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lets just say that a gatling gun against an SBQ would hit with 40 points of damage EVERY bullet. you're scoring 40x1000 = 40k pts of damage before reloading.
Assuming that a bloodied gatling hits for the same damage and accuracy, that's 78k pts of damage AND, assuming 3.333 seconds to reload, its taken an entire 10 extra seconds to deliver 1000 rounds, BUT with those 1000 rounds, an extra 38k points of damage.
I'm not even a bloodied build, but I'd take the extra 38k points over a quad.
Also, assuming a ROF of 2 rounds per second, it's literally taking all of 510 seconds to burn through 1000 rounds with a bloodied gat, and 500 seconds for the quad.
A DPS of 152.9 for the bloodied vs 80 for the quad. <slowclap>
Oh, and according to FO76 Wikia, the gatling takes 3.17 seconds to reload, not my assumed 3.333 seconds, so to unleash 1k rounds for the bloodied would waste 9.51 seconds reloading, not 9.999 (10 seconds give or take 0.001 of a second).
Take a
Quad Faster Fire Rate tesla = Rad rumbles greatest friend
Quad Explosive Railway = murder deletion scanner
Quad Fixers, Quad Handmades, Quad heavy weapons, Quad other commando weapons do not benefit much
Quad Fixers vs a Bloodied Faster Fire Faster Reload fixer the B FFR reload fixer
Quad - Fires its ammo
Bloodied - Fires its ammo 0.15second reload x3 (4th reload is the same as the quads)
So you have less than a half second downtime for exponentially greater damage
Take a base 100 damage weapon
ALSO crits and a LOT of other sources of damage MULTIPLY your base damage... Just taking one for the team alone... so a quad x1.5 is 150 where a bloodied x1.5 would be 367.5... add on the crits for that and your damage begins to really outstrip the quad as you multiple that damage even further
What you aren't taking into account is that damage per bullet is worthless. You want damage per second.
So say you do 200 per bullet in a 30 shot magazine and you fire hose those out, but again at 80% you're deal 40 dmg x 30 then reload, then 40 x 30 then reload then 40 by 30 then reload and again and again for 5 minutes
With a quad yes your dmg is slightly lower but now your 30 rounds turns into 120 and your sustained dps massively goes up.
As for ammo concerns idk I sit on 900 ultracite plasma rounds and that number never seems to go down. Just press x to loot all boddies and vacuum all the ammo you got back by killing every mob with your massive dmg and clip size, works for me.
The only guns that truly have bad ammo economy in this game are LMG's, 50 cals, rockets and fat men and if you're curious why people sometimes walk around with 100 fatman bombs it's called ammo printing and it's a pretty strong build addition.
Total damage / (Seconds doing damage + Seconds reloading) = Damage Per Second.
Doesn't matter if the fight is 1 second or 30 minutes.
All Quad does is reduce the loading time by 75%. For it to matter, the magazine size has to be tiny and the reload time has to be long. Think Harpoon Gun and Broadsider.
Same number of shots for same AP but laser wins out due to higher per shot damage. The higher fire rate of the Ultracite is unimportant.
That same factor is why Railway and The Fixers dominate as their DM/AP ratio is high.
Damage divided by Time = Damage Per Unit of Time. That's literally what Damage Per Second or DPS is measuring.
Not one for innuendo then?
I think most people know this, I was just paraphrashing the OP
One typed sentence is no where near enough to determine intent.