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Some quest lines are not opened up until you get close enough to the building.
Unless you've got a specific destination in mind when you encounter a new map location. Dive in and check it out. Where you're going will still be there when you get there. Unless it's a timed event in which case you might need to wait for it to re-trigger.
the people making the game want new players to at least head in the general direction of the tutorial and starter quests... but since fallout 3 and with oblivion and skyrim, I will purposefully go out of my way to not head in the general direction. when i first came out of the vault i had a few days to see this map and all the tourist attractions... my kids also were looking at the map, one said goto the giant alligator eating cars... and thats what i did day one of the beta. headed for that car eating alligator.. i never did make it to the actual giant alligator that day, but we had a helluva adventure trying and dying and discovering ft locations for when i could actually survive in that area...fallout 4, i found decons nest and a raider camp, bunch of dogs, mire lurks then molerats and a sentry bot, a big quarry and a nice guy who wanted me to help him empty it, then this big satellite station.... and then this big town full of ghouls which chased me into the arms of raiders living in a car factory... all this before i ever set foot in sanctuary. new vegas? i tried many times to run the canyons towards vegas and benny i found a prison and this mountain of invisible super mutants and this crazy dust storm valley where the brother hood took refuge and then ceasars legion well before i talked to whats her name trudy about those powder gangers and that guy up in th egas station...fallout 3 i found arafu and went to the trains tation of horrors and then a bunch of other places all over the upper side of the map long before i ever set a foot in megaton... skyrim? sure i walked with the dude to that town by the river then i peace'd out back the way we came and around helgen thru a bunch of towns and died many times to creatures... until i stumbled on giants and this fortress town with all these people and a tavern... and turned out i was supposed to be there... just not 8 hours later...
bethesda might just give as much world lore thru exploration and visual storytelling with a smattering of holotapes and notes as they do thru the story quests and side quests imho.
Questlines to unlock things. If the devs add content they assume people have completed whatever quest required to fully experience that content.
Going further on my way to Top of the World I found the aeroplane at Horizon's Rest. I wanted to go up the mountain. But there were so many super mutants that I also thought it was part of a quest. The battle seemed too large for a random encounter.
With all these explorations I'm thinking: I can clear this location right now and use a lot of recources to do it. But what if it is part of a later quest where I have to collect a specific reward? Do I have to clear this location all over again and spend so many recources again?
If there are items in a location that are relevant for a future quest, you won't find them now so the future quest is intact.
As far as clearing out a location and then later on having to do it again. Locations don't stay cleared. They reset on a set schedule so you can strip it to the floor, and come back later and do it again.
Otherwise, you could end up with a gigantic list of started quests and totally lose focus about the whys and such...
Plus, some quests unlock stuff
I always turn off the quests I'm not interested in at the time. no map pointers, nothing excess on the screen.
Heh, I just recently ran into a Grafton monster for the first time. Hate that thing, with it's weird noises and poo flinging at me.
Make quest for both factions until you have to chose what faction you want to do the last mission with. So you got good rep with both factions.
Skyrim got a little bit better with this, using more natural means to "Block" Critical quest locations until the associated quest is active. Oblivion did it with obnoxious "Unpickable" locks.