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Did things change, before when you were on a private server and the "owner" logged off you had a certain amount of time to leave then the world shut down. I forget how long it was think around 10 minutes.
Yeah, that's what I thought. The visitor can stay as long as they are a FO1st member too.
Whether it's a public or private world, I can't build in a private team member's Camp when they are not in their Camp. I keep getting kicked from the build menu. For me, it only works when they are with me in their Camp.
A). Adventure: Regular mode.
B). Private Adventure: Just like Adventure but requires a first person to spin up and be present. It is identical to Adventure and stuff goes back and forth between them. While you have a Private Adventure world when you are in it, there are no custom settings and when you go away the world ceases to exist and has no permanence. A first player must be logged into it to keep it spun up. When the last first person logs out, the world shuts down. an additional difficulty is that entrance to the Private Adventure world is tied to the friends list of person who created it. This means, you start the world, I am your friend I can join. I have first so when you log out. I can stay in the world. But, nobody else can join, even if they are on my friends list.
C). Public: Bethesda owned worlds that have modified settings for difficulty etc. Public worlds require you to import a character from Adventure and whatever happens in a Public world stays there. Also, that world will be swapped out frequently and you will lose everything.
D). Custom: Custom worlds are defined by a 1st member to have specific difficulty settings. Anyone who is a friend of the 1st member can join up to 8 people. You import an Adventure character and nothing gained in the Custom world goes back to public. If you are not a 1st member you can only join when the 1st member is in the custom world. However, if you have 1st, you can spin up that custom world if they are not in. (I have tried this with a friend.)