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Add in mutations and legendary effects can add up. VATS and concentrated fire for double damage on weak spots etc.
Any non heavy energy weapon can use rifleman/commando or gunslinger/guerilla and science for damage increase.
Any explosive, including the legendary effect, can boost with demo expert. Also some edge cases (bugs) with Cryo weapons (cryolator with crystallizing barrel and modded alien blasters).
Pepper Shaker is a unique combination heavy and shotgun able to use both perks.
Pipe revolver and bolt actions can double dip rifle and pistol perks when modded with stocks. The pipe gun can't. This might be a bug but is a long standing bug.
This is probably patched out, but meat hooks and... something else I can't remember... could use both unarmed and one hand perks.
I think that's it.
So i gotta holster it and bringing it back out to use it again.
And it happens ALLOT.
But a fun gun when it works....like 30% of the time :)