Fallout 76

Fallout 76

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trading is broken
i really like this game

infact, i could enjoy this game without ever trading
but never trading would be disapointing.


Why do i say trading is broken tho?

because trade only occurs one direction, players can only BUY from you.
you can cannot request items to buy from others.

there are bottlenecks which are suppose to direct/guide the course of something.
this is an example of being clogged up or broken.
because the cycle of trade simply does not happen.


Compoundly, with all the variety of collectrons there is no reason for people to buy my wares.
why did i craft all this booze?
why did i horde all this chems?
why did i horde the junk?
why did i horde food?

everytime i make a stockpile worth anything, bethesda just provides "collectrons" to ruin the flow.
what is the point of selling anything other than a legendary gun?

what is the point of not grinding your own weapons if this is the trend???
why would i even take time to fast travel to somebodies camp anymore?


so the solution would be
1. Completely remove collectrons.
2. trade goes both ways.

you dont need collectrons if there is a PROPER trade system.
bethesda is making these weird solutions just to compensate for lacking proper trade.

maybe fix "Duping" or whatever the issue is, instead of making "collectrons"
did bethesda just give up fixing duping and this is their attempt to "work around" it ???
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Beiträge 106117 von 117
Ursprünglich geschrieben von Witski:
I'd like to have a big centralized vending machine that shows every player vending machine (online players only) but that's take away the "exploring" of camps/surroundings, would be easier to sell things i think and buy what you look for faster
You know I put thought into that and decided a centralized trade area would ruin the economy for quite a few players.

Take WoW auction halls for an example. Everyone has to post their stuff in the same place. So that means it is far easier to post something and get undercut. Then of course you got the jackholes with their auctioneer mods that post singles to flood the pages.

Being spread out the way it is creates a more equal opportunity to sell items at your prices.
Ruin 23. Juli 2020 um 23:28 
Ursprünglich geschrieben von Bored Peon:
Take WoW auction halls for an example. Everyone has to post their stuff in the same place. So that means it is far easier to post something and get undercut. Then of course you got the jackholes with their auctioneer mods that post singles to flood the pages.

*holds back uncontrollable outburst, ala Jim Carrey*

IT WAS MEEEE!!!!!

I used to be one of those people, in lots of 3-5 anyway, and, at one point back in Wrath, had literally cornered the entire gem market on my server...

Any listing that under cut me sufficiently on Horde was snapped up by me and resold, anyone selling above what I would bother reselling, I would simply cancel listing and then undercut them further...

It got to the point where I was practically the only person who seriously bothered to sell cut gems...

Hell, I used to even list false items at higher rates, just so my "proper" listings looked better...

I was making thousands of gold per day through the AH which, under Wrath, was actually a big deal...

Both Star Trek Online, and The Old Republic experience similar problems with their auction houses...

So yes, any centralised player trading hub would likely see similar behaviour, based on my experiences in other MMO's...
Zuletzt bearbeitet von Ruin; 23. Juli 2020 um 23:34
Witski 24. Juli 2020 um 8:52 
Never though of that,im used to be like that, sell everything at the lowest price (in bulk) but nothing like ruin even if it sounds great tbh..
Zuletzt bearbeitet von Witski; 24. Juli 2020 um 8:54
Ursprünglich geschrieben von Witski:
Never though of that,im used to be like that, sell everything at the lowest price (in bulk) but nothing like ruin even if it sounds great tbh..

Now imagine people with tons of duped items that have more caps then a normal legit player ever would. They could easily corner the market and undercut anyone and make it impossible for the every day player to find items they actually need with a centralized system.

I mean look at Path of Exile, people use bots and manipulate the market to drive up the prices for their personal gain.
Witski 24. Juli 2020 um 9:29 
Ursprünglich geschrieben von brian9824:
Ursprünglich geschrieben von Witski:
Never though of that,im used to be like that, sell everything at the lowest price (in bulk) but nothing like ruin even if it sounds great tbh..

Now imagine people with tons of duped items that have more caps then a normal legit player ever would. They could easily corner the market and undercut anyone and make it impossible for the every day player to find items they actually need with a centralized system.

I mean look at Path of Exile, people use bots and manipulate the market to drive up the prices for their personal gain.

Yeah..but what about a server only vending machine?Just for the 24 players online that sell things?WHat are the chances of that?
Ursprünglich geschrieben von Ruin:
Ursprünglich geschrieben von Bored Peon:
Take WoW auction halls for an example. Everyone has to post their stuff in the same place. So that means it is far easier to post something and get undercut. Then of course you got the jackholes with their auctioneer mods that post singles to flood the pages.

*holds back uncontrollable outburst, ala Jim Carrey*

IT WAS MEEEE!!!!!

I used to be one of those people, in lots of 3-5 anyway, and, at one point back in Wrath, had literally cornered the entire gem market on my server...

Any listing that under cut me sufficiently on Horde was snapped up by me and resold, anyone selling above what I would bother reselling, I would simply cancel listing and then undercut them further...

It got to the point where I was practically the only person who seriously bothered to sell cut gems...

Hell, I used to even list false items at higher rates, just so my "proper" listings looked better...

I was making thousands of gold per day through the AH which, under Wrath, was actually a big deal...

Both Star Trek Online, and The Old Republic experience similar problems with their auction houses...

