Fallout 76

Fallout 76

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lockwoodx Feb 1, 2024 @ 12:02pm
Wow the community wasn't kidding about robots being Overpowered
I noticed that as soon as you hit lvl 50 a switch gets flipped internally and the game becomes a massive JERK. Before... glowing and diseased mobs were very rare. Now it's 99% of trash encounters. Worse... the robots gained hitscan auto aim with weapons that don't give you time to react. Multiple tesla arm robots? I'll just log and find a new server it's that bad.

Bethesda may not listen but I don't care. Once again they prove inept when it comes to balance.
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Showing 31-45 of 47 comments
Mooman Feb 2, 2024 @ 1:00pm 
Originally posted by Dezktop:
yay delete all robots from game this is how survival mechanic got sunset just one person complaining for 2 years.
considering bots were actually op bugged for months you complaining about them now post patch is just whack

Nah, go further, make the robots 'love' you.

Wait a minute... Next season will have an Assaultron camp ally that will 'love' you... It's over...
Katzh Feb 2, 2024 @ 1:00pm 
never been a problem..
get some gear.. idk?
lucg Feb 2, 2024 @ 1:16pm 
Keep in mind, Fallout 76 is designed around VATS usage.

I mean, maybe 75% of the player base use VATS/Automatic Weapons and kill things in one to three shots in Appalachia ... .

There are some ennemies who need a little bit more (I don't talk about Scorchbeast Queen, Earl, etc) but in the majority of situations, the target goes down before it can shoot or shoot back ... .
Dezktop Feb 2, 2024 @ 1:19pm 
Originally posted by lucg:
Keep in mind, Fallout 76 is designed around VATS usage.

I mean, maybe 75% of the player base use VATS/Automatic Weapons and kill things in one to three shots in Appalachia ... .

There are some ennemies who need a little bit more (I don't talk about Scorchbeast Queen, Earl, etc) but in the majority of situations, the target goes down before it can shoot or shoot back ... .


Originally posted by Mooman:
Originally posted by Dezktop:
yay delete all robots from game this is how survival mechanic got sunset just one person complaining for 2 years.
considering bots were actually op bugged for months you complaining about them now post patch is just whack

Nah, go further, make the robots 'love' you.

Wait a minute... Next season will have an Assaultron camp ally that will 'love' you... It's over...
if we can lure biv to our camp with alcohol? i'm in
lockwoodx Feb 2, 2024 @ 2:25pm 
Originally posted by Mooman:
Originally posted by Dezktop:
yay delete all robots from game this is how survival mechanic got sunset just one person complaining for 2 years.
considering bots were actually op bugged for months you complaining about them now post patch is just whack

Nah, go further, make the robots 'love' you.

Wait a minute... Next season will have an Assaultron camp ally that will 'love' you... It's over...

"FISTO reporting for duty"
lockwoodx Feb 2, 2024 @ 2:26pm 
Originally posted by lucg:
Keep in mind, Fallout 76 is designed around VATS usage.

I mean, maybe 75% of the player base use VATS/Automatic Weapons and kill things in one to three shots in Appalachia ... .

There are some ennemies who need a little bit more (I don't talk about Scorchbeast Queen, Earl, etc) but in the majority of situations, the target goes down before it can shoot or shoot back ... .

Like I said it's not worth quitting over but the forums are where I go to vent. That way it doesn't spill over into in-game.
Grendalcat Feb 2, 2024 @ 7:50pm 
Some suggestions:

1) use PA
2) Troubleshooters Legendary weapons
3) Vampires Legendary weapons
alex010300 Feb 3, 2024 @ 3:00am 
Originally posted by doublejesus:
Pepper shaker is "useful" but it is certainly not good. Also robots aren't even as bad as legendary raiders with gatlas or gatplas. The exception is the assaultron face laser which has ended a couple of my hardcore runs even with PA and electric absorption 1 star. Keep in mind leather armor is the most useful non-power armor for fighting against energy damage early on.

Originally posted by PotatoBasket:
:chivyeet: Playerstesteringings needs to use multiple builds for each content addition; our meta players will complain the mobs are too weak and everything is a breeze, noobs will say it's too hard, and standard players know to step away until the water settles.

I've done several hardcore run attempts of the game at this point (don't ask I'm a masochist) and am pretty confident in what is and what is not an issue for early game players. The truth is that the real issue is horrible weapon balance. Players expect weapons to be functional but the truth is after level 30 most weapons in normal circumstances are just terrible.

Are there one shot monsters? Yes!

Is this normally a problem for most of the games content? Not really.

