Fallout 76

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Found this Slugbuster
Where can I get a lot of lead and plastic to make the cartridges? It seems like nobody sells ammo and if they do it's most likely fusion cells.
https://steamcommunity.com/sharedfiles/filedetails/?id=2928308241
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Exibindo comentários 1629 de 29
Escrito originalmente por slippingsnake:
Slug Buster is definetly a keeper, it is capable of doing serious damage to Endbosses.

you can learn the plans for Auto-Barrel and Flamer-Barrel by scraping Plasma Guns (common on Blood-Eagles), it can be changed to Pistol and back to Rifle.

The Flamer Barrel comes with a 300 round Magazin, pros and cons:
-needs (non-auto) Rifleman or Gunslinger perks
-short Range (10m)
-breaks fast (~2000 shots with Gunsmith Rank 5)
-does not heal allies with friendly fire (i.e. technicans at Rad Rumble)
-high ammo consumption, ammo expensive to craft.
-high AP cost in VATS

+600/min firerate = high dps
+300 round Magazine, less reload

Compared to the Enclave Plasma Rifles used for Speed kills the difference in base damage is only 10% .
So the best Case for the Slug Buster with flamer-Barrel are Players who don't use much VATS but want a high dps-Gun for close Range.

https://steamcommunity.com/sharedfiles/filedetails/?id=2929444466
Okay thanks.
Mooman 6/fev./2023 às 12:03 
After looking in depth at the mods IMO turning the Slug Buster into a pistol is the best option. You could go the flamer route but that is better with Enclave Plasma as at least you can re-roll the effect.

For a pistol you end up with: Ra-Ra mod -20% AP, Bruising Grip -10% AP, Reflex Sight -15% AP, Short Aligned Barrel -5%, Calibrated Capacitor for +100% crit on top of the 50% crit as standard. Every other option adds AP and the Rifle option (short barrel) you'd go flamer anyway.

You end up with -50% AP and +150% crit with a gun that has 30 rounds. It is one of the best pistols (yeah, I know pistols aren't great).
slippingsnake 6/fev./2023 às 12:52 
thx, moomn, most interesting!

But...
Escrito originalmente por Mooman:
... You could go the flamer route but that is better with Enclave Plasma as at least you can re-roll the effect.
-you need to get the flamer barrel
-most Enclave Guns don't have a reflex sight, can not be added
-Enclave Guns come either as Rifle or Pistol, not changeabel
-Prime Capacitor can be learned, but any other Capaciter has to be found, and these are even rarer then flamer-barrels

Re-roling Legendaries is a Lottery, I think you might get a descent with 10 roles.
But what if you got a furious with +25% firerate? Re-role another 20 or 50 times and wasting Modules that are better invested in Armor?

For the average player the Plasma Gun and especialy Slug Buster is an easy entry and they can go for an Enclave-Gun if they like it.

Escrito originalmente por Mooman:
a pistol you end up with: Ra-Ra mod -20% AP, Bruising Grip -10% AP, Reflex Sight -15% AP, Short Aligned Barrel -5%, Calibrated Capacitor for +100% crit on top of the 50% crit as standard. Every other option adds AP and the Rifle option (short barrel) you'd go flamer anyway.

You end up with -50% AP and +150% crit with a gun that has 30 rounds. It is one of the best pistols (yeah, I know pistols aren't great).

I think all Plasma-Barrels are available for Pistol and Rifle alike?
I think I have all kinds of Barrels on different Pasma Pistols, Enclave an Non-Enclave...
Doesn't contradict your statement, just for clarifiction :)

Picture of some Enclave-Plasma Gun :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2929541416
Última edição por slippingsnake; 6/fev./2023 às 13:14
Mooman 6/fev./2023 às 14:39 
Escrito originalmente por slippingsnake:

Escrito originalmente por Mooman:

I think all Plasma-Barrels are available for Pistol and Rifle alike?
I think I have all kinds of Barrels on different Pasma Pistols, Enclave an Non-Enclave...
Doesn't contradict your statement, just for clarifiction :)

Picture of some Enclave-Plasma Gun :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2929541416

The reason for pistol over rifle is a quirk/oversight with the mods. The bruising grip at -10% vs aligned stock at +20% -5% = +15% AP due to their goofy template system.

Aligned stock: https://nukacrypt.com/database/json/0018C43F
Bruising grip: https://nukacrypt.com/database/json/0018C468

Edit: Or use the standard grip as it has same -10% AP without the durability loss... odd as for ballistics bash damage adds durability...
Última edição por Mooman; 6/fev./2023 às 14:51
KillerFrost11692 6/fev./2023 às 14:55 
Escrito originalmente por slippingsnake:
Slug Buster is definetly a keeper, it is capable of doing serious damage to Endbosses.

you can learn the plans for Auto-Barrel and Flamer-Barrel by scraping Plasma Guns (common on Blood-Eagles), it can be changed to Pistol and back to Rifle.

