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Try lure over a mob and see if they light up. Just be aware turrets need a clear 3 seconds of target lock before they fire.
Another fun fact is that demolition expert will boost workshop/camp turret damage. Though... I'm not sure if it's bugged (really should be home defence card anyway) as I've noticed in a few of my camps the turrets are really weak now.
A good idea. I have some Mothman Cultists in the area but I don't think they like to leave their porridge unattended. But I'll try it tomorrow.
To be continued.
The spotlights would work for me even is they were out and not lit. There still was a significant and noticeable increase in turret performance simply having the spotlights for me.
I do not really bother with turrets at all anymore so cannot say if it is still the same now.
So even if they are not lit, the spotlights switch on when there are enemies and thus do their work properly. Cosmetically it would have been nicer if they were on all the time. But hey. They're weapons, not street lights.
Thanks for the answers!