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-by doing public events that are marked with an exclamation mark (usually these need 0 fast travel cost as well)
-and/or by doing daily quest for the settlers/raiders and the robot from your overseer's basement
Treasury notes can then be exchanged at a gold press machine at crater and foundation for 10 gold bullion each, limit 20 per 20 hours
Once a week you can buy up to 300 bars from a guy at the wayward for caps.
Seasonal rewards can also get you small amounts of gold.
Max limit is 5000 gold bullion per character.
SS armor has the best DR/ER stats for any non PA, has to be crafted, is always legendary (1-3 *, randomized what you get), is not tradeable.All plans for crafting the armor pieces as well as the mods have to bought seperatly from the secret service trader (be prepared to spend a lot of gold)
It can roll chameleon effect and depending on what exactly you want can be better or worse than the chinese stealtharmor
Swapped to SS armour took a bit but full unyielding with 3x Powered (ap refresh) = infinite AP, the bonus from the stats makes me just as stealthy as chinese armour
The huge exp gain per kill makes me wish I did it sooner :P
There is a legendary armor prefix called unyielding its mainly for bloodied builds. A full set meaning 5 pieces of armor all with the unyielding legendary effect gives you get the best stats in the game along with the best stealth.
You don't buy SS armor. You buy the plans for the armor and modifications and then you craft it using a legendary module that you purchase with scrip plus some steel etc. When you craft it at the armor workbench, you get the piece you crafted with random legendary effects. It can be godroll the first time, or garbage.
The pieces you craft are non-tradable, non-droppable. The only thing you can do with one if you get a garbage roll is turn it in at the legendary scrip machine and get some scrip back.
I would highly recommend waiting to begin crafting any of it until you hit level 50 though. Any pieces you make will be obsolete once you hit that level. It would be tragic getting the perfect set of armor and having it be level 30 or 40.
- High stealth
- Radiation immunity
Your cons are
- Low defence
- No bonus effects (well fall damage decreased but thats minor)
SS armour
Your pros
- High defence
- Legendary effects (unyielding = high stealth, powered, -weight)
- Modifications (+10 carry weight, jetpack, extra defence)
Your cons
- Hard to get what you want (gold + script needed)
- Not radiation immune
Unyielding gives +15 to all stats (except endurance) when your low on health
This means you do more damage, gain more exp, have a higher stealth, more AP, faster AP regen, more carry weight, etc
Unyielding at 15 is equal to or greater than chinese stealth armour
You sacrifice health, but you put things down quicker, and your much higher armour makes things hit you for less
Plus jetpack is awesome
Plus massive carry weight increase is awesome
You can also now get a jetpack on the new brotherhood armor, and you can get that randomly "for free" from daily ops - admittedly at a 1.5% chance. You might want to wait and see if that drops while you farm the 3250 bouillon for the SS chest + jetpack plans (keep in mind the brotherhood armor has a different jetpack plan).
Also consider that Funky Duds is popular for bloodied builds, which may offset the usefulness of having a non-matching chestpiece.
if you take a hit of poison you have 5-10 secs to pop a stimpack, only an issue when you are having trouble dropping vats
My larger point is that rushing for Secret Service armor isn't that important for stealth builds; they're not intended to be tanky. Just buy a marsupial serum and you can live without a jetpack.
FYI, The Free States jetpack fits the SS torso armor, and you can get that in the Atom Store. Save yourself some gold farming.
Gave this a shot and wasn't able to get it to work, perhaps it's been patched? It does still work on the T-65 though.
And you could say, a positive point about the secret service armor being the or the possibility of radiation resistance. With the butressed mod (and extra 25 radiation via legendary) it is one of the armor types with quite a lot of radiation resistance. With radshield and glowing blood pack, as well as the legendary perk "what's rads" maxed out, you're around 1000-1100 rad resistance. Hazmat suit being around 1200. It still needs radaway, but with time to breathe. And it allows to have legendary weight reduction effects on the armor, for instance, then the jet pack. Still takes ages due to to scrips.
I'm usually on wood, and i can craft marsupial, despite not using it all too much. Wood has action point refresh, mostly ammo and weapon weight, plus sneak speed bonus and extra stealth in dark areas. Lately i've begun to build a set of secret service armor with emphasis on rad resistance, also thinking of daily ops with "no stealth possible", due to not using power armor. So for me the new armor type combines a range of useful options... but that may be very specific to the character/build.
I must be mixed up. I thought T-65 was the same as SS armor.
The nomenclature is not clear to begin with, and the game is internally inconsistent. T-65 is indeed referred to as "Secret Service Power Armor" but in this case we were talking about the "Secret Service Armor" which is the conventional armor set.