Fallout 76

Fallout 76

View Stats:
What am i missing? Bloodied vs Mutant
When I am geared and perked for bloodied, even when at low health, I am showing a mutant's weapon has higher damage than a comparable bloodied one.
What am I missing here, because Mutant looks like the better option for survival and dps.

Mutant's Prime Light Machine Gun - Damage 177
currently 25% for mutations
Bullets explode for 20%

Bloodied Prime Light Machine Gun - Damage 148
Currently 83% for bloodied
25% while aiming
< >
Showing 1-5 of 5 comments
Boboscus Aug 3, 2023 @ 9:28am 
Can you check how they perform? Maybe tooltips are off. Numbers don't really matter if one performs better than the other.
ronr42 Aug 3, 2023 @ 9:34am 
Basically the difference is the Mutant's shoots explosive rounds which is added to the displayed base damage the gun does. Where as, the extra damage you get from either being Mutated or being Bloodied is not added to the displayed damage. You have to calculate that yourself.

Edit; That goes for the +25% damage while aiming too. That extra is not added to the displayed damage the gun does.

Edit 2; Numbers, numbers, I hate numbers.

By your post, both guns do a base damage of 148 with a Prime receiver.

The Mutant's adds 20% for the explosive rounds, which is an extra 29 damage in whole numbers. That gives you the displayed 177 damage. Your mutations adds 25% damage to the base damage of 148. So, your mutations are adding 37 to the base damage, plus the 20% for shooting explosive rounds gives you a total damage of 214.

Your Bloodied with a Prime receiver base damage of 148 gets 83% damage added to it for your current level of Bloodied that you are. That's 122 extra damage in whole numbers, which gives you a total damage of 270.

The Bloodied LMG does the most damage for you.

EDIT 3; Phantom where are you? I need help and lots of it. Do Prime receivers count as being base damage or are the extra damage Numbers only added to the gun's original damage before a Prime receiver is added? I'm SO confused. Did I mention I hate Numbers?

Last edited by ronr42; Aug 3, 2023 @ 10:58am
BizarreMan Aug 3, 2023 @ 11:56am 
It seems to me that a better test of the different prefixes would be to get a 1* Mutants, and a 1* bloody. Mod them identically, and that way you don’t have the other *’s confusing the numbers.
Mooman Aug 3, 2023 @ 12:18pm 
You need to equip them or else the pipboy will show the weapon with boosts from your equipped weapon.
Phantom Aug 3, 2023 @ 4:03pm 
Originally posted by Mooman:
You need to equip them or else the pipboy will show the weapon with boosts from your equipped weapon.

This is the usual suspect...

They reallllly did a poor job of showing damage numbers and calculations

[quote=ronr42;3806156528943294587

EDIT 3; Phantom where are you? I need help and lots of it. Do Prime receivers count as being base damage or are the extra damage Numbers only added to the gun's original damage before a Prime receiver is added? I'm SO confused. Did I mention I hate Numbers?

at work, I tend to work 3 or 4 days a week and get paid for 5 so sometimes I'm off doing work :P Sometimes its 26+ days in a row (getting paid for them all though).


I think prime adds to the base of the weapon in the way that all receivers do (aka -4 or +7 depending on the type) as if it was the best version +1 damage

THEN i think prime adds an undisclosed (visually in game) 25% damage to its base per its description of adding 25% more to base VS scorched

From the weapon damage calculator (raw no legendary or bonuses)
https://akarnokd.github.io/rng-76/weapons.html

Fixer - Powerful Automatic Receiver = 53.33 DPS
Fixer - Prime Automatic Receiver = 55.20 DPS
Fixer - Prime Automatic Receiver vs scorched = 72.00 DPS

Which I think the game reflects with a ~1 difference in weapon damage vs the two on the screen
Last edited by Phantom; Aug 3, 2023 @ 4:04pm
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Aug 3, 2023 @ 9:20am
Posts: 5