Fallout 76

Fallout 76

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SeeFights Aug 20, 2023 @ 1:45pm
Legendary Effects
Does the likes of vanguards for legendary effects stack?
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Showing 1-10 of 10 comments
Phantom Aug 20, 2023 @ 1:48pm 
Yes but its a terrible option

DR from things has a very low very hard soft cap

You want % based reductions

IF you are doing

Power Armour
Overeaters is the best PvE option
Assassins is the best PvP option

IF you are doing

Regular armour
Overeaters is the best PvE defensive option
Unyielding is the best PvE overall and leveling option

Assassins is the best PvP option - but you lose 42% damage reduction that PA gives inherently so its not common too see non PA PvPers
Mooman Aug 20, 2023 @ 3:17pm 
Here's a recent Reddit post with links to graphs showing how DR/ER function:
https://www.reddit.com/r/fo76/comments/15sb3iq/damage_received_vs_drer_a_graph/

It's worth a look as a visual guide on how the damage co-efficient equation works.
Traveler Aug 21, 2023 @ 2:16am 
I have a combat rifle that has +50% limb damage. But when I shoot a torso the damage number is the same as if I shoot an arm or leg, and not near as much as a head shot.

What am I not understanding or does it just not work?
LT2483 Aug 21, 2023 @ 2:25am 
Originally posted by Traveler:
I have a combat rifle that has +50% limb damage. But when I shoot a torso the damage number is the same as if I shoot an arm or leg, and not near as much as a head shot.

What am I not understanding or does it just not work?

Limb damage is not damage towards the enemy health. It's the damage towards crippling enemy limbs. So, for example, once you shoot an enemy in the leg enough, they will stumble. More limb damage means that stumble will happen faster, not that they will die faster.
SeeFights Aug 21, 2023 @ 2:31am 
Originally posted by Phantom:
Yes but its a terrible option

DR from things has a very low very hard soft cap

You want % based reductions

IF you are doing

Power Armour
Overeaters is the best PvE option
Assassins is the best PvP option

IF you are doing

Regular armour
Overeaters is the best PvE defensive option
Unyielding is the best PvE overall and leveling option

Assassins is the best PvP option - but you lose 42% damage reduction that PA gives inherently so its not common too see non PA PvPers

Overeaters only gives 6%…oh im dumb mid typing this i realise my mistake, i thought vanguard was offering 35% damage reduction but its just a flat extra 35

So vanguard only offers a total of 175 more protections but overeaters adds 30% damage reduction which going off the graph the other guy poster halfs the damage out right
Mooman Aug 21, 2023 @ 3:01am 
Yeah, the way resistances are handled in this game is completely goofy. Your resistance (or opponents) is only as good as the amount of damage coming in, the higher the damage the more proportionally gets through as health damage.

The % based effects reduce the damage before the resistance is factored in. Reducing that incoming values has a greater effect than boosting the resistance value because it's a percentage and scales regardless of source.

You still want some resistance to counter whatever is left, but that value drops as the incoming damage is lowered. 300ish is only a guide, as an example I run full Mutant Slayer light leather armour at Eviction Notice. It is 75% reduction for 5 parts but only has 70ish DR and I can survive damage just fine. That kind of specialisation isn't needed though, just something to do.
SeeFights Aug 21, 2023 @ 3:47am 
Originally posted by Mooman:
Yeah, the way resistances are handled in this game is completely goofy. Your resistance (or opponents) is only as good as the amount of damage coming in, the higher the damage the more proportionally gets through as health damage.

The % based effects reduce the damage before the resistance is factored in. Reducing that incoming values has a greater effect than boosting the resistance value because it's a percentage and scales regardless of source.

You still want some resistance to counter whatever is left, but that value drops as the incoming damage is lowered. 300ish is only a guide, as an example I run full Mutant Slayer light leather armour at Eviction Notice. It is 75% reduction for 5 parts but only has 70ish DR and I can survive damage just fine. That kind of specialisation isn't needed though, just something to do.
Ive been making my heavy combat armour just vanguards because i thought it was 35% DR as a percentage not just a flat extra 35. Smh, scrip grind here we go
Traveler Aug 21, 2023 @ 8:53am 
Originally posted by LT2483:
Originally posted by Traveler:
I have a combat rifle that has +50% limb damage. But when I shoot a torso the damage number is the same as if I shoot an arm or leg, and not near as much as a head shot.

What am I not understanding or does it just not work?

Limb damage is not damage towards the enemy health. It's the damage towards crippling enemy limbs. So, for example, once you shoot an enemy in the leg enough, they will stumble. More limb damage means that stumble will happen faster, not that they will die faster.


Well that would be fine if crippling was always applied. Humanoids tend to fall down but I can not see much effect on things like mirelurks or scortchbeasts (do wings even count as limbs?) or .........
Last edited by Traveler; Aug 21, 2023 @ 9:32am
Mooman Aug 21, 2023 @ 11:34am 
Originally posted by SeeFights:
Originally posted by Mooman:
Ive been making my heavy combat armour just vanguards because i thought it was 35% DR as a percentage not just a flat extra 35. Smh, scrip grind here we go

We've all been there. You gave me a good nostalgia of my first character, all parts vanguards heavy combat armour with a melee build... Had fun though.

Passing on knowledge of the quirks of this game is a time honoured tradition, use your new found knowledge for good (or bad, I'm not your parent but am eccentric).

Originally posted by Traveler:
Well that would be fine if crippling was always applied. Humanoids tend to fall down but I can not see much effect on things like mirelurks or scortchbeasts (do wings even count as limbs?) or .........

It's kind of a hold out of older systems. Crippling arms would stop usage of 2 hand weapons or cause them to drop (Mole Miners can drop weapons oddly), heads lowered accuracy, torso lowered resistance, legs mobility.

76 doesn't do most of that so outside of a few cases it isn't that used. Scorchbeasts land with wing cripple, Super Mutants/Scorched/Ghouls lie down with both legs crippled (other creatures can regen or still attack), crippling the Mirelurk Queen spout stops the acid attack, blowing the arms off robots causes them to seft destruct (easy '2 shot' for some weapons).

In most cases just go straight for the kill...
Last edited by Mooman; Aug 21, 2023 @ 11:42am
Traveler Aug 21, 2023 @ 5:02pm 
I see schorthbeasts flying with both wings fully cripples, they do tend to get more janky than normal flight.
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Date Posted: Aug 20, 2023 @ 1:45pm
Posts: 10