Fallout 76

Fallout 76

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Would anyone agree with me, if i called for the weaker weapons like shotguns and pistols, to be made more powerful?
A few of my 'pro-buffing' reasons reasons in bullet-points:

. Fallout 76 is technically a PvP game, but isn't in practice as barely anyone bothers with that side of the game. Therefore most other players wouldn't care if some guy with a pistol was bringing down scorchbeasts with the same ease as if he were using a plasma-caster, they could just 'roleplay' that he was a famous gunslinger or something.

. When it comes to buying skins at the atom shop (like right now there's two different kinds of shotgun skins available that look great), a lot of people pass them by, just because the smaller weapons struggle so much.

. lastly, the more ways for a player to have fun. the better.

What do you think?
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Showing 1-15 of 22 comments
lordoftheapes79 Jan 9, 2024 @ 7:56am 
Shotguns are far from weak. The problem with shotguns is that people want to use them as long range weapons and they're not. The biggest problem I have with shotguns is that if it's explosive, it's VERY easy to kill yourself.

Pistols, on the other hand, definitely need a boost...and their perks reorganized. On top of having the lowest base damages, nearly every perk you want for them is crammed into Agility, meaning you have to make more sacrifices to damage than any other weapon to use them. The gunslinger perks need to be reworked so that they are 1-2 rank cards with higher a higher damage bonus per rank and the weight reduction perk needs to be moved into STR.
Raingnome Noir Jan 9, 2024 @ 8:20am 
Originally posted by lordoftheapes79:
Shotguns are far from weak. The problem with shotguns is that people want to use them as long range weapons and they're not. The biggest problem I have with shotguns is that if it's explosive, it's VERY easy to kill yourself.

I was using the Kabloom, which has anti-armour (supposedly among the best of legendary effects) and explosive on west tek mutants. A bodyshot would take off around 15-20% of its health, a head shot around 20-25%, thereabouts.

I had all the usual shotgunner cards, skeet shooter, demolitions expert and grenadier etc. Considering the gatling gun kills a mutant in three hits to the head, and a grognak axe will one-hit kill them (to the head), honestly it felt weak. I'd be ok with a slower fire rate if it just hit harder.

I don't want to assume, that you're assuming, that everyone is running a bloodied build, but many of us don't want that build and want a clean health bar. With regard to the blowback from the explosives, it wasn't damaging me in any significant way, so not really a problem for me.
It's Adam Lazlow Jan 9, 2024 @ 8:37am 
Shotguns are in a good spot, especially since the Cold Shoulder was added and it represents the entire class. Other than that, Gauss is still pretty good.

The rest may be underwhelming but that is often the case with most classes. There are clear winners in each category.

And as the person said before me, Pistol cards need a rework.

Buff Gunslinger damage, move some perks over away from Agility.

Noone really does PvP anymore tho. I much would have prefered Nuclear Winter to be readded than Adventure mode be altered for PvP again.
Mooman Jan 9, 2024 @ 10:39am 
Buffing things is a terrible way to balance. The only way to effect real change is via nerfs, and the world seems allergic to that word.

Start at the most powerful, VATS crits. Understand why they are powerful, don't miss, ignore damage reductions, eliminates recoil. Look at which weapons benefit the most, automatics with low AP cost. Make changes based on those facts.

I'm cynical enough to believe it won't happen, look at Starfield for a recent example. Bethesda just doesn't seem to care with any of their products for good play variety.

As the old saying goes: "If you can't beat them, join them.". May as well follow the 'meta' as BGS intended, play the game their way not your way.
Last edited by Mooman; Jan 9, 2024 @ 10:41am
lordoftheapes79 Jan 9, 2024 @ 10:46am 
Originally posted by Raingnome Noir:
Originally posted by lordoftheapes79:
Shotguns are far from weak. The problem with shotguns is that people want to use them as long range weapons and they're not. The biggest problem I have with shotguns is that if it's explosive, it's VERY easy to kill yourself.

I was using the Kabloom, which has anti-armour (supposedly among the best of legendary effects) and explosive on west tek mutants. A bodyshot would take off around 15-20% of its health, a head shot around 20-25%, thereabouts.

