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Another could be Legendary modules, or claim tickets from the Lode Barring event.
Certain items are very heavy like "heavy" weapons. Do note that when equipping weight reduction perks/equipment the item shows different weight than what actually goes into your stash. A minigun for instance may show as 2lbs of weight when looking at it, but it goes for 20lbs in your stash. This is because perks and such do not apply to the stash.
It's best to go through your stash while having no weight reduction perks/equipment on and see what is there that is causing this issue. It could be caused by something that you can easily fix.
It's also like jcv5000 said some items have more value to some players and none to others. Specifically if you already have everything you need. For instance screws are very important to starting players, but they are not valuable to veterans at all.
It's also good to have an understanding of what items you need at which moment and where to get them. So you don't build up stacks of things that are actually easy to acquire.
You say that junk isn't the problem, but you should revisit that first just to make sure and maybe trim some fat. In general, you can get by with only storing around 80-100 units of loose items or 3-5 bulk units - that should cover you for repairs or small building projects and can easily be replenished in the world. If necessary, prioritize storing harder-to-find things like springs, screws, aluminium, gold/silver over stuff you trip over everywhere like wood, steel, cloth, and plastic.
Next, ammo can be especially weighty, and so if you're not using it or saving it to feed to the ammo converter then just drop it or don't even pick it up.
For chems, the game throws them at you pretty regularly, so no need to save any of those in the stash - you should not be sitting on any rad-x, rad-away, stimpaks, etc.. Just keep what you need on you, and sell/drop the rest (your own rule of thumb here depends on your playstyle - I generally only keep 10/12 each of stims and radaway, and 2 each of chems for emergency situations unless they're things I use regularly like berry/orange mentats).
They fixed gunpowder, but other weighty things still like to hide out on your MISC tab - ores, tokens, legendary modules. Shift them to your stash so you're not weighted down.
Food is generally easy to come by, so don't save spoilable food. It's okay to stock up non-spoiling ingredients in your stash though - salt, pepper, spices, sugar, radiated Sugar Bombs, etc.. Let water sit in your collectors until you need it - it doesn't count against your weight limit there.
Finally, backpacks can be modded to reduce weight for either chems or food, and there are perk cards that can reduce weight of carried ballistic ammo, energy ammo, heavy guns, armor, chems, food, etc. - in those cases, you might save more weight keeping things on you rather than in the stash.
Besides those two things the big thing that helps with my weight is running a bloodied build with unyielding armor which gives up to +15 strength. Some of the pieces also have the weight reduction for all weapons which also makes a big difference depending on which weapons you tend to run around with. (also helps for loading up on weapons for scrapping)
When it comes to perks that reduce weight or give you more carry weight, I find the ones that reduce weight by X% are almost always way better to use than something that gives you +10 carry weight etc. I would use something like Bandolier that reduces weight of ballistic ammo vs something like Strong Back that just increases your carry weight.
There are some med/food buffs that can help with weight but I try not to rely on them to keep my inventory manageable since they aren't permanent and I use them more for when I go looting so that I can hold more crap.
I should also mention I use mostly SPECIAL legendary perk cards which will make a difference as I get a bunch of extra perk points to use for more cards.
Geez i'm realizing this is a lot and hope it wasn't a waste of time to post this but it is what helps me manage my inventory so maybe something in my ramble will help you in some form.
Ammo: full perk on armor that reduce weight, I think it's 90% total.
chems: backpack perk
food: I don't stock food (cause it spoil and it's annoying mechanic), either eat what I found, or throw away.
weapon/armor: I don't use perk to reduce those weight, I don't keep more armor than the one I'm using anyway.
I use one weapon / ammo type (I don't have multiple shotgun for ex.).
I always have 3-4 weapons on me, the rest in the stash.
if a weapon has weight reduc perk it's always nice tho.
junk: you can put specific junk to look for in the pipboy, so there's a magnifier icon next to it.
I only mark junk I need for repair weapon/armor or craft ammo. keep that in stash, the rest of junk I throw away.
other than that idk, I don't keep much things.
I personally have a small issue with my junk (sometimes 1st user) yet if I store all my scrap I still have around 1400 in my stash, the biggest culprit was ammo. Back when I had 1st and the ammo box just came out I stashed all of it, that was around 500-600 weight in ammo alone. Now that my sub is gone I am back to full weight, and encumbered due to a mutated eviction notice. I will purge my stash again, the main areas I will target are useless weapons I don't need, food (purged), aid (purged), and ammo.
It gets really easy with a 1st sub, but its not necessary. I am just a hoarder and I need to recover from that addiction to holding things I will never use.
Perks that buff carry weight/give strength
perks that reduce the weight of items by a percentage: VERY important, if you have 90% reduction you carry literally 10 times as much.
Backpack: VERY important, later on this can add 120 carry weight or 60 while giving 90% reduction to either chems or foods without needing the perks
mutations: don't sleep on them, they improve you in all ways
Armor is a double whammy, you can give pocketed/deep pocketed mods to stuff so they increase carry weight instead of take it up, and you can also get legendary effects to reduce weight of items that your perks and backpack aren't already reducing.
Food and chem buffs. Yao guai pastry is 30 carry weight for a full hour, I think it is up to 75 weight if you're a perked out carnivore (mutation). Grilled radstag is weaker but literally just needs radstag meat and wood to cook it, and this season's SCORE BOARD gives 2 camp items even to non-1st players that generate 100% free radstag meat and wood forever, there is no excuse not to just permanently keep this buff active anymore by putting grilled radstag on your quick access menu and eating one any time you get close to the carry weight limit.
Chems include common things like buffout for +10 carry weight and Bufftats for +15, and these don't last as long as food buffs but you don't need them to in order to use them so you can fast travel to your camp with more than you are meant to carry.
Over time carry weight becomes a non-issue because you stop hoarding useless things. Your stash has space for enough of every crafting material, plus your apparel and any armor you aren't actively wearing and weapons you want but aren't using actively, plus the stuff you will sell/scrap the next day. You don't need to keep 500+ stimpacks or 1000+ wood or 20 weapons you will never use, and you definitely don't need mininukes or missiles unless you actively use them. You will get to a point where you stop hoarding junk items because you don't need the materials, and you stop picking up random weapons because you don't need to scrap them for new upgrades, and at this point carry weight is plentiful because you can carry a variety of armor and weapons and food and chems and ammo on yourself and just never hit the carry limit because you're not hoarding useless items.
Bulk what I can, but try to keep above 50 plastic.
You don't really need more than 20 bulk anything - if you have excess, sell it. The only things that tend to run low/out are adhesive, lead, and screws.
On my person, for chems I only keep Stimpacks, Radaway and some form of Buffout. If I get more than 20 I sell them. Not much point to keeping ammo you're not using, so usually dump it unless an ammo-point converter is available.
Keep some purified water and canned dog food on me, but otherwise use what I come across. Stock up on water when at camp, sell excess.
The addiction is real! lol!
Chemist and Grocer are 2 of the better options, depending on if your Strength or Agility is tighter. Neither has a downside, Chemist makes all chems 90% lighter and Grocer makes all food category items 90% lighter. You can buy these mods from the Raiders if you're friendly with them, or buy them from Minerva if she happens to be selling them.
High Capacity is worth considering too. It has 120 carry weight, but it does lower your energy and rad resists as a downside. You need possum badges from the scout quests to earn this one.