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lol ... , wait to see them left the game as weeks past then fighting the SBQ with a bunch of low levels ... !!!
its more like the SBQ is one of the easiest bosses to kill, even when it mutated it was a piece of cake. i run a good bloodied build with primarily prime weapons so i shred her either way, but if i kill her too quick robs others of xp. SBQ is just super weak now
Not sarcasm this time. Truth. It’s not requiring 20 minutes to kill her. It’s stretching the battle out for 20+ minutes before she dies. You get her down a bit, then just focus on the adds. For the love of Todd don’t cryo her in the air, you want her to land. She lands, pops out adds, and you get lots and lots of tasty tasty mobs to kill. Some legendary, some not. But worth a ton of XP. Did it one time and rolled the weekly repeatable over 15 times and there was so much stuff on the ground that my weight maxed out and I couldn’t pick it up.
THAT is a good time.
Well it would be nice if there were level 200, 500, & 1000 events. But that's way dif than simply bullet sponging (or at least it should be).
no its a Bethesda problem since a lot of the time their loading screens take WAY too long, they just need more HP because you can melt them within seconds now which is honestly not good. your response tells me you don't seem to understand that this is an actual problem, what if it was your first time fighting either and as soon as you loaded in the event was over and yo got nothing? simply put it isn't Just a me problem, some unlucky newbie who just got the ability to launch a nuke for the first time to fight the SBQ or first time doing the encrypted event was basically robbed of the experience, they could get unlucky several times over like this as well knowing Bethesda.
https://steamcommunity.com/sharedfiles/filedetails/?id=3027462528
The thing with the bosses is that they are at the maximum allowed HP of 32767 (16 bit limitation of game). They have a reduction spell that reduces damage before resistance calculations.
If you increase resistance you disproportionately affect players. Higher damage players will have less damage resisted than lower damage players, they become proportionately more of a bullet sponge the lower your damage gets.
What should happen is the resistance equation should be tossed out. Instead resistance should have a set reduction, say 10% for every 100 resistance. That way the time to kill can be balanced regardless of player min/max.
Won't happen, don't expect it to happen but one day I'd be pleasantly surprised if BGS even took on the task of addressing weapon balance.
This.
These bosses went from 100% hp + ~50-55% hp to 160% hp
They are fine
The queen went from
Regen her crippled limbs and auto taking flight to sticking it out until dead which is a good chance
Earle went from being able to get killed before he regens to not... and he is a terrible boss with that 5 minute gate wait
Mole I'm not sure but probably got a 160% buff too... he wouldn't need it as he never mutated before
I.Sheep got a buff to his health, before he was super easy to put down before he could mutate
I don't think BloodPie has anything to do with it.
Edit : I guess having a very low health bar is fine? Maybe?
Edit-2 : Most people who complain about bosses being easy and needs to be buffed are usually the ones with crazy builds that deals a lot of damage to these bosses, what builds gives a crap-ton of damage? Usually the Bloodied with unyielding builds, but regular people who wants to use other builds like Full health ones usually find themselves having to fight more bullet sponge bosses clearly unbalanced because a few people find them "easy" because of how overpowered they are and then they add even more health and resistances instead of balancing all the builds even-like.