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Events are good as usually there are others there to help against the harder enemies. Enemies like sheepsquatch solo at level 30 is just going to waste all your ammo and be a frustrating experience.
My recomendation would be just to quest and level up and get perks to complete your build and try to get better weapons and armour after Lv 45-50 when item levels max out.
Sure it gets boring after a point which is going to be different for everyone. I have over 2000 levels over all my characters and i have greatly reduced my playtime as i cannot forever keep doing the same things over and over. I have done it all and tried so many different builds I feel like there is nothing left to do really.
I finish a scoreboard in about 4 weeks by taking my time then take the next 2 months off basically to be refreshed for the next one.
I won’t say you won’t get bored because obviously there’s a limit but if you return to it every now and again I think you’d be surprised
Course what do I know I’ve only ever gotten to level 120 but combine across my multiple characters I’ve leveled up over 250 times
Before you know it you'll be complaining about expeditions and saying "when tf are we going to get questing content!?" or. . . "When tf are you going to expand the map!?" etc.
Then the fresh crop of hopefuls can throw stones at you for your sin.
If you play past level 200-300 chances are you enjoy the game enough to keep playing provided adequate update - like any online game. Only PvP or similarly mindless platforms rely on the same "content" being viable. After 5k hours I still play provided the season and social environs are reasonable at the time; it really depends on they players themselves rather than levels or hours.
Also, this game is laughably easy once you figure things out. an overwhelming vast amount of enemies are built like soggy paper and get melted with even the least optimized builds. The enemies that are tankier are just arbitrarily "difficult" by having insane damage reduction, insane amounts of HP or deal an insane amount of damage. Public events just consists of players mowing down hundreds of enemies without thinking or trying.
The only reason you'll ever continue playing is for the new, low quality content that's dropped every few months. A lot of it is nothing burgers than be ignored with the exception of the scoreboard, which you definitely should try to complete if you have enough time. If you don't get something from scoreboard, expect to never see it again as this game deploys heavy FOMO to keep players engaged.
Enjoy the early levels and learning things, definitely the most fun part of the game.
That solo content is fun, and kept me going nearly 400 hours. But once it was all done, I was left with basically three things to do
Chase gear
Chase legendary perks
Events
My problem is the events just aren't interesting enough. It's not that they aren't fun, it's always a blast playing with others, and the combat can be insane. And fun. But the way events work makes them lose their luster quickly.
I'd like to see a different sort of event, similar in concept to capture the flag. What gets old about events is their static nature. Each is rather like a shooting gallery, all of the action compressed in a small area, which creates satisfying mayhem, but just standing around shooting everything that moves is not particularly compelling gameplay.
The capture the flag concept would mean a much larger event area, with players starting on one end, with the objectives some distance away at the other end. The participants would need to fight their way forward over that distance against swarms of enemies and defensive positions, each death returning you to the start line. This would bring fire and maneuver in to the equation, give players that go light some advantage with their mobility, ranged players would be valuable in the mix taking out targets at distance, and heavies would be the vanguard. Tactics and teamwork required for success.
I'm not suggesting we do away with what we have, but that 76 needs to evolve the event concept in to something more compelling.