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I know it's the opposite of the topic, but something bad that sounds like a good idea are weight-boosting or weight-reduction shares (Strong back, bandolier, etc.) - it's fine while you're connected, but if you quit a team or quit the game while someone is in action you could leave them suddenly and unexpectedly overweight. Use with caution or at least coordinate with your teammates first.
Ricochet is pointless against melee; It's great for low levels or coordinated teams on harder mutated events - along with shared team medic or any charisma-based healing perk which are unlikely to be utilized by most builds.
I find passive skills that don't get used are more useful when other players share them than any of the ones I already use and have to rearrange my perks to benefit from. Friendly fire comes in clutch at events where you have to save npcs if your 'mates for some reason don't have it. Magnetic personality is my personal favorite since a full team gets a +6 charisma boost for just for sticking around on team.
I know it's an very old discussion but want to point it out that you need to be careful what perk you share. NOT saying you cant share what you want, but the moment is see a shared perk thats bad for a bloodied build i gonna leave the team or disable shared perks.
Just share perks thats team friendly and fits every single build in game thats my personal opinion.