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Reasoning: Adrenal Reaction mutation.
Adrenal Reaction is ridiculously powerful, even with only a small amount of health loss. Stimpaks and other health options are plentiful. Dying has no real penalties, especially in events.
Combine that with any of the 50%+ damage increase types and your dps will increase dramatically.
Auto melee weapons are currently bugged to hit much faster than intended in first person view. Once the fixes are in place the vampire effect will begin to show it's flaws as dps drops.
Take damage as melee, use that damage to increase dps via adrenal reaction and/or unyielding strength boosts, heal when near death.
That's fine as your getting the nerd rage/adrenal reaction/unyielding boosts, but often the buzz around the vampires effect is from full health players.
Vampire is cool and can totally work with a low health buff build type, seeing as how the health regen follows the same rules as the others and cant overrule the radiation line. i havent got the hang of a full on bloodied build yet though, so maybe theres an aspect to its quick regeneration that keeps something else from working proper.
secondary and third perks dont really matter, but i feel like i prefer the ones that buff the AP in someway just to keep it going in those "all you can kill" moments.
does anyone know if theres any way to get area damage from a chainsaw outside of the legendary perk card that adds it to all melee attacks?
now what im currently grinding for is some more stamps to try all the auto axe mods, because i dont think its possible to gain access to them by scrapping an auto axe, mainly because ive never gotten a mod unlock from scrapping crafted weapon. is there a trick to doing that?
No and no. Plans are not aviable so we can't caft and scrap
And that creates a bunch of clueless players, never bothering to learn advanced game mechanisms and interactions.
I know I'm in the minority with this thinking but with players expecting everything to be easy mode by just pressing 1 button limits actual interesting content.
Most desirable depends on your build but AP regen is a must in my book, since the weapon uses AP. Better bashing damage is excellent too. If you're going auto-melee for dps, the only advantage to a flamer is that your AP is rechargeable. If you're going for DPS then it's far better to get a standard flamer (or plasma/enclave) and only switch to an anti-armor auto when you run out of fuel(with the assumption you don't have incisor equipped). Personally I've given all my god-roll mechanical weapons to others, with the exception of my Nocturnal Flaming Chainsaw and Assassin's Ripper; like flamers I just find them a little too OP for extended use.
I use maxed incisor with chainsaws and by my tests for example Furious or Aristocrat's chainsaws don't kill significantly faster than Vampire's.
Yeah I'm a full-health guy, it's just so fun to grind on anything with no worries.