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When the game dropped it was:
A. Each vendor faction had it’s own cap pool.
B. Each faction cap pool was 200 caps.
C. Whitespring only had the Whitespring pool. The mall did not have responder, BoS, Free States, vendors.
D. You had to visit 7 different locations on the map to get every factions caps.
So, the current pool isn’t that bad.
Just wait till they get to the point where there is nothing productive left to buy so they just buy random junk that they don’t need.
Oh really? this morning: https://steamcommunity.com/sharedfiles/filedetails/?id=3007093143
Now: https://steamcommunity.com/sharedfiles/filedetails/?id=3007252925
Houston, i have a problem.
PS: Dont know if i must cry or laugh.
What the other players said is accurate. My two cents is that the focus of the game is playing it, making the things go splodey/splat, and soaring through the air on a jet pack while leaving a trail of mini-nuke mushroom clouds in your wake - not about getting wealthy in apocalyptic game environs.
1 number for vendor caps. 1 for scrip cap, 1 timer for food growth, 1 timer for water production. 1 stash per player (though Fallout 1st does add 2 more).
More content is.
:-P