Fallout 76

Fallout 76

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arenoewick May 8, 2023 @ 7:29pm
Heavy Weapons Build
I am currently trying to make a heavy weapons build. In need suggestions on perk cards. i am lvl 200 what kind of weapon damage should i be doing?
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Showing 1-15 of 15 comments
Razer May 8, 2023 @ 7:46pm 
Heavy weapon builds are perk heavy, no pun intended. Use 3x 1 rank of heavy gunner perk. Then tenderizer rank 3. Max rank adrenaline if possible. Bloody mess. One Gun Army. Stabilizer for armor pierce if you use power armor.

Then roll a good legendary and you should be fine.
J!nx May 8, 2023 @ 8:27pm 
My recommendations are:
3 HEAVY GUNNER DAMAGE CARDS (9 points in Strength in total)

STABILIZED [Strength] (armor Penetration requires PA. If you are building non PA heavy can be skipped, just get an AA heavy weapon)

ONE MAN ARMY [Luck] <Optional> (Adds some crippling power 12% chance at max. It doesn't look like a lot but combine with the faster fire rate of heavy weapons it's pretty good)

DEMOLITION EXPERT [Intelligent] <Optional> (Adds good explosive damage if you are using Heavy weapons with explosive roll)

BEAR ARMS [Strength] (Reduces heavy weapons' weight so you can carry more weapon)

BLOCKER (-45% melee damage taken great against fast and burrowed enemies like ghouls or rad scorpions)

BANDOLIER [Strength] (Reduces the weight of ballistic ammo)

BATTERY INCLUDED [Intelligent] (Reduces the weigh of Energy Ammo if you are running Energy heavies)

LOCK AND LOAD [Strength] <Must have> (reduces the reload speed of heavy weapon)

TENDERIZER [Charisma] (Extra damage)

SUPPRESSOR [Charisma] <Optional> (reduces enemies you hit's damage)

NERD RAGE [Intelligent] <Optional> (More damage but only if you are using low hp build)

BLOODY MESS [Luck] <Must have> (15% more damage)

CLASS FREAK [Luck] (reduces the negative effects of mutations)

STARCHED GENES [Luck] (Radaway no longer heals mutation)

POWER ARMOR PERKS <Optional> If you are using PA

SERENDIPITY [Luck] <Optional> (45% to dodge all damage but for low hp build only)

RICOCHET [Luck] <Optional> (18% chance to deflect bullets back to attacker. Very good with Vampire)

QUICK HANDS [Luck] <Optional> (chance of instantly reload when mag is empty)

These are some i can remember, your damage depends on the build you are going with so i can't tell for sure
Last edited by J!nx; May 8, 2023 @ 9:38pm
OutsidR May 8, 2023 @ 8:54pm 
Most of the above.....:steamthis:
lucg May 8, 2023 @ 9:36pm 
Yeah, Stabilized is a must with PA.

Me, I run 1 level of each Heavy Gunner, 3 level for Stabilized with the Final Word/MG .50 Cal and wearing a PA.
It's not over powered and I use it for nuke zone, essentially.
Last edited by lucg; May 9, 2023 @ 1:43pm
Blues Man May 9, 2023 @ 3:38am 
Very informative thread. Thank you.
RMPyro May 9, 2023 @ 4:16am 
Get bloodied build as heavy, and get emergency protocols on the power armor for higher survival. And get the dodgy perk for en extra health bar, since heavy don't use vats so much. We the right build you take like 0 dmg in pve.
Last edited by RMPyro; May 9, 2023 @ 4:17am
insert food here May 9, 2023 @ 6:12am 
Originally posted by RMPyro:
Get bloodied build as heavy, and get emergency protocols on the power armor for higher survival. And get the dodgy perk for en extra health bar, since heavy don't use vats so much. We the right build you take like 0 dmg in pve.

Emergency protocols torso mod reduces incoming damage by a further 50% on top of the base 42% that all power armour gets. Multiplicative not additive though, so a 71% reduction in total. Dodgy perk uses your AP bar as an extra hp bar essentially. Ricochet perk if you are holding a vampire weapon it will heal you every time that it procs. With my PA character it is very hard to die in any PvE except for some of the daily ops.

There is basically no reason to not use bloodied build in power armour outside of you not wanting to or not having the correct weapons. However all weapons not just bloodied will get a big damage boost from just being at low hp from the adrenal reaction mutation which is a must have to go along with this build. Only small downside is you will need be more aware to pop radaways more if you are in a nuke zone due to being at much lower hp.
insert food here May 9, 2023 @ 6:55am 
For reference this is my Bloodied PA heavy gunner build. I have 4 legendary special perks almost all levelled up to max. Plus Electric absorption at rank 2 and funky duds at rank 3.

