Fallout 76

Fallout 76

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KALEM Feb 9, 2024 @ 8:33am
make tamed pets immortal
it"s a chore to get plus they die to some random spawns lol OR at least give theam regen.
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Showing 1-15 of 19 comments
Mooman Feb 9, 2024 @ 9:42am 
If you own a pet you make your house safe. Responsible pet owners take care.

Be a responsible pet owner. If it's too hot or cold outside for you, it's too hot or cold for them.

Pets anchor to the camp module. It's placement can make all the difference.
BizarreMan Feb 9, 2024 @ 9:58am 
I got my first pet the other day. A friend found me a deathclaw. I primarily keep one camp up, but have switch to my queen fight camp once and was afraid he would end up there and die. But he didn’t show .
KALEM Feb 9, 2024 @ 9:58am 
Originally posted by Mooman:
If you own a pet you make your house safe. Responsible pet owners take care.

Be a responsible pet owner. If it's too hot or cold outside for you, it's too hot or cold for them.

Pets anchor to the camp module. It's placement can make all the difference.
k
KALEM Feb 9, 2024 @ 9:59am 
Originally posted by BizarreMan:
I got my first pet the other day. A friend found me a deathclaw. I primarily keep one camp up, but have switch to my queen fight camp once and was afraid he would end up there and die. But he didn’t show .
It despawned.. :( that happened to my Megasloth also.
Mooman Feb 9, 2024 @ 10:48am 
My previous post was being somewhat sarcastic but I'll explain a bit further.

The pet anchors to the camp module and it is also where they spawn at load in. Placing it in a location that can harm your pet will probably kill it.

For example if it's too high they'll take fall damage. If it's on a foundation the pet may spawn before the foundation and it will kill it. If it's close to water the radiation from the water may kill it. If it's too close to a random mob spawn the mobs will spawn from the camp module with the pet and kill it.

What I've found is that making the camp module inaccessible causes the pet to spawn away from the camp in safety. The one camp I have a pet is a mechanics garage where the camp module is in a narrow location that is too small for a Deathclaw to enter. The DC always spawns a safe distance away.
KALEM Feb 9, 2024 @ 10:51am 
Originally posted by Mooman:
My previous post was being somewhat sarcastic but I'll explain a bit further.

The pet anchors to the camp module and it is also where they spawn at load in. Placing it in a location that can harm your pet will probably kill it.

For example if it's too high they'll take fall damage. If it's on a foundation the pet may spawn before the foundation and it will kill it. If it's close to water the radiation from the water may kill it. If it's too close to a random mob spawn the mobs will spawn from the camp module with the pet and kill it.

What I've found is that making the camp module inaccessible causes the pet to spawn away from the camp in safety. The one camp I have a pet is a mechanics garage where the camp module is in a narrow location that is too small for a Deathclaw to enter. The DC always spawns a safe distance away.
Yeah I got what you meant that's why I replied "K". :steamthumbsup:
Lerch2000 Feb 9, 2024 @ 11:24am 
It's funny you all are talking about this, My Deathclaw on my doc (cry), I had him for about 4 months (sobbing) and logged in one day after a patch, I think he had a heart attack. Camp loaded up and he fell to the ground DEAD (balling), I'm going to blame Moo for it (true story).

(No camp switching involved, or no attack happened, it was like how the robots in the Enclave base will just fall over dead sometimes when you get near).

Dam you MOOOO... WHY!!!!!
Last edited by Lerch2000; Feb 9, 2024 @ 3:29pm
Mooman Feb 9, 2024 @ 11:28am 
Originally posted by Lerch2000:
It's funny you all are talking about this, My Deathclaw on my doc (cry), I had him for about 4 months (sobbing), Long in one day after a patch, I think he had a heart attack. Camp loaded up and he fell to the ground DEAD (balling), I'm going to blame Moo for it (true story).

(No camp switching involved, or no attack happened, it was like how the robots in the Enclave base will just fall over dead sometimes when you get near).

Dam you MOOOO... WHY!!!!!

Like I said, if it's too hot/cold for you it's too hot/cold for them. Bring your pets inside (or put them in a barn).
Nemesis2k7 Feb 9, 2024 @ 1:38pm 
Hello..? RSPCA? yes, i would like to report animal abuse please..
Krumbleskin Feb 9, 2024 @ 3:04pm 
It would be nice if friendly fire could heal them and if they only went to a downed state and could be revived. A few liberators cut my deathclaw down to 50% before I stopped them, too much effort to tame and then lose them so easy.
BizarreMan Feb 9, 2024 @ 4:40pm 
And my death claw died today. 10 minutes after I logged in. :(
lordoftheapes79 Feb 9, 2024 @ 4:59pm 
Yeah, it sucks that they couldn't do pets better, but they did give it an honest try. It was on the roadmap for a long time. Eventually they came out and admitted they just couldn't get it to work out. They wasted a lot of resources trying to get them to work.
Lerch2000 Feb 9, 2024 @ 7:06pm 
Originally posted by BizarreMan:
And my death claw died today. 10 minutes after I logged in. :(
Moo strikes again... :(

Feel for ya
Phantom Feb 9, 2024 @ 7:30pm 
Where is the fun

Its more fun when the pet can

a - Die in transit after being tamed
b - Die randomly in your base
c - Get killed randomly by super weak enemies
d - Die randomly by falling through the map
e - Die by players exploiting grief mechanics
f - Die by players attacking it too quickly when they are laggy
g - Wander off and maybe... die... maybe... sometimes just wander back, but sometimes those lost pet posters don't help
Lerch2000 Feb 9, 2024 @ 7:32pm 
Originally posted by Phantom:
Where is the fun

Its more fun when the pet can

a - Die in transit after being tamed
b - Die randomly in your base
c - Get killed randomly by super weak enemies
d - Die randomly by falling through the map
e - Die by players exploiting grief mechanics
f - Die by players attacking it too quickly when they are laggy
g - Wander off and maybe... die... maybe... sometimes just wander back, but sometimes those lost pet posters don't help


And people wonder why Bethesda doesn't offer pet insurance in-game... Ok, maybe that's just me.
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Date Posted: Feb 9, 2024 @ 8:33am
Posts: 19