Fallout 76

Fallout 76

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Old Tired Engine
Am liking the game but a little disappointed with the continued use of this old engine they use. 7 years ago this would have been a beautiful game, worth full asking price but now? Talk about milking a dead horse. I recently played ACO and Odyssey and man, Ubisoft is light years ahead. I hope that Bethesda has a new engine for Starfield and TES6 or i'll just wait for the 50-66 percent off sale
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Mostrando 1-15 de 52 comentarios
Exactly my sentiments. No matter how "great" a game is, using an old fart engine since Fallout 3, makes everything look obsolete and feels that way.
Dr. Loan Lee 18 ABR 2020 a las 10:39 
For Starfield they say they will update the engine.

A lot of games have been using the same engine for a long time by the way though, and it doesn't make it bad. It's normal to do so. The thing with Bethesda is they didnt really update it over time, so let's hope they learned their lessons.
Crown 18 ABR 2020 a las 10:42 
Actually....Fallout 3 did NOT use the Creation Engine..
SKADRIL 18 ABR 2020 a las 10:44 
They don't need a new engine. They just need to update their engine.
BAITness 18 ABR 2020 a las 10:54 
Publicado originalmente por Deunan:
Actually....Fallout 3 did NOT use the Creation Engine..
The creation engine is a modified gamebryo engine. Bethesda has been using a modified gamebryo engine for all their games starting with morrowind - and that includes Fallout 3. They just changed the name, its still the same old clunker under the hood.
Última edición por BAITness; 18 ABR 2020 a las 10:55
Crown 18 ABR 2020 a las 10:57 
Publicado originalmente por BAITness:
Publicado originalmente por Deunan:
Actually....Fallout 3 did NOT use the Creation Engine..
The creation engine is a modified gamebryo engine. Bethesda has been using a modified gamebryo engine for all their games starting with morrowind.

Happen to have source on that? All I find is that Fallout 3 and New Vegas used it. No mention of the others. edit+ Because I wouldn't mind reading it.
Última edición por Crown; 18 ABR 2020 a las 10:57
Fidller™ 18 ABR 2020 a las 11:55 
Publicado originalmente por Deunan:
Publicado originalmente por BAITness:
The creation engine is a modified gamebryo engine. Bethesda has been using a modified gamebryo engine for all their games starting with morrowind.

Happen to have source on that? All I find is that Fallout 3 and New Vegas used it. No mention of the others. edit+ Because I wouldn't mind reading it.

Todd said it during the Fallout 4 reveal during E3 back in 2014

Also here's the wiki where its the top line: https://en.wikipedia.org/wiki/Creation_Engine

To OP. Oddysey is probably one of the worst AC games out there lookwise. Not to mention the lipsync being so godawefull that ACII looks better than it
Icoolsteel 18 ABR 2020 a las 12:21 
The engine is old yes, but don't get it wrong ALOT of AAA game use OLD engine, dev's only update, add or change part of the use engine, Creating a new engine is simply an extremely long process to alway make a new engine for each game so it a no for them. Imagine how long they have to work only to make the engine work for the Multiplayer Way Fallout 76 work. They never do that on any other game they made before (TESO is from Zenimax Bethesda) so it already insane to see that. Ubisoft use the same engine for year now for AC but no one ♥♥♥♥ on it? Unreal Engine is a very old engine but got alot of upgrade and change for years now why noby cry on it?
BAITness 18 ABR 2020 a las 12:24 
Publicado originalmente por Icoolsteel:
The engine is old yes, but don't get it wrong ALOT of AAA game use OLD engine, dev's only update, add or change part of the use engine, Creating a new engine is simply an extremely long process to alway make a new engine for each game so it a no for them. Imagine how long they have to work only to make the engine work for the Multiplayer Way Fallout 76 work. They never do that on any other game they made before (TESO is from Zenimax Bethesda) so it already insane to see that. Ubisoft use the same engine for year now for AC but no one ♥♥♥♥ on it? Unreal Engine is a very old engine but got alot of upgrade and change for years now why noby cry on it?
Mainly because those engines are still newer and also less buggy. The gamebryo engine used to be somewhat well known for how badly it performed. It has been around since like the year 2000. It is the clunky engine behind Rift, Warhammer Online, and Defiance.

Also with some of those other engines, some of them have updates (ala Unreal 3, which I am pretty sure still contains some old code from even Unreal 1) and some of them have new engines that share the same name (like Unreal 4, which iirc is separate).
Última edición por BAITness; 18 ABR 2020 a las 12:29
sascomander 18 ABR 2020 a las 12:58 
As explained to me by someone with a lot more knowledge on game engines than me. It has to do with fact the gamebryo/creation engine has granular memory control which most engines don't have apparently.

This one fact is why Bethesda still uses this engine.
Última edición por sascomander; 18 ABR 2020 a las 12:59
IndustryStandard 18 ABR 2020 a las 13:06 
A lot of people here do not know anything about game engines. The games biggest problems with it's visuals is that they are using a very flat lighting system. If anyones gone indoors and seen reflective materials you'll know why it looks so bad.

This is just a matter of getting a better lighting added.

If anyones seen some of the smoke effects that look janky this is just a shader effect that needs to be fixed, shadow distances and all that are just a matter of cranking up existing settings.

This all has nothing to do with it being the creation engine still.
BAITness 18 ABR 2020 a las 13:09 
Publicado originalmente por IndustryStandard:
A lot of people here do not know anything about game engines. The games biggest problems with it's visuals is that they are using a very flat lighting system. If anyones gone indoors and seen reflective materials you'll know why it looks so bad.

This is just a matter of getting a better lighting added.

If anyones seen some of the smoke effects that look janky this is just a shader effect that needs to be fixed, shadow distances and all that are just a matter of cranking up existing settings.

This all has nothing to do with it being the creation engine still.
Bro the issue people have with gamebryo is not the visuals. Like you said, you can keep adding things on top of old engines.

The issue people have with gamebryo/creation engine is the terrible performance. That is not something that can be fixed easily, and Bethesda certainly does not seem capable of fixing it (in their defense, neither does anyone else).
Glitch 18 ABR 2020 a las 13:09 
Publicado originalmente por IndustryStandard:
A lot of people here do not know anything about game engines. The games biggest problems with it's visuals is that they are using a very flat lighting system. If anyones gone indoors and seen reflective materials you'll know why it looks so bad.

This is just a matter of getting a better lighting added.

If anyones seen some of the smoke effects that look janky this is just a shader effect that needs to be fixed, shadow distances and all that are just a matter of cranking up existing settings.

This all has nothing to do with it being the creation engine still.

Yes because the engine = graphics.... Facepalm.
ImNeuman 18 ABR 2020 a las 13:10 
I mean valve still uses the old source engine, and their games are good. idk
BAITness 18 ABR 2020 a las 13:14 
Publicado originalmente por ImNeuman:
I mean valve still uses the old source engine, and their games are good. idk
I mean I think that valve desperately needs to get off of the source engine because of how cpu heavy it is, but source is still infinitely better than gamebryo. If you are interested it is worth looking into, like I said it used to be pretty famous for how bad it is.
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Publicado el: 18 ABR 2020 a las 9:50
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