Fallout 76
favorite mutation?
Just curious, what's your fav mutation?
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Messaggio originale di Dr. Rockso:
Messaggio originale di TheAngryRetroGamer:
New player here but I looked up marsupial on the wiki and it just says increased carry weight and jump height but many are saying it's game changing. I'm guessing the wiki is leaving a lot out because.... That's not that great, Or game changing.

You don't have the mutation so how would you know if it's game changing or not?

Well as I stated I simply read the description on the wiki and it didn't sound game changing... That's all I said.
Messaggio originale di Traveler:
Just curious, what's your fav mutation?


On a side note, how many mutations are you using?

I only have the recipe for Marsupial but I think I've go six right now.
Mutations are Noob Crutches.
Messaggio originale di Traveler:
Messaggio originale di Vic Evicerator:

That intelligence hit is the main thing keeping me from taking that one. Plus I can mimic the high jumps with a jetpack.

I don't use PA because of the loss of the backpacks carry weight so no jumpack,

Secret Service Armor is your friend. One of the two non-PA armors in the game that lets you use a jetpack plus a backpack. That can cause problems when landing unless you also use the Goat Legs perk or have fall-damage-reducing armor, but you can get the hang of it pretty quickly.

(Brotherhood Recon armor is the other, but a bit harder to get and I think the stats on SSA are better - YMMV, of course)
Messaggio originale di Global Rage:
Mutations are Noob Crutches.

Funny, I didn't keep one till I was around lvl 150 or so. Wish I had understood how they worked when I started.
the hp recovery one is good. you exit combat and instantly heal. good for anyone not using stupid bloodied stuff.
If just pick one, hands down Marsupial.
Follow with Speed Demon, Healing Factor, Egg Head, Herd Mentality, Empath, Bird Bone and the rest.
I still can't decide between Carnivore and Herbivore. I wish there is Nukavore :D
No mutations.

As soon as I hear something like "the only way to play is use (insert x)" I lose all interest. Boring. And if it's true, means pretty bad game design.

There should be more drawbacks too. Like head mutations prevent you from wearing a helmet, Marupial means you can't wear leg armor (your legs are no longer human shaped). And you should have random cosmetic changes: blue skin, eyes on the end of snail stalks, a gizzard/wattle, beaks, etc. But the art assets required to implement that would be nuts.
Ultima modifica da william_es; 14 mar 2023, ore 5:11
Messaggio originale di Mooman:
None. All muties deserve death!

All of the mutations! At last, we have managed to further the human race through science rather than causing further degeneration...

Messaggio originale di TheAngryRetroGamer:
New player here but I looked up marsupial on the wiki and it just says increased carry weight and jump height but many are saying it's game changing. I'm guessing the wiki is leaving a lot out because.... That's not that great, Or game changing.
It's the transition of fallout 4 to 76. I got under 300 hours off 4, and slightly over 4k off 76 and movement/game feel is why I love 76 and hold a strong disdain for the base mechanics of 4.


Messaggio originale di Vic Evicerator:
No. The best you can do is stock up the mutation serums of the ones you want to keep, completely cure yourself, then re-add them with the serums.
I believe the way to do this with minimal serum usage is to turn off your luck perks and check the timer on the mutation. Redo the ones you wanna keep when end time approaches and let the timer run down on the ones you wanna get rid of then pop on the perks again.
Ultima modifica da PotatoBasket; 15 mar 2023, ore 6:27
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Data di pubblicazione: 12 mar 2023, ore 10:19
Messaggi: 42