghoul that he had nuclear reactor clean-up duty since he's immune to the radiation.
Wraith 24. Mai 2020 um 11:36 
Ursprünglich geschrieben von J0E$K0:
You're wrong dude.. Just look at the most recent wastelanders end mission. They tell their secret service friend that turned into a Ghoul that he had nuclear reactor clean-up duty since he's immune to the radiation.

That because you convince them with the charisma check and that knowledge is not known to anyone in fallout 76 because it only 20 years after.

In fallout 4 Nuka DLC you can find a holotape of a ghoul turning feral.


Zuletzt bearbeitet von Wraith; 24. Mai 2020 um 11:37
Ursprünglich geschrieben von Wraith:
Ursprünglich geschrieben von J0E$K0:
You're wrong dude.. Just look at the most recent wastelanders end mission. They tell their secret service friend that turned into a Ghoul that he had nuclear reactor clean-up duty since he's immune to the radiation.

That because you convince them with the charisma check and that knowledge is not known to anyone in fallout 76 because it only 20 years after.

In fallout 4 Nuka DLC you can find a holotape of a ghoul turning feral.
We know that non-feral Ghouls can turn feral over time, but the whole "Ghouls turn feral faster if they're exposed to radiation" has always been more of an in-game rumor and a speculation than an actual fact. If that were really all there was to it, then non-feral Glowing Ones wouldn't exist, yet they do : Hank in Fallout 2, Jason Bright in Fallout New Vegas and Oswald in Fallout 4 Nuka World. The evidence has always been unclear in that regard, because what makes the difference between some Ghouls going feral instantly and others taking their time has never been exposed and without that information it's impossible to guess the effect radiation exposure also has on the process.
Etny2k 24. Mai 2020 um 14:58 
What if we get items that turn our characters in to new models?
You can't start out as a Ghoul if you're a Vault Dweller. It's just simply not possible since Vault Dwellers are shielded from radiation.

I agree that if you have Ghoulish active though you should look like one.
Serath 24. Mai 2020 um 15:15 
If Fallout was to ever have different race type options, we would need more than just ghoul (Radiation benefits, but less HP.) Super Mutant would be another. (STR bonus at the cost of either INT or AGI.) Assaultron (easier hacking?)

That's all I can think of.
Zuletzt bearbeitet von Serath; 24. Mai 2020 um 15:17
Since you are always coming out of a vault in the Fallout games it wouldn't make since to have the character(player) be anything except for being a normal human.
Now I will say that I really do like the idea and it could be implemented in the game as an optional side quest to turn into something else. Like in the Elder Scrolls Oblivion were there was a quest to turn into a vampire, but there was side effects good and bad for doing this. this could be something they could do in Fallout 76 if they wanted to.
Blitzwing 24. Mai 2020 um 20:51 
Ursprünglich geschrieben von ghstbstr:
Since you are always coming out of a vault in the Fallout games it wouldn't make since to have the character(player) be anything except for being a normal human.
Now I will say that I really do like the idea and it could be implemented in the game as an optional side quest to turn into something else. Like in the Elder Scrolls Oblivion were there was a quest to turn into a vampire, but there was side effects good and bad for doing this. this could be something they could do in Fallout 76 if they wanted to.

but the first ghouls did came from Vaults
https://fallout.fandom.com/wiki/Necropolis

same for super Mutants
https://fallout.fandom.com/wiki/Master
Ursprünglich geschrieben von Blitzwing:
Ursprünglich geschrieben von ghstbstr:
Since you are always coming out of a vault in the Fallout games it wouldn't make since to have the character(player) be anything except for being a normal human.
Now I will say that I really do like the idea and it could be implemented in the game as an optional side quest to turn into something else. Like in the Elder Scrolls Oblivion were there was a quest to turn into a vampire, but there was side effects good and bad for doing this. this could be something they could do in Fallout 76 if they wanted to.

but the first ghouls did came from Vaults
https://fallout.fandom.com/wiki/Necropolis

same for super Mutants
https://fallout.fandom.com/wiki/Master

Oh okay I didn't know that.
< >
Beiträge 115 von 18
Pro Seite: 1530 50

Geschrieben am: 19. Mai 2020 um 3:30
Beiträge: 18