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If you suspect a trap camp in future, don't engage with it, or put on light-footed and head in at your own peril.
EDIT: To explain, light-footed will basically neutralise any form of trap that isn't manually activated.
That's what I thought. The thing that threw me off and made me ask about this was the fact that, when I respawned and started heading back, the player started shooting me from the roof of the neighboring train station and was actually doing damage. I didn't have a bounty on me, so if it's not camp related, maybe it was a bug?
Well that's lame. It's a good thing I neurotically stash my stuff like the trash goblin I am. I die on my own easily enough, I don't need bored lvl 1000's help lol
Well, there was a pvp turned on between you two because of that trap base. The best thing to do is block that player and report him for exploits. Most trap bases are built with the help of exploits or cheats and bethesda is really effective in banning those. There are still few sad individuals around fallout, who use these traps in a co-op game to annoy people lol.
Personally, I'm not against trap camps as a concept, I've seen some funny takes, some annoying. Getting cooked by flamethrower traps in a small room is a classic, but encumbrance hostage traps are just annoying and easily worked around with a server hop. Most creative one I've dealt with was a long gauntlet of avoiding obvious traps, only for a pitfall just before the vendor, I survived because it's basically impossible for me to die of fall damage, just a shame the vendor prices were trash, lol.
I am against punji piles though, because Bethesda has tried to patch those out already, stacked punjis are not intended behaviour.
Also, keep a rocket launcher in your back pocket. If they activate pvp, you can destroy it.