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A lot of games have been using the same engine for a long time by the way though, and it doesn't make it bad. It's normal to do so. The thing with Bethesda is they didnt really update it over time, so let's hope they learned their lessons.
Happen to have source on that? All I find is that Fallout 3 and New Vegas used it. No mention of the others. edit+ Because I wouldn't mind reading it.
Todd said it during the Fallout 4 reveal during E3 back in 2014
Also here's the wiki where its the top line: https://en.wikipedia.org/wiki/Creation_Engine
To OP. Oddysey is probably one of the worst AC games out there lookwise. Not to mention the lipsync being so godawefull that ACII looks better than it
Also with some of those other engines, some of them have updates (ala Unreal 3, which I am pretty sure still contains some old code from even Unreal 1) and some of them have new engines that share the same name (like Unreal 4, which iirc is separate).
This one fact is why Bethesda still uses this engine.
This is just a matter of getting a better lighting added.
If anyones seen some of the smoke effects that look janky this is just a shader effect that needs to be fixed, shadow distances and all that are just a matter of cranking up existing settings.
This all has nothing to do with it being the creation engine still.
The issue people have with gamebryo/creation engine is the terrible performance. That is not something that can be fixed easily, and Bethesda certainly does not seem capable of fixing it (in their defense, neither does anyone else).
Yes because the engine = graphics.... Facepalm.