Fallout 76

Fallout 76

View Stats:
Nifty Sep 24, 2023 @ 7:24pm
Why I'm So Bullish On The Quads Weapon Market - Common Sense
Reloading by definition is a decrease in dps.

If you're shooting, shooting, shooting a raid boss but that raid boss in on average no longer than 10 minutes long assuming your team doesn't suck, the best way to capitalize on the 80% global dps reduction is simple.

More bullets is better than higher dmg bullets.

if I do 400 dmg that's really good, but vs a raid boss that's 80, 300 dmg is 60.

So at the end of the day 80 x 20 is 1600 and 60 x 80 is 4800

That's roughly quadruple the dmg, now I understand speed demon will up your reload by 20% but some heavy weapons still have lengthy reloads which will further decrease your dps as you need to reload multiple times per fight.

So the reality is Quads are amazing endgame weapons, sure you lose 1 shot potential in what?

Daily ops? HAHAHAHAHA

Ops are piss easy regardless.

But soloing world boss phases that equals one thing bullets on target over time.

Not big bullets, or high dmg bullets, or burst dmg bullets.

Just a ton of ammo.
< >
Showing 1-15 of 26 comments
Pctechnik Sep 24, 2023 @ 8:13pm 
So what you are admitting is that quad weapons urinate away a lot of ammo?

lets just say that a gatling gun against an SBQ would hit with 40 points of damage EVERY bullet. you're scoring 40x1000 = 40k pts of damage before reloading.

Assuming that a bloodied gatling hits for the same damage and accuracy, that's 78k pts of damage AND, assuming 3.333 seconds to reload, its taken an entire 10 extra seconds to deliver 1000 rounds, BUT with those 1000 rounds, an extra 38k points of damage.

I'm not even a bloodied build, but I'd take the extra 38k points over a quad.

Also, assuming a ROF of 2 rounds per second, it's literally taking all of 510 seconds to burn through 1000 rounds with a bloodied gat, and 500 seconds for the quad.

A DPS of 152.9 for the bloodied vs 80 for the quad. <slowclap>

Oh, and according to FO76 Wikia, the gatling takes 3.17 seconds to reload, not my assumed 3.333 seconds, so to unleash 1k rounds for the bloodied would waste 9.51 seconds reloading, not 9.999 (10 seconds give or take 0.001 of a second).
Last edited by Pctechnik; Sep 24, 2023 @ 8:44pm
Phantom Sep 24, 2023 @ 8:51pm 
Quad is ONLY good on very SPECIFIC weapons with VERY specific purposes

Take a

Quad Faster Fire Rate tesla = Rad rumbles greatest friend
Quad Explosive Railway = murder deletion scanner

Quad Fixers, Quad Handmades, Quad heavy weapons, Quad other commando weapons do not benefit much

Quad Fixers vs a Bloodied Faster Fire Faster Reload fixer the B FFR reload fixer

Quad - Fires its ammo
Bloodied - Fires its ammo 0.15second reload x3 (4th reload is the same as the quads)

So you have less than a half second downtime for exponentially greater damage

Take a base 100 damage weapon
ALSO crits and a LOT of other sources of damage MULTIPLY your base damage... Just taking one for the team alone... so a quad x1.5 is 150 where a bloodied x1.5 would be 367.5... add on the crits for that and your damage begins to really outstrip the quad as you multiple that damage even further


What you aren't taking into account is that damage per bullet is worthless. You want damage per second.
Nifty Sep 24, 2023 @ 9:21pm 
That is also incorrect what you want isn't dps in a raid boss fight it's sustained dmg over time

So say you do 200 per bullet in a 30 shot magazine and you fire hose those out, but again at 80% you're deal 40 dmg x 30 then reload, then 40 x 30 then reload then 40 by 30 then reload and again and again for 5 minutes

With a quad yes your dmg is slightly lower but now your 30 rounds turns into 120 and your sustained dps massively goes up.

