Fallout 76

Fallout 76

檢視統計資料:
PotatoBasket 2023 年 11 月 1 日 上午 10:46
Glitched item - how and what to do?
So I recently changed my build around a Vamp's Shotgun I picked up at event. It had partially damaged durability, which fixed up no problem no issue. Since playing and switching between Heavy Gunner and Shotgunner this season I started to notice the Gauss Shotty requiring a lot fewer repairs than my Holy Fire, Auto melee weapons, Plasma Casters, and other non-shotguns. At this point I don't think it will break.

I have enough explosive resistance to take no damage from the blasts at point blank, and if most of the weapon damage is linked to that number then the weapon is legitimately not taking damage. If anyone has any more knowledge on the subject I'd appreciate advice as it's the only shotgun I use and I'd rather not script it if I don't have to.
< >
目前顯示第 1-9 則留言,共 9
Mooman 2023 年 11 月 1 日 上午 10:58 
Sometimes you can get a glitched weapon that just takes no durability damage. It'll usually be a mod that caused it. Changing or adding a mod can remove the glitch, if that's what you want.

Durability isn't created equal. The bar graph is a poor representation as it isn't directly comparable between weapon classes, only within classes.

There are several groups. Without the datamines this is mostly off memory and won't be accurate. The groups are things like low/high durability energy, low/high durabily melee, low/high durability ballistics, heavy weapons, explosive... you get the point.

Low durability energy are the weakest group and will break ridiculously quickly (gotta try sell repair kits, right?). Explosive are stronger because I think the explosive part doesn't reduce durability, only the direct hit pellet.

In short durability is a scam. The only way to know if a weapon is strong enough for practical use is to use it. If the repair cycle outweighs the fun cycle, time to use something else.
PotatoBasket 2023 年 11 月 1 日 上午 11:00 
Awesome sauce, I'll redo the stock.
Thanks again Moomaster.
最後修改者:PotatoBasket; 2023 年 11 月 1 日 上午 11:01
OutsidR 2023 年 11 月 1 日 下午 12:05 
Go ahead and inflate his ego even more lol.....:steamsalty:
BizarreMan 2023 年 11 月 1 日 下午 12:29 
I had a hunting rifle that somehow got over 560 bullets in the clip/magazine/etc. When I would get down to around 500, it would fill right back up a gain. I didn’t have to ever reload. It lasted for well over a month. It was glorious. Then, whatever magic had happened to it wore off, and it got down to regular size. :(
PotatoBasket 2023 年 11 月 1 日 下午 1:32 
引用自 BizarreMan
Ah, yeah, I accidentally got the infinite load glitch for black powder rifle about a year ago; turned it into an automatic which was... exceedingly OP, but yes, fun, for the 20 minutes I enjoyed it for. That was a little too much - A legitimate automatic BP gun would be good fun though, like a stationary gatling gun.
https://www.youtube.com/watch?v=7uYoJwMuN_8
最後修改者:PotatoBasket; 2023 年 11 月 1 日 下午 1:37
Mooman 2023 年 11 月 1 日 下午 1:59 
最後修改者:Mooman; 2023 年 11 月 1 日 下午 2:10
insert food here 2023 年 11 月 1 日 下午 3:24 
I have something similar right now. Since rolling my set of Union PA a couple months back I cannot see any durability damage on it. None. On any piece.

PA usually takes very little damage but this is something else. Done tons of events like SBQ, Earle, Nuka world titan and eviction notice plus just regular free roam and i cannot even see the bar move one pixel off 200% durability.

引用自 Mooman
Low durability energy are the weakest group and will break ridiculously quickly (gotta try sell repair kits, right?). Explosive are stronger because I think the explosive part doesn't reduce durability, only the direct hit pellet.

In short durability is a scam. The only way to know if a weapon is strong enough for practical use is to use it. If the repair cycle outweighs the fun cycle, time to use something else.

Pretty much stopped using my gatling plasma for this reason. The speed that it breaks is just not fun at all. I have no shortage of improved repair kits but i would just rather use something else that takes longer before breaking. Not fun at all the be repairing it basically after every 3 cores even with using gunsmith at max.

On another note i frequently get the bug where the same two weapons or armour pieces with the exact same mods have very different durability bars.
BizarreMan 2023 年 11 月 1 日 下午 3:51 
引用自 insert food here
I have something similar right now. Since rolling my set of Union PA a couple months back I cannot see any durability damage on it. None. On any piece.

PA usually takes very little damage but this is something else. Done tons of events like SBQ, Earle, Nuka world titan and eviction notice plus just regular free roam and i cannot even see the bar move one pixel off 200% durability.

引用自 Mooman
Low durability energy are the weakest group and will break ridiculously quickly (gotta try sell repair kits, right?). Explosive are stronger because I think the explosive part doesn't reduce durability, only the direct hit pellet.

In short durability is a scam. The only way to know if a weapon is strong enough for practical use is to use it. If the repair cycle outweighs the fun cycle, time to use something else.

Pretty much stopped using my gatling plasma for this reason. The speed that it breaks is just not fun at all. I have no shortage of improved repair kits but i would just rather use something else that takes longer before breaking. Not fun at all the be repairing it basically after every 3 cores even with using gunsmith at max.

On another note i frequently get the bug where the same two weapons or armour pieces with the exact same mods have very different durability bars.


I go through stages where my pa needs to be repaired all the time, and then others I can go for weeks.

I have over 150 repair kits from scorched earth. Just not needing to use them much at all,
Mooman 2023 年 11 月 1 日 下午 6:25 
引用自 insert food here

On another note i frequently get the bug where the same two weapons or armour pieces with the exact same mods have very different durability bars.

This bit probably goes right back to when they were created. Crafted gear gets bonus durability from the intelligence stat and dropped gear from the luck stat. I think, but not sure, the bonus maxes out at 15.

Everything has a base value based on the level, then a bonus when created, then mods add or subtract. The range can be fairly large.
< >
目前顯示第 1-9 則留言,共 9
每頁顯示: 1530 50

張貼日期: 2023 年 11 月 1 日 上午 10:46
回覆: 9