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DR from things has a very low very hard soft cap
You want % based reductions
IF you are doing
Power Armour
Overeaters is the best PvE option
Assassins is the best PvP option
IF you are doing
Regular armour
Overeaters is the best PvE defensive option
Unyielding is the best PvE overall and leveling option
Assassins is the best PvP option - but you lose 42% damage reduction that PA gives inherently so its not common too see non PA PvPers
https://www.reddit.com/r/fo76/comments/15sb3iq/damage_received_vs_drer_a_graph/
It's worth a look as a visual guide on how the damage co-efficient equation works.
What am I not understanding or does it just not work?
Limb damage is not damage towards the enemy health. It's the damage towards crippling enemy limbs. So, for example, once you shoot an enemy in the leg enough, they will stumble. More limb damage means that stumble will happen faster, not that they will die faster.
Overeaters only gives 6%…oh im dumb mid typing this i realise my mistake, i thought vanguard was offering 35% damage reduction but its just a flat extra 35
So vanguard only offers a total of 175 more protections but overeaters adds 30% damage reduction which going off the graph the other guy poster halfs the damage out right
The % based effects reduce the damage before the resistance is factored in. Reducing that incoming values has a greater effect than boosting the resistance value because it's a percentage and scales regardless of source.
You still want some resistance to counter whatever is left, but that value drops as the incoming damage is lowered. 300ish is only a guide, as an example I run full Mutant Slayer light leather armour at Eviction Notice. It is 75% reduction for 5 parts but only has 70ish DR and I can survive damage just fine. That kind of specialisation isn't needed though, just something to do.
Well that would be fine if crippling was always applied. Humanoids tend to fall down but I can not see much effect on things like mirelurks or scortchbeasts (do wings even count as limbs?) or .........
We've all been there. You gave me a good nostalgia of my first character, all parts vanguards heavy combat armour with a melee build... Had fun though.
Passing on knowledge of the quirks of this game is a time honoured tradition, use your new found knowledge for good (or bad, I'm not your parent but am eccentric).
It's kind of a hold out of older systems. Crippling arms would stop usage of 2 hand weapons or cause them to drop (Mole Miners can drop weapons oddly), heads lowered accuracy, torso lowered resistance, legs mobility.
76 doesn't do most of that so outside of a few cases it isn't that used. Scorchbeasts land with wing cripple, Super Mutants/Scorched/Ghouls lie down with both legs crippled (other creatures can regen or still attack), crippling the Mirelurk Queen spout stops the acid attack, blowing the arms off robots causes them to seft destruct (easy '2 shot' for some weapons).
In most cases just go straight for the kill...