So yes, any centralised player trading hub would likely see similar behaviour, based on my experiences in other MMO's...

i did the same thing on WoW, Nethrezim server.
except i only sold crafting materials.

i started with linen and worked my way up cloth.
buying anything anybody undercut more than 10%, taking that 10% for myself
and buying any price higher than mine (within a 10% margin)


established price for linen 5g
you post 5g9c?
ignored
4s99c?
sold.

i didnt even need to post false items.
i've tried such tactics, but i quickly learned that it's simply a waste of my time.
honesty or fair trade, transparency and establishing trade etiquette is better than shady tactics in my experience.

all i did was use what i learned from eve market
played battlegrounds on my level 19 uber twink and after every match i would just queue back up then run to the AH and check postings.

lol i remember seeing people trying to create deflation... but i had so much gold i would just buy ALLLLLLL of it then simply post right back up at my price.
HAHAHA

i dont understand why a healthy minded individual would actually want *less* money in such a game.

and even if they got their way... they would still have to pay 100g first mount, 1000g epic mount, 10,000g flying... so forth.

have "fun" grinding i suppose.

________________

but you want to know what insight i gained from this?

half people would complain
while other people would actually THANK ME for controlling the market.

imagine random whispers from random people "Hi Gnomeskull r u there? thank you for buying my silk" "thank you for creating a stable market"

the people who complained all had the same thing to say.
they didnt want to spend XYZ gold to *BUY* linen -> to fuel their crafting levels
"duh, how am i suppose to save 5g?? im only level 3 here.. vendoring trash only gives blah blah blah"
answer was simple, and even when explained in the manner a child could understand... some would actually just resort to ad homina.

(new players on new chars wanted to buy from AH to level crafting instead of taking their toon to the next level zone)

they tried to appeal that posting linen for 10copper would somehow help them and me... in the long run... for the greater good.

i'll give them some credit now, that they *at least* had enough sense not to post linen stacks for 1copper.
^_^



the other half appreciated the fact they as a new player could afford to buy full sets of gear simply after gathering a couple stacks of linen as they played
they appreciated coming to the AH and getting 5gold for a stack of linen as a fresh spawn.

because the gold doesnt come from newbies.
it comes from the dungeon raids and end gamers who bring back piles of gold each dungeon.

the way i had it set up was the higher levels fuel the lower levels.
lower level only had to "buy in" with a single stack of linen.


one half just couldnt wrap their head around that first purchase to set off/break away from the slowmotion grind.
you only had to post YOUR stack for 5g... the exact same price that i post.
dont undercut cuz i buy it.. dont overcut cuz it would literaly sit in AH.
people acted like i was talking about murder.

and on a funny note, wouldnt you believe it... but i remember.... some people ACTUALLY tried to tell me "your cloth is only gonna sit in AH asking that price."

it's funny cuz it's the same pattern here.
________________________________
but on a the subject of Fallout 76
even tho i agree that a centralized trade area wouldnt benefit FO76 the same as other games.

i do remain super strongly assertive that a proper BUY AND SELL system should be introduced.

and i will use Ruin's testimonial about WoW marketeering as a "compound factor"

that means not only one point but there are multi points/reasons as well.
Zuletzt bearbeitet von Customer ******* Stole My Money!; 24. Juli 2020 um 14:37
all i know is a couple of people ask to trade with me but i have no idea what they want to trade cause nothing happens after that. so i still have no idea
My books, bobblehead, and ammo camp made over 12k in like two hours.

I actually lost like 1k when someone went over the 30k cap. I left the Lighthouse Event jumped to a Crater bought up all the bow recipes until I was down to 7k caps. An hour later I was back to 12k caps.

Someone bought all 7k .45 ammo that had been collecting dust for a while. Sold another 2k in the other ammo types, and about 2k in bobbleheads, a bunch of Nuclear Keycards, and a few magazines and video games.

Trading is definitely not broken.

The funny part is my location is kinda horrible, it is on the road between Temple and Ammo Factory.
https://steamcommunity.com/sharedfiles/filedetails/?id=2177059524
However it was perfect for my building needs.
Ursprünglich geschrieben von gsharon542:
all i know is a couple of people ask to trade with me but i have no idea what they want to trade cause nothing happens after that. so i still have no idea

another example of broken trade.
RMPyro 28. Juli 2020 um 4:44 
Ursprünglich geschrieben von Arseface:
Ursprünglich geschrieben von gsharon542:
all i know is a couple of people ask to trade with me but i have no idea what they want to trade cause nothing happens after that. so i still have no idea

another example of broken trade.
You can request item they want to trade, but randoms mostly trade players to inspect their gear.
Ursprünglich geschrieben von Arseface:
Ursprünglich geschrieben von gsharon542:
all i know is a couple of people ask to trade with me but i have no idea what they want to trade cause nothing happens after that. so i still have no idea
another example of broken trade.
That aint an example of broken trade. It is an example of someone not opening the trade windows properly.

Notice he said nothing, not an empty window. Which means the other person canceled their trade or the poster moved and canceled the trade. Maybe even the poster never click the right button to accept trade.

Your entire rant was about how the economy was broken and ruined, not broken game mechanics. We are on page 8 of your topic and this is the first mention of anything being wrong with the player to player trade window.
we are on the 8th page of you ranting about your defintion of a single word over and over like a mental patient escapee.
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Geschrieben am: 16. Juli 2020 um 14:59
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