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Well as I stated I simply read the description on the wiki and it didn't sound game changing... That's all I said.
On a side note, how many mutations are you using?
I only have the recipe for Marsupial but I think I've go six right now.
Secret Service Armor is your friend. One of the two non-PA armors in the game that lets you use a jetpack plus a backpack. That can cause problems when landing unless you also use the Goat Legs perk or have fall-damage-reducing armor, but you can get the hang of it pretty quickly.
(Brotherhood Recon armor is the other, but a bit harder to get and I think the stats on SSA are better - YMMV, of course)
Funny, I didn't keep one till I was around lvl 150 or so. Wish I had understood how they worked when I started.
Follow with Speed Demon, Healing Factor, Egg Head, Herd Mentality, Empath, Bird Bone and the rest.
I still can't decide between Carnivore and Herbivore. I wish there is Nukavore :D
As soon as I hear something like "the only way to play is use (insert x)" I lose all interest. Boring. And if it's true, means pretty bad game design.
There should be more drawbacks too. Like head mutations prevent you from wearing a helmet, Marupial means you can't wear leg armor (your legs are no longer human shaped). And you should have random cosmetic changes: blue skin, eyes on the end of snail stalks, a gizzard/wattle, beaks, etc. But the art assets required to implement that would be nuts.
All of the mutations! At last, we have managed to further the human race through science rather than causing further degeneration...
It's the transition of fallout 4 to 76. I got under 300 hours off 4, and slightly over 4k off 76 and movement/game feel is why I love 76 and hold a strong disdain for the base mechanics of 4.
I believe the way to do this with minimal serum usage is to turn off your luck perks and check the timer on the mutation. Redo the ones you wanna keep when end time approaches and let the timer run down on the ones you wanna get rid of then pop on the perks again.