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And yeah, often, it's not worth the effort to take them down ... .
Lets say now it has 10000 health, well when you get it at 50% it will regenerate for a total of 15000 health, sometimes the server is slow so it could be higher
In the PTS it is going to have a flat 16000 health
Not a major change for those enemy types... and given poor server things probably an overall slight debuff to their effective health pool
REGULAR legendary enemies are going to go from say 1000 health and super easy for MOST players to outright kill before they can regenerate to 1600 health so it is a straight up massive BUFF to their effective health pool
4 a tiny guy your funny.