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- cores of a build should be workbenches and stashes for ones.
- second to said other things should be resorce gatherings like getting water, a garden for food and other things and resorces on a good place.
- last but not least, if you have, buff stations. i have myself a pretty "♥♥♥♥♥♥♥♥♥♥♥♥♥" home which offer all said things but is still somewhat cozy since i offer all for free (ex. resorces of course since i need them myself XD) and yea, buffs can be nuts if you have and DO use said stations like (just some samples) 5% more exp, more AP and an overall stat boost in your SPECIAL stats (of course, all said buffs are time-limited) - its srsly nice to have and handy for sure. Also buddies can be handy to have as well since some can sell you goods or new missions plus buffs as well.
Its not like youre in "need" of a huge "build" or something, though, it sure would feel more "homelike" of course.
You only need basic things to begin with. Once you have learned your needs, you can devlop and experiment for a "full" CAMP ... .
but having a reliable place that you know where the benches are is important
having a reliable source of water that you can make food at is super helpful
having a reliable source of ammo creator, various other buffs makers or temp buff things is important
Beyond that you can easily (once you know where to go) play completely campless.
fast travel to those camps
repair there, etc
doesnt cost anything to travel
you can store junk etc there too
But they can be handy. Especially if you want to do your own crafting. Stations to scrap weapons, stash to store stuff, etc.
Base building can be used to give you an advantage in a tough fight. I have a whole collection of turrets built onto single foundations. Each is self contained, with it's own power supply, lights, defensive walls, etc. When I was super low level I killed a legendary sheepsquach by putting out 6 turrets and a kind of "bunker" house I'd made as blueprints, and lured the sheepsquach into the middle of them.
The thing was getting shot from so many directions, so often, that at one point it was literally running in circles.
I have a collection of blueprints that are just single foundations with as many crafting stations as I can cram onto them. I deploy them alone or in combination. One is just for stabilizing fluxes following a nuke event. Another is for scrapping stuff, etc.
And then I have a vanity camp, that's built to look like a brotherhood of steel base. It has a "garage" for power armor stations (with 5 armor displays and a rollup garage door), a worshop/lab, operations center, kitchen, and living quarters. Walls are ringed by turrets (enclave ones). One whole side of the base is the giant concrete vault building, with the huge cog shaped rolling door. When I want to chill, I switch to that base, and just kill time there.
It just felt from the way the game monetizes itself it felt like building your base/camp/town was the main focus of the game.
you can use "whitesprings" free fast travel as an advantage to use all the workbenches/crafting stations available in this area
There is at least one quest (that i remember) that requires a CAMP but its one of the first quests from "wastelanders" DLC
But you need a camp also for the "Ally" questlines since you need to "place" specific items to spawn them and interacted with the allies to start the questline
There are also countless "buffs" that you can use to enhance your "special" stats that require a camp to place them.
ALso, if you require any help to build a camp i bet most would gladly assist you, i know i would so poke me if you need a helping hand