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However you can sort of create your own healing class with specific perk cards and weapon types.
Charisma has many team healing perks that you can use to heal other players like "Friendly Fire" which makes your fire based weapons heal people.
You can also attempt to make a legendary weapon with healing on crit, increased crit meter accumulation, and reduced VAT costs to rack up a ton of crit damage.
There is a perk card that heals your team when you use a stimpack and you can share 1 perk card with other people to give them special benefits they they may not have.
I would stay away from the healing radiation damage on teammates since many of them use radiation to stay below 20% health for the optimum bloodied damage and you will be very disliked if you join a group and heal their radiation.
They will die lots needing revives. They will struggle to help with objectives outside of just shoot such as ore collection or shield pylons so support them that way. They will not move from a fixed firing position and help for some mutations.
FO76 doesn't have the trinity of tank/heal/dps so the old MMO play styles don't fit. You play support much differently in this game.
I cannot count how many times Radiation Rumble has failed because the snipers could not even kill mobs fast enough to keep NPCs alive. The same applies for Project Paradise and the three brahmin escorts vs sheepsqautches.
Think about it, players suck so bad at keeping NPCs alive Bethesda had to add in a revive option for the Robot Arena and Expeditions.