Peppershaker is good for PA builds other builds have no point using it.
PotatoBasket Feb 3, 2024 @ 4:04am 
What would be the point of making robots if they were weaker than people. If they can make a power armor for people so tough, why would a robot not be superior? The human design has countless flaws easily rectified for an artificial one.

Maybe not OP robots but power scaling them to match PAs and Super Mutants would be the correct scale, imho. Fire being deadly to non-PA and players lacking resistense also makes sense. Of course, stabbing robos to death will always be priceless.

"I can totally pierce that metal armor-piercing resistant death robot with my combat knife!"
BizarreMan Feb 3, 2024 @ 4:38am 
Originally posted by PotatoBasket:
What would be the point of making robots if they were weaker than people. If they can make a power armor for people so tough, why would a robot not be superior? The human design has countless flaws easily rectified for an artificial one.

Maybe not OP robots but power scaling them to match PAs and Super Mutants would be the correct scale, imho. Fire being deadly to non-PA and players lacking resistense also makes sense. Of course, stabbing robos to death will always be priceless.

"I can totally pierce that metal armor-piercing resistant death robot with my combat knife!"


I can be hermetically sealed inside a PA suit that can protect me from radiation, water and air hazards. But a giant tick can somehow get through to skin and start sucking blood, and a giant cockroach can give me a disease.

And sometimes robots can be diseased.

Logic isn’t bethesdas best attribute.
Lerch2000 Feb 3, 2024 @ 5:50am 
Nothing worries me more than when I get frozen in a daily Op and I hear Colonel Gutsy insulting me from behind.
Dezktop Feb 3, 2024 @ 11:10am 
Originally posted by Lerch2000:
Nothing worries me more than when I get frozen in a daily Op and I hear Colonel Gutsy insulting me from behind.
Mr Gutsy a low levels PTSD in robot form. fallout 3 mr gusty will always be in my nightmares.
Last edited by Dezktop; Feb 3, 2024 @ 11:10am
OranTruk Feb 3, 2024 @ 1:01pm 
Good news is I ran a silo with only 1 power cell because I think they fixed the laser issue. I was able to withstand the Assualtron blast, in fact two at same time and they charged my cell. Troubleshooting Two Shot Gatling Gun is my silo gun.
"Troubleshooting" armor, weapons, magazines, help. Looks like shotgun build, are you using the "Cold Shoulder"? Strong back is just 40 lbs but other cards are by % which is why Pharmacy is debated between backpack and cards. If you switch out cards like lockpick until you need them it is better and Perception has some great protection cards against robots. No mutations? get Marsupial and Bird Bones to be able to move and jump.
Get the Chainsaw at the back of the "Robot fight arena". That is an excellent robot weapon, then you mod it and add Legendary effects.
destarius Feb 3, 2024 @ 2:31pm 
Originally posted by JG Wentsworth:
Oh and this doesn't even address Robots still being overpowered. Seriously take the parking spot away from the dev who decided tesla weapons on every robo was a good idea.

I haven't had the drastic change in experience you've had hitting 50, but I would say that I started out with shotgun, and realised very quickly that it was much more limited in versatility than going with rifles or heavy weapons, largely because of the dramatic difference in per shot damage. I could change to different kinds of rifles (lower ROF, super heavy per hit damage), or different heavy weapons (gatling versus a flamer), but you're kind of locked in with a shotgun.

Even with all the shotgun skills I wasn't doing appreciably better damage than going with a PA flamer or all-in sneak sniper build (one-hit most mobs). I think the game is working as intended - your shotgun is going to be a lot more useful against soft targets but because of the game design, your variety of low per hit damage weapons doesn't help you against heavily armored targets. Again the nature of events also pushed me towards heavy weapons. ROF, heavy and area damage in an event is generally preferred.

I had to make the shift from shotguns around late 20ish and never looked back. Maybe you can consider changing your build, but if you're going to hold to your (shot)guns, I think you're just ice-skating uphill. Even now I'm moving away from my sniper build which was ok up til 50, and getting into heavy weapons/PA which seems like easy mode.
Mooman Feb 3, 2024 @ 3:16pm 
Shotguns on robots are literally a 2 shot kill (1-3 for Gutsys).

Enforcer and/or concentrated fire. One shot into each arm. Stand back and watch the fireworks. Robobrains are immune to the explosion but will be defenceless.

It is the most efficient way for low levels or full health to deal with robots. Take note though, some quest robots are immune to limb damage.
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Date Posted: Feb 1, 2024 @ 12:02pm
Posts: 47