Going for PA legendary effect prefixes that reduce damage from specific enemies you face often is great. Overeaters that reduces all incoming damage is the best prefix but requires you to stay fed and hydrated. Other ones like zealots to reduce damage from scorched are also very strong as SBQ is also a scorched creature. These flat % reductions are always way more powerful than slightly increasing DR or ER via perks due to the way the damage formula works.

I don't bother with bear arms for heavy weapon weight reduction as i have 4 pieces of my PA with weapon weight reduction legendary effect. I find this much better as it affects everything in the weapon tab instead of just heavy guns. Makes it easy to hold more weapons to sell for daily caps or legendary weapons to scrip.

https://steamcommunity.com/sharedfiles/filedetails/?id=2977294108
Last edited by insert food here; May 18, 2023 @ 2:42am
Mooman May 9, 2023 @ 11:03am 
Originally posted by insert food here:
For reference this is my Bloodied PA heavy gunner build. I have 4 legendary special perks almost all levelled up to max. Plus Electric absorption at rank 2 and funky duds at rank 3.

Going for PA legendary effect prefixes that reduce damage from specific enemies you face often is great. Overeaters that reduces all incoming damage is the best prefix but requires you to stay fed and hydrated. Other ones like zealots to reduce damage from scorched are also very strong as SBQ is also a scorched creature. These flat % reductions are always way more powerful than slightly increasing DR or ER via perks due to the way the damage formula works.

I don't bother with bear arms for heavy weapon weight reduction as i have 4 pieces of my PA with weapon weight reduction legendary effect. I find this much better as it affects everything in the weapon tab instead of just heavy guns. Makes it easy to hold more weapons to sell for daily caps or legendary weapons to scrip.

FYI Blocker perk is meant to be at rank 3 as I accidentally scrapped it and have not got it back to rank 3 yet

https://steamcommunity.com/sharedfiles/filedetails/?id=2973653148

This'll work. Only thing I'd suggest is to get tenderizer rank 3 in charisma.

It is a debuff to the target that makes them receive more damage from all sources, including other players.

If using tenderizer never use suppressors perk, in fact never use suppressors perk full stop (legendary effect is handled differently). The two perks use the same entry point and interfere with each other.

Everyone should ditch the suppressors perk as just 1 player with it can ruin the tenderizer stacks. Reducing enemy output isn't that useful as tanking and healing are easy.
if you would like to look at my build it is a PVP build but i use it for normal PVE/PVP combat so you could use my build and replace the PVP perks to more better PVE perks but with my custom build you wont need to change the pve perks at all since i can sit in front of all bosses and the sheep with 1 med stick and not die at all, also heavy gunner builds would also want PA since you get more dmg from perks based on PA and ofc the basic effects on them Vanguard/Sent and middle effect could be anything but i would say AP refresh since vats heavy is kinda fun.
fizzbin May 9, 2023 @ 12:53pm 
The only one not mentioned (unless I missed it) is Tank Killer. I run it at 3 along with all three Heavy Gunner maxed perks. I read the comment about Suppressor and will check into tenderizer instead. Thanks!
lucg May 9, 2023 @ 1:39pm 
Tank Killer is for rifles and pistols and being replaced by Stabilized/One Gun Army for Heavy Gunner (post).
Last edited by lucg; May 9, 2023 @ 1:42pm
arenoewick May 9, 2023 @ 2:33pm 
Thank you everyone. this will help me out alot.
insert food here May 10, 2023 @ 8:01am 
Originally posted by Mooman:
This'll work. Only thing I'd suggest is to get tenderizer rank 3 in charisma.

My bad. I use tenderizer and forgot to put it back for the screenshot. It is the better choice. Was messing around with some perks for team at some events.
Mooman May 10, 2023 @ 11:52am 
Originally posted by fizzbin:
I read the comment about Suppressor and will check into tenderizer instead. Thanks!

I should clarify this a bit as I'm not sure if it still works this way or was patched. This is how I remember it.

Tenderizer and suppressor were applied together. The game would look for 1 of 3 combinations of the cards and apply that effect for 10 seconds. In fights less than 10 seconds it isn't an issue.

If you had a player apply suppressor it would mean tenderizer couldn't be applied for at least 10 seconds, vice versa with suppressor. If using both cards both effects would be applied for the duration.

In the longer boss fights not having that extra damage boost can be noticeable due to their damage reduction spells, 80% for Earle and 70% for SBQ. Trying to tank via suppressor just makes the whole fight longer.

I was wrong in the first comment in that if running suppressor you should ideally run tenderizer at the same time as it isn't an issue then.

But... this could be an older implementation. In a recent update tenderizer was changed to stack to 40%. I think it has been decoupled from suppressor but not entirely sure.
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Date Posted: May 8, 2023 @ 7:29pm
Posts: 15