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buy/sell/request
they wouldnt need to make the collectrons.
it' as tho bethesda hasnt considered the affects of collectrons in the long run and how they pretty much phase out the player trade system.
unless they actually nerf collectrons to perform how these kids describe, trading will be obsolete.
because the way i play, i am self reliant.
i really truly do no have a reason to visit your camp anymore, now that i have unlocked all the collectrons.
i can simply swap out whatever collectron i want, go out to farm what i want, and then return to a stockpile.
i do not NEED to purchase anything.
i understand... one of you can share "one time i sold that for this much... and then another time i sold this and that."
i get it.
but you're not reading what im putting down.
the only thing i have ever bought from a player was a crazy op shotgun and a super sledge plan.
that's it.
i have never had a "need" to buy from another player.
i have the desire to, however speaking as INTELLECTUALLY HONEST as possible... i do not NEED to.
because my collectron compensates the niche "player trading" should fill.
period.
now go play FO76 and deal with it or put some actual effort into THINKING of a cogent reply.
please no more pretentious pleb comments or copy pasting google searches.
you dont need to "explain" trade either
it's rude and patronizing because the topic is not prompting an explanation for how the community trades yesterday/lastweek/lastmonth/lastyear/at launch...
the topic is how collectrons affect player trade, and how players are expected to meet each others expectations.
collectrons are forcing players to only sell from a list
instead of players specializing in what they want to trade.
that kid who wants to appeal his salty smurf hording bobbles and mags is ignoring his own "advice"
With out using 3rd party trade sites there is no way of knowing what is in demand or even average prices per all vendors. The players per server are also constantly in flux, so finding a good vendor for an alt is out (I know there are ways around this).
Basically the collectron fills a void that trading can never supply, particularly because crafting is mostly useless to use in trade anyway.
Remember, this is a single player game masquerading as a mmo so can never be as complex.
You could leave your collectron running and collect junk non stop for hours and STILL not get the resources you need to repair ONE of your weapons or armor.
and neither does fusion cores.
the list of what people want is even shorter with the addition of the new collectron.
why do you keep telling me about fusion cores?
i dont want fusion cores... i farm/craft my own.
you expect EVERYBODY to only sell fusion cores?
when will they sell your notes?
why would they buy your notes if they already have it unlocked?
who are you gonna sell to when there are no more new players
or if everybody is simply playing a smurf and intends to unlock it by themselves?
oh, transition to the little list of end game items.
that somebody may or may not require.
i just want to remind everyone that "collectrons" are only half the problem.
the premise of the post is about the vendor stations.
we wouldnt have all these incompetent opinions, if there was a proper buy/sell/request system
YOU CANNOT SELL TO PEOPLE!!!!
THEY HAVE TO COME TO YOU AND BUY!!
YOU CANNOT ADVERTISE
"i have this item, come to me and buy"
Again plenty to sell
1. Legendary weapons/Armor
2. Plans
3. Meds
4. Ammo
5. Uncommon/Rare Clothing
6. Bulk junk (of types people actually need)
7. Magazines
8. Bobbleheads
9. Bulk food
10. Treasure Maps
11. Mutation Serums
Can't keep my vendors stocked and often have to power them down or lock the room because I sell so much I get close to cap limit.
I just crafted 100 psychobuffs and 80 psychostats i'll sell for around 20-30c a pop, got another 15 full fusion cores i'll get 750 caps for, some armor plans i'll get 50-100c a pop for, bulk junk i'll get 2-3k for with extra steel, screws, oil, etc.
Actually while typing this someone already bought all my bulk steel and oil so just made 900 caps off that.
If you list a good selection of stuff in your vendor people will travel to you and buy it.
i dont understand why you keep trying to debunk the most idiotic examples that nobody is talking about?
is it simply that you're sharing your past mistakes hoping that we share the same?
the collectron im using.... it's bringing back exactly what i want.
and when i used the junk collectron, it often had what i needed to complete a crafting recipe when i return.
i dont know about you... but i leave it running when i leave my base....
i do not sit at base waiting for the collectron. (?)
maybe you're expectations of the collectron were not accurate, thus cascading into more and more weird/austere expectations?
it's as if you put down your collectron and said "there now i never need to pick up junk because my junk collectron will provide everything i need in 60minutes, i will only farm end game weapons and notes."
but wait... using your logic.... water collectors have a maximum capacity.... so you would be "constantly" emptying your water shed everytime you return to base... ?
notice how teh tooltips say "per hour" ?
that means in real time.... 60 minutes take your character back to base.
if having a camp routine seems foreign or some kind of complicated "constant chore".. then maybe you just dont see my point of view.
That's nice, what you want isn't what most people want, hence why your not selling stuff.
Sorry that's not how it works, Water collector for instance gets filled in a few minutes. I empty it, when I return to base, but I have so much water I just sell it for caps. It's the easiest way to make the 1400 caps a day without worrying about anything else. Just sell water and excess chems. Any overflow goes into my vendor.
The fact is despite however you try to delude yourself is the best food recipes, the best buffs, the best meds, the best everything isn't collected by the collectron, nor is it collected in quantities that anyone who is playing the game will be able to handle.
Your the only one who seems to be having any issues.
you made a list of 11 things out of 1000 (minimum 500 sellable items)
that is not an example of a proper trade system.
everything you appeal to only exposes how flawed this system is.
also, while playing i too have made sales.
selling what you have not listed by the way.
but i dont understand how this contradicts anything i said?
it only contradicts yourself??
you're selling the exact same ♥♥♥♥ i sell, for the same price.
you also rephrase what im saying, but for some stupid reason you omit the important part...
you dont understand that people dont need to buy your psychobuffs anymore because the raider collectron is going to gather the materials to craft it
or simply the item itself.
paired with my chemist and super duper, i dont need to buy YOUR chems if i have this.
i simply dont need "100 psychobuffs"
sorry but you're not really understanding the point.
also, im calling your bluff... i think you're lying.
why would you need anymore caps if you've already hit teh maximum and have nothing to buy and are self reliant ?
so im calling your bluff, you're not mr moneybags falling off his wallet with a "out of stock" on your vendor.
the only thing you're out of stock on is discernment.
anyway, be prepared to copy paste the google search in a couple days AFTER people have had the time to observe the effects of the new collectron
and then they go and post they list for you to copy paste here.
circle of life i guess.
^_^