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https://docs.google.com/spreadsheets/d/1sg7L4P7UT4mycr7JF-aXvf5gjFtsyAfUH3qjeiV03y8/edit#gid=0
I like to build my camp up, which is not that fancy for my low level. I found that Storing build items or blueprinting them helps save space. There is the build limit though. But I do save a lot of materials I would lose if I scraped my turrets and such every time I moved CAMP.
In the end, it does mean inventory management. I am not sure why we want to compare an online game to a single player game. All the online games I played have inventory management.
I am currently testing out the FO1st program. It is largely convenience. You have the scrap stash, a private server, tent, and caps per month plus exclusive store content. The Tent is a stand-alone second CAMP. You can’t add to it but it has a cot (rested only, not well rested) , musical instrument, both stashes, and cooking station. If you leave the program you lose the Tent, server, and cannot add to the scrap box. But you keep the store items and can draw from whatever was left in the scrap stash until it is empty.
I am bothered by the fact that display items add to stash, but I guess putting all your weapons on display would be cheating.