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I personally wouldn't PAY more than 760 for it... because I can't use it. If you put it your vendor at too high a price it won't sell and at too low a price another vendor is 99% likely to purchase it for resale... where it would likely sit in their vendor. (you're more likely to find a good niche trade or sale)
For a price, around 30-35k would be ok imo. Not worth as much as a fixer with same rolls, but still very sought after. I would happily pay that price for that handmade. Honestly it should be a trade only weapon with those rolls.
As PotatoBasket suggested it is a very good and valuable gun to hang onto to trade for something you may actually want. Hard to sell for what it is worth in your vendor as not everyone walks around with close to 40k caps on them, but they may have something good that you may want in trade.
If I did not already have a B/FFR handmade on my 2nd bloodied commando character i would have made you an offer.
It's pretty good, but the Fixer usually outclassed it (it consumes less AP, meaning more crits).
I have one, but I like my Anti Armor FFR better.
It's probably a trade-only item, but not of the highest quality.
Quick vendor sale price is probably around 14000.
Finding right PC buyer could yield 22000-37000.
....Others may say different....
A suggestion.....Try reddit market76(They have a feature called "price check)
Here is a link to another source that's on reddit that may be useful for ya.
https://www.reddit.com/r/NewCharlestonHerald/wiki/index/
with the last "baLaNCe" patch bloodied eeks out antiarmour in effectiveness on all counts (before AA was better vs bosses)
That said handmade is inferior to the fixer which is its direct upgrade... lower DPS on a handmade and all
still its a solid gun and a lot of people would like it
Basically
Bloodied is a top tier prefix up to 145% bonus base damage with the mutation = solid... QUAD has its purpose, as does vampires... but 99/100 would be looking for bloodied for a handmade
25% Faster Fire rate is the SUPERIOR dps choice 100% of the time for the major effect... one of the actual multiplier to your weapons damage that exists (most other numbers are additive)...
Explosive is popular but with 5 perk cards spent it is just 32% damage - but with the correctly calculated damage now its not a bad choice either...
15% faster reload is the SUPERIOR minor choice for all handmades and fixers - these guns can be reduced to 1 ap per shot pretty easily, and often are 2-4 ap per shot anyway making any other minor bonus effect mediocre at best... with 15% faster reload my fixers get a near instant reload animation and time