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Nah, go further, make the robots 'love' you.
Wait a minute... Next season will have an Assaultron camp ally that will 'love' you... It's over...
get some gear.. idk?
I mean, maybe 75% of the player base use VATS/Automatic Weapons and kill things in one to three shots in Appalachia ... .
There are some ennemies who need a little bit more (I don't talk about Scorchbeast Queen, Earl, etc) but in the majority of situations, the target goes down before it can shoot or shoot back ... .
if we can lure biv to our camp with alcohol? i'm in
"FISTO reporting for duty"
Like I said it's not worth quitting over but the forums are where I go to vent. That way it doesn't spill over into in-game.
1) use PA
2) Troubleshooters Legendary weapons
3) Vampires Legendary weapons
Peppershaker is good for PA builds other builds have no point using it.
Maybe not OP robots but power scaling them to match PAs and Super Mutants would be the correct scale, imho. Fire being deadly to non-PA and players lacking resistense also makes sense. Of course, stabbing robos to death will always be priceless.
"I can totally pierce that metal armor-piercing resistant death robot with my combat knife!"
I can be hermetically sealed inside a PA suit that can protect me from radiation, water and air hazards. But a giant tick can somehow get through to skin and start sucking blood, and a giant cockroach can give me a disease.
And sometimes robots can be diseased.
Logic isn’t bethesdas best attribute.
"Troubleshooting" armor, weapons, magazines, help. Looks like shotgun build, are you using the "Cold Shoulder"? Strong back is just 40 lbs but other cards are by % which is why Pharmacy is debated between backpack and cards. If you switch out cards like lockpick until you need them it is better and Perception has some great protection cards against robots. No mutations? get Marsupial and Bird Bones to be able to move and jump.
Get the Chainsaw at the back of the "Robot fight arena". That is an excellent robot weapon, then you mod it and add Legendary effects.
I haven't had the drastic change in experience you've had hitting 50, but I would say that I started out with shotgun, and realised very quickly that it was much more limited in versatility than going with rifles or heavy weapons, largely because of the dramatic difference in per shot damage. I could change to different kinds of rifles (lower ROF, super heavy per hit damage), or different heavy weapons (gatling versus a flamer), but you're kind of locked in with a shotgun.
Even with all the shotgun skills I wasn't doing appreciably better damage than going with a PA flamer or all-in sneak sniper build (one-hit most mobs). I think the game is working as intended - your shotgun is going to be a lot more useful against soft targets but because of the game design, your variety of low per hit damage weapons doesn't help you against heavily armored targets. Again the nature of events also pushed me towards heavy weapons. ROF, heavy and area damage in an event is generally preferred.
I had to make the shift from shotguns around late 20ish and never looked back. Maybe you can consider changing your build, but if you're going to hold to your (shot)guns, I think you're just ice-skating uphill. Even now I'm moving away from my sniper build which was ok up til 50, and getting into heavy weapons/PA which seems like easy mode.
Enforcer and/or concentrated fire. One shot into each arm. Stand back and watch the fireworks. Robobrains are immune to the explosion but will be defenceless.
It is the most efficient way for low levels or full health to deal with robots. Take note though, some quest robots are immune to limb damage.