Fallout 76

Fallout 76

View Stats:
Cranky Aug 1, 2023 @ 7:11am
What are some cards that are almost always worth sharing?
Cards like fireproof, I guess. Any other good examples that make people want to throw their caps at you for being so thoughtful?
< >
Showing 1-13 of 13 comments
BlinkBlade Aug 1, 2023 @ 7:46am 
Radicool is cool for bloodied builds, otherwise something like Ricochet
Green Thumb and scavenger. People sleep on these perks and are very thankful if they need it and you have it shared in that moment. They have also only 1 rank and you don't need high charisma to share them.
Vic Evicerator Aug 1, 2023 @ 8:31am 
I always share Adrenaline - a bit of extra damage on mob/streak kills and won't mess up anyone's builds.

I know it's the opposite of the topic, but something bad that sounds like a good idea are weight-boosting or weight-reduction shares (Strong back, bandolier, etc.) - it's fine while you're connected, but if you quit a team or quit the game while someone is in action you could leave them suddenly and unexpectedly overweight. Use with caution or at least coordinate with your teammates first.
greathero Aug 1, 2023 @ 8:58am 
Strange in numbers
Sunhawk Aug 1, 2023 @ 8:59am 
I second Ricochet, not only has it saved lower team members but it’s fun to watch bullets bounce back and hit enemies 😅
Sr Humungus Aug 1, 2023 @ 9:24am 
To resume it, all cards with defensive or armor/dodge additive, if you go with low lvls maybe something with dmg additive like tenderizer (adrenaline is best but they must kill fast), or if you want be a perk ambulance, there are some perk cards with bonus to group members and dont need to share.
Last edited by Sr Humungus; Aug 1, 2023 @ 9:26am
PotatoBasket Aug 1, 2023 @ 9:51am 
"almost always" breaks down to combat or passive. It also really depends on the team members because there's no perk exclusive to any one build.

Ricochet is pointless against melee; It's great for low levels or coordinated teams on harder mutated events - along with shared team medic or any charisma-based healing perk which are unlikely to be utilized by most builds.

I find passive skills that don't get used are more useful when other players share them than any of the ones I already use and have to rearrange my perks to benefit from. Friendly fire comes in clutch at events where you have to save npcs if your 'mates for some reason don't have it. Magnetic personality is my personal favorite since a full team gets a +6 charisma boost for just for sticking around on team.
Last edited by PotatoBasket; Aug 1, 2023 @ 9:53am
I always share 1 star Serendipity or 1 star Gun fu, caus that fits every build. Have a Bloodied build for a long time and some people like to share the perk in Charisma called: Healing hands which is not ok when you have a Bloodied build in your team like me.

I know it's an very old discussion but want to point it out that you need to be careful what perk you share. NOT saying you cant share what you want, but the moment is see a shared perk thats bad for a bloodied build i gonna leave the team or disable shared perks.

Just share perks thats team friendly and fits every single build in game thats my personal opinion.
Krumbleskin Aug 1, 2023 @ 2:46pm 
Question, if I share 2 star heavy gunner is it additive to someone who has that perk or is it wasted?
Perkanis Aug 1, 2023 @ 2:47pm 
wasted.
Krumbleskin Aug 1, 2023 @ 3:01pm 
Originally posted by Perkanis:
wasted.
I suspected this but if the sharing mechanic works like this then any perk shared can be wasted :( thanks for the response
Nyota Mwuaji Aug 1, 2023 @ 10:38pm 
sun kissed
Boboscus Aug 2, 2023 @ 12:07am 
I like sharing Squad Manouvers.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Aug 1, 2023 @ 7:11am
Posts: 13