As for ammo concerns idk I sit on 900 ultracite plasma rounds and that number never seems to go down. Just press x to loot all boddies and vacuum all the ammo you got back by killing every mob with your massive dmg and clip size, works for me.

The only guns that truly have bad ammo economy in this game are LMG's, 50 cals, rockets and fat men and if you're curious why people sometimes walk around with 100 fatman bombs it's called ammo printing and it's a pretty strong build addition.
Last edited by Nifty; Sep 24, 2023 @ 9:25pm
Phantom Sep 24, 2023 @ 9:50pm 
What do you think damage per second is?
Hefutoxin Sep 25, 2023 @ 1:37am 
Originally posted by Nifty:
That is also incorrect what you want isn't dps in a raid boss fight it's sustained dmg over time

So say you do 200 per bullet in a 30 shot magazine and you fire hose those out, but again at 80% you're deal 40 dmg x 30 then reload, then 40 x 30 then reload then 40 by 30 then reload and again and again for 5 minutes

With a quad yes your dmg is slightly lower but now your 30 rounds turns into 120 and your sustained dps massively goes up.

As for ammo concerns idk I sit on 900 ultracite plasma rounds and that number never seems to go down. Just press x to loot all boddies and vacuum all the ammo you got back by killing every mob with your massive dmg and clip size, works for me.

The only guns that truly have bad ammo economy in this game are LMG's, 50 cals, rockets and fat men and if you're curious why people sometimes walk around with 100 fatman bombs it's called ammo printing and it's a pretty strong build addition.

Total damage / (Seconds doing damage + Seconds reloading) = Damage Per Second.

Doesn't matter if the fight is 1 second or 30 minutes.

All Quad does is reduce the loading time by 75%. For it to matter, the magazine size has to be tiny and the reload time has to be long. Think Harpoon Gun and Broadsider.
Leslie Chow ⛧ Sep 25, 2023 @ 2:29am 
These threads crack me up - OP think he's THE ♥♥♥♥, but in reality he's just sht
Mooman Sep 25, 2023 @ 3:43am 
Most important factor is damage per AP. This can be seen in the laser gun vs Ultracite laser.

Same number of shots for same AP but laser wins out due to higher per shot damage. The higher fire rate of the Ultracite is unimportant.

That same factor is why Railway and The Fixers dominate as their DM/AP ratio is high.
dbond1 Sep 25, 2023 @ 5:19am 
DPS isn't important, but damage over time is.
AlexSledge Sep 25, 2023 @ 6:03am 
Take bloodied out of the equation as an option and what does the math show?
Hefutoxin Sep 25, 2023 @ 6:10am 
Originally posted by dbond1:
DPS isn't important, but damage over time is.

Damage divided by Time = Damage Per Unit of Time. That's literally what Damage Per Second or DPS is measuring.
dbond1 Sep 25, 2023 @ 7:27am 
Originally posted by Hefutoxin:
Originally posted by dbond1:
DPS isn't important, but damage over time is.

Damage divided by Time = Damage Per Unit of Time. That's literally what Damage Per Second or DPS is measuring.

Not one for innuendo then?

I think most people know this, I was just paraphrashing the OP
Hefutoxin Sep 25, 2023 @ 8:24am 
Originally posted by dbond1:
Originally posted by Hefutoxin:

Damage divided by Time = Damage Per Unit of Time. That's literally what Damage Per Second or DPS is measuring.

Not one for innuendo then?

I think most people know this, I was just paraphrashing the OP

One typed sentence is no where near enough to determine intent.
The Presence Sep 25, 2023 @ 10:48am 
Why on Earth would you care about reloading when there's the legendary effect that reduces the reload time by 15% or the Quick Hands perk?
AlexSledge Sep 25, 2023 @ 3:02pm 
If you don't want your quads I'll take them.
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Sep 24, 2023 @ 7:24pm
Posts: 26