The Flamer Barrel comes with a 300 round Magazin, pros and cons:
-needs (non-auto) Rifleman or Gunslinger perks
-short Range (10m)
-breaks fast (~2000 shots with Gunsmith Rank 5)
-does not heal allies with friendly fire (i.e. technicans at Rad Rumble)
-high ammo consumption, ammo expensive to craft.
-high AP cost in VATS

+600/min firerate = high dps
+300 round Magazine, less reload

Compared to the Enclave Plasma Rifles used for Speed kills the difference in base damage is only 10% .
So the best Case for the Slug Buster with flamer-Barrel are Players who don't use much VATS but want a high dps-Gun for close Range.

https://steamcommunity.com/sharedfiles/filedetails/?id=2929444466
Oh okay thanks.
slippingsnake 6/fev./2023 às 14:59 
Escrito originalmente por Mooman:
The reason for pistol over rifle is a quirk/oversight with the mods. The bruising grip at -10% vs aligned stock at +20% -5% = +15% AP due to their goofy template system.

https://nukacrypt.com/database/json/0018C43F

this is interesting because I was under the impression that these guns need to much AP for the average Player to be used in VATS.
Different story for Speedkills: these guys drink ~ 20 canned coffee at once, duration of 25sec. (?) is long enough to kill earl with a constant refresh of APs.

Canned coffee in high numbers make any AP reduction irrelevant, but only for a short time.

So if a player focuses his build, mutations and gear towards high AP and high AP refresh-rate (like many commandos do) he can have a very powerful sidearm.

With a Plasma flamer Pistol he can keep his commando perks under Perception (I recommand "Tank-Killer", benefits pistols + rifles, auto and non-auto) and pick "Gunslinger" perks under Agility.
Última edição por slippingsnake; 6/fev./2023 às 15:00
insert food here 6/fev./2023 às 18:02 
Is the slug buster non-tradeable? I am sure i bought one from a vendor a long time ago but when i went to drop one to give to one of my other characters who badly needs a decent close range weapon, it said it would be destroyed.
Mooman 6/fev./2023 às 19:48 
Escrito originalmente por insert food here:
Is the slug buster non-tradeable? I am sure i bought one from a vendor a long time ago but when i went to drop one to give to one of my other characters who badly needs a decent close range weapon, it said it would be destroyed.

Interesting. Looking into the datamines the weapon doesn't have a no drop keyword but the Ra-Ra mod does.

Maybe it's a consequence of the last patch? Also of note is the weapon doesn't have a no player trade keyword so to get it to your alt you'd have to trade it somehow.
insert food here 6/fev./2023 às 20:31 
Escrito originalmente por Mooman:
Interesting. Looking into the datamines the weapon doesn't have a no drop keyword but the Ra-Ra mod does.

Maybe it's a consequence of the last patch? Also of note is the weapon doesn't have a no player trade keyword so to get it to your alt you'd have to trade it somehow.

My alt is on a 2nd account so i can just run both games at once and try to trade it. Will give that a try and see how i go.

Could be the recent patch. Felt to me that something had changed recently as i don't remember it being like this before.
slippingsnake 6/fev./2023 às 20:36 
worked for me, I swapped the Slug Buster (with flamer Barrel) between characters to take the screenshot.
insert food here 6/fev./2023 às 21:29 
Escrito originalmente por slippingsnake:
worked for me, I swapped the Slug Buster (with flamer Barrel) between characters to take the screenshot.

I cannot drop it to give to another character. I keep getting this message. Am about to try if i can trade it to my other guy, as Mooman suggested, as i can add it to my vendors just fine

https://steamcommunity.com/sharedfiles/filedetails/?id=2929687500
Última edição por insert food here; 6/fev./2023 às 21:30
Sumi 6/fev./2023 às 21:30 
Escrito originalmente por insert food here:
Escrito originalmente por Mooman:
Interesting. Looking into the datamines the weapon doesn't have a no drop keyword but the Ra-Ra mod does.

Maybe it's a consequence of the last patch? Also of note is the weapon doesn't have a no player trade keyword so to get it to your alt you'd have to trade it somehow.

My alt is on a 2nd account so i can just run both games at once and try to trade it. Will give that a try and see how i go.

Could be the recent patch. Felt to me that something had changed recently as i don't remember it being like this before.
it works fine if you just use trade, gave a friend of mine a slugbuster 2 weeks ago and got it back yesterday.
insert food here 6/fev./2023 às 21:44 
I just did it just now. Player to player trade between my two accounts and it worked. Thanks for the tip Mooman.
EolSunder 6/fev./2023 às 21:46 
yea some people sell ammo, i'll put everything up for 1 caps each because ammo builds up super fast, but the problem is it still takes up storage and as it builds if no one is buying it, you usually just dump all the junk to make room in inventory because no one is buying it even at 1 caps each.

When reaching max storage capacity ill throw ammo on a vendor for a few days, but usually its all there still after a while and since i need inventory, i'll gather it up and dump it somewhere.

So the reason you might find no one selling ammo is just for that reason. Not enough demand because its easy to build up, and it still takes up space so very quickly people just dump it because they can't sell it to vendors. I get tons of ammo built up on my melee toon, and really i can't get rid of any of it on my vendors, even the ammo that the op players with the godlike weapons of choice use.
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Publicado em: 6/fev./2023 às 7:20
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