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Set everything as varied prices of 76. Flux? 76. Good one star weapon? 760. Rare teddy bear? 7600. Toilet Paper? 40k.
Some things will be super discount but others are a huge rip off. This doesn't prevent scalping but it does make them take their time and you can take note of what they're doing and switch your camp.
Trying to help other players enjoy the game with cheap help at your personal location is appreciated. Players like you make any online game worth playing, while folks trying to take advantage of other people and be as greedy as possible with imaginary currency is the opposite of that.
*Honestly, blame Macklemore. https://www.youtube.com/watch?v=QK8mJJJvaes
(Happy Saturday, everyone)
I understand trading for a known plan. What I do not understand is how one gets a spare copy of a plan that the system no longer drops for you. If I pick and learn the Vintage Water Cooler plan, then it never drops again for me. How do I or anyone else get a second copy?
Plans that are tradeable that stop dropping when you learn them. Just don’t learn them. Get lots of them and then sell the spares.
This. The seller got their asking price. What the buyer does with the goods is entirely up to them.
Trying to maintain possession of something out of your possession... well... just don't, it's better for your mental health.
For all I know, people could buy plans, and then dump them out and let them despawn. I'd have no control over that, so I don't think about it too much.
or they could take them to a train station, and leave them in the suitcases around the station for free. I like that idea better.
Alternatively, this is also one of the ways RMTs get caps to sell.