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PS: And another thing, we dont have any community manager to pin messages, only zenimax workers in hidden profiles to put their news, so, for me is losing my time if i can find it in another place.
Aim damage for heavies is useful but useless on VATS builds, for example.
Personally I'm an Aristocrat lover. Don't use caps (vendors) and play full health. Any weapon with that first prefix is preferred over anything else. This will vary for other players.
I hate explosive effect so avoid that whereas others love the effect and will collect everything with it.
You have to tailor the gear to you to get the most out of it. Learn what the effects do to make your decisions.
This for what to choose, but it's worth a word to discuss what to avoid - sometimes the RNG will throw things together that work at odds with each other. For example, a 'last-shot' (double damage on the last round of a magazine) doesn't play that well with Quad, since that would quadruple the amount of shooting to get the use out of that star. Another great example would be Furious+Explosive (Furious = extra damage per consecutive strikes on a single target, but Explosive is area effect which would reset the consecutive strike counter), or Vampire on a slow single-shot weapon.
Any other examples?
Rocket Launchers
Grenade Launchers
Auto Grenade Launchers
Miniguns
Gatling Laser
Fatman
LMGs
Flamers
Really fast firing laser rifles and guns. So fast youve got no time to read this.
Gamma Ray guns with a big AoE.
Bad on signle target non automatic guns and pistols. Includes the Gauss guns.
Good points.
Stalkers and medics on anything are garbage. Medic used to be good on shotguns but it was a little known victim of the legacy purge for some reason.