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Pistols, on the other hand, definitely need a boost...and their perks reorganized. On top of having the lowest base damages, nearly every perk you want for them is crammed into Agility, meaning you have to make more sacrifices to damage than any other weapon to use them. The gunslinger perks need to be reworked so that they are 1-2 rank cards with higher a higher damage bonus per rank and the weight reduction perk needs to be moved into STR.
I was using the Kabloom, which has anti-armour (supposedly among the best of legendary effects) and explosive on west tek mutants. A bodyshot would take off around 15-20% of its health, a head shot around 20-25%, thereabouts.
I had all the usual shotgunner cards, skeet shooter, demolitions expert and grenadier etc. Considering the gatling gun kills a mutant in three hits to the head, and a grognak axe will one-hit kill them (to the head), honestly it felt weak. I'd be ok with a slower fire rate if it just hit harder.
I don't want to assume, that you're assuming, that everyone is running a bloodied build, but many of us don't want that build and want a clean health bar. With regard to the blowback from the explosives, it wasn't damaging me in any significant way, so not really a problem for me.
The rest may be underwhelming but that is often the case with most classes. There are clear winners in each category.
And as the person said before me, Pistol cards need a rework.
Buff Gunslinger damage, move some perks over away from Agility.
Noone really does PvP anymore tho. I much would have prefered Nuclear Winter to be readded than Adventure mode be altered for PvP again.
Start at the most powerful, VATS crits. Understand why they are powerful, don't miss, ignore damage reductions, eliminates recoil. Look at which weapons benefit the most, automatics with low AP cost. Make changes based on those facts.
I'm cynical enough to believe it won't happen, look at Starfield for a recent example. Bethesda just doesn't seem to care with any of their products for good play variety.
As the old saying goes: "If you can't beat them, join them.". May as well follow the 'meta' as BGS intended, play the game their way not your way.
Personally, I always thought they should just give the ability to dual wield, this should bring pistols more in line with the other weapon types.
handmades simply have more range and thus less accuracy malus than combat rifles.
personally id like more playstyles to be viable. but idk what the pvp side would think.
Exactly right. I use a Vampire Gauss Shotgun and I can stand toe-to-toe withe the SBQ.
Bethesda must have taken cues from Hollywood that all shotguns do basically zero damage and tickle the enemy if they are past 15 feet away. Gauss shotgun still is the king of long range damage in this class of weapons.
Buffs just because something works differently is a terrible way to balance. All weapons end up feeling the same just with different names. I for one am glad that many weapons work very differently and require a different approach to using them. The balance in this game is terrible buffs just make it even worse.