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Edit; That goes for the +25% damage while aiming too. That extra is not added to the displayed damage the gun does.
Edit 2; Numbers, numbers, I hate numbers.
By your post, both guns do a base damage of 148 with a Prime receiver.
The Mutant's adds 20% for the explosive rounds, which is an extra 29 damage in whole numbers. That gives you the displayed 177 damage. Your mutations adds 25% damage to the base damage of 148. So, your mutations are adding 37 to the base damage, plus the 20% for shooting explosive rounds gives you a total damage of 214.
Your Bloodied with a Prime receiver base damage of 148 gets 83% damage added to it for your current level of Bloodied that you are. That's 122 extra damage in whole numbers, which gives you a total damage of 270.
The Bloodied LMG does the most damage for you.
EDIT 3; Phantom where are you? I need help and lots of it. Do Prime receivers count as being base damage or are the extra damage Numbers only added to the gun's original damage before a Prime receiver is added? I'm SO confused. Did I mention I hate Numbers?
This is the usual suspect...
They reallllly did a poor job of showing damage numbers and calculations
at work, I tend to work 3 or 4 days a week and get paid for 5 so sometimes I'm off doing work :P Sometimes its 26+ days in a row (getting paid for them all though).
I think prime adds to the base of the weapon in the way that all receivers do (aka -4 or +7 depending on the type) as if it was the best version +1 damage
THEN i think prime adds an undisclosed (visually in game) 25% damage to its base per its description of adding 25% more to base VS scorched
From the weapon damage calculator (raw no legendary or bonuses)
https://akarnokd.github.io/rng-76/weapons.html
Fixer - Powerful Automatic Receiver = 53.33 DPS
Fixer - Prime Automatic Receiver = 55.20 DPS
Fixer - Prime Automatic Receiver vs scorched = 72.00 DPS
Which I think the game reflects with a ~1 difference in weapon damage vs the two on the screen