I had all the usual shotgunner cards, skeet shooter, demolitions expert and grenadier etc. Considering the gatling gun kills a mutant in three hits to the head, and a grognak axe will one-hit kill them (to the head), honestly it felt weak. I'd be ok with a slower fire rate if it just hit harder.

I don't want to assume, that you're assuming, that everyone is running a bloodied build, but many of us don't want that build and want a clean health bar. With regard to the blowback from the explosives, it wasn't damaging me in any significant way, so not really a problem for me.
As you shouldn't. I don't do bloodied. Kabloom is ok, it's not particularly good, but it's a fine place holder when you first hit 50 until you find something better. Still, if you were taking three or more headshots with it to kill Supermutants, you were probably shooting from too far away. Shotguns are essentially a melee weapon. This is the #1 reason people think shotguns are low damage push the barrel into their face, THEN pull the trigger.
lordoftheapes79 Jan 9, 2024 @ 10:47am 
Originally posted by It's Adam Lazlow:
Shotguns are in a good spot, especially since the Cold Shoulder was added and it represents the entire class. Other than that, Gauss is still pretty good.

The rest may be underwhelming but that is often the case with most classes. There are clear winners in each category.

And as the person said before me, Pistol cards need a rework.

Buff Gunslinger damage, move some perks over away from Agility.

Noone really does PvP anymore tho. I much would have prefered Nuclear Winter to be readded than Adventure mode be altered for PvP again.
This game actually has a pretty healthy PvP community, they just generally stay away from PvE.
Simple Jan 9, 2024 @ 11:04am 
They only care about fixers and railways. Nothing gonna change.
lockwoodx Jan 9, 2024 @ 11:41am 
I'm all for pistols getting a boost. Combat shotgun feels fine. The pump-action could use a nudge.
Lerch2000 Jan 9, 2024 @ 11:56am 
Pistols do need an overhaul, they can't keep up with the other weapon types.

Personally, I always thought they should just give the ability to dual wield, this should bring pistols more in line with the other weapon types.
NIkto Barada Jan 9, 2024 @ 12:35pm 
were kinda in a RL sweet spot ala assault rifles.
handmades simply have more range and thus less accuracy malus than combat rifles.
personally id like more playstyles to be viable. but idk what the pvp side would think.
nozwizard Jan 9, 2024 @ 12:36pm 
i agree, i would love to dual wield pistols. would like them tandem shooting. and if both gun modes would affect at same time it would be better. (it kinda affect allradey when inspect weapon it affected by whatever carried). more diversity and combination. fun to explore
Last edited by nozwizard; Jan 9, 2024 @ 12:38pm
SaelorMoon Jan 9, 2024 @ 1:32pm 
Originally posted by lordoftheapes79:
Shotguns are far from weak. The problem with shotguns is that people want to use them as long range weapons and they're not. The biggest problem I have with shotguns is that if it's explosive, it's VERY easy to kill yourself.

Exactly right. I use a Vampire Gauss Shotgun and I can stand toe-to-toe withe the SBQ.
Uther Jan 9, 2024 @ 2:18pm 
I like that the game has a wide range of weapons and strengths. I would, then, not be in favor of boosting pistols' power. They have their place and there are other weapons that one can strive for to get better firepower. The Noisy Cricket was good for a laugh but the big guns are more aesthetically pleasing.
Hefutoxin Jan 9, 2024 @ 3:30pm 
I think they should change the Meta every season.
insert food here Jan 9, 2024 @ 3:45pm 
Shotguns in this game are certainly not weak they just require a very specific play style. I have one dedicated shotgun character and they do just fine. It is just a very close range play style.

Bethesda must have taken cues from Hollywood that all shotguns do basically zero damage and tickle the enemy if they are past 15 feet away. Gauss shotgun still is the king of long range damage in this class of weapons.

Buffs just because something works differently is a terrible way to balance. All weapons end up feeling the same just with different names. I for one am glad that many weapons work very differently and require a different approach to using them. The balance in this game is terrible buffs just make it even worse.
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Date Posted: Jan 9, 2024 @ 7:15am
Posts: 22