Fallout 76

Fallout 76

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Where are all the human NPCs?
The ones OUTSIDE of safezones/buildings?
I've met a few raider there and here, maybe I'm not that far into the game. But the human AI seems like a downgrade compared to Fo4, I have not seen them take cover.

Also it sucks not being able to have buddies, excluding settlers.

My one and only thing I'd like to be added are AI friends. A support build is somewhat useless when there is no text chat, considering you are not in an (not random) organized group.
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Showing 1-15 of 22 comments
Hexoplex Jan 7, 2023 @ 7:44pm 
There out there, sometimes you'll find them fighting another group of npc or mobs. You can join any of the public groups and use voice chat to communicate. There is a text mod for the game, but if the people you are trying to type to don't use it, they won't see it.

Support builds are pretty niche, and you might need to join a discord to make some buddies if that's the route you wish to go.
Last edited by Hexoplex; Jan 7, 2023 @ 7:45pm
Mennan Jan 7, 2023 @ 8:10pm 
There are support builds because its a multiplayer game and you can invite your friends to group up and play online with you or just run with randos.

Most time however groups with randos are just for the XP bonus of being in a group and your unlikely to actually interact with them.
Most places don't have actual NPCs to interact with, you might see a few patrols here or there but there's very few actual towns with friendly NPCs in them.
Arcanix Jan 7, 2023 @ 8:21pm 
The human NPCs are all the people running around. Building camps and whatnot.
~WiFiEmoGirl~ Jan 7, 2023 @ 9:36pm 
Originally posted by Arcanix:
The human NPCs are all the people running around. Building camps and whatnot.
They're not building camps, just running around shooting at anything hostile to them.



Originally posted by Mennan:
There are support builds because its a multiplayer game and you can invite your friends to group up and play online with you or just run with randos.

Most time however groups with randos are just for the XP bonus of being in a group and your unlikely to actually interact with them.
Most places don't have actual NPCs to interact with, you might see a few patrols here or there but there's very few actual towns with friendly NPCs in them.

I am a support build and do not really group up with randoms or friends. So not much use.



Originally posted by Hexoplex:
There out there, sometimes you'll find them fighting another group of npc or mobs. You can join any of the public groups and use voice chat to communicate. There is a text mod for the game, but if the people you are trying to type to don't use it, they won't see it.

Support builds are pretty niche, and you might need to join a discord to make some buddies if that's the route you wish to go.

I know they are out there, but they're in a small patrol group. Which is normal, but they're never friendly and usually pretty stupid.
Mooman Jan 7, 2023 @ 9:37pm 
Best support option: Quack Surgeon.

Carry lots of alcohol. Attend events and wait for someone to fall. Pick them up with a shot of courage.

Be the best St. Bernard you can be.
MilkSteak Jan 7, 2023 @ 9:40pm 
- Human NPCs are scattered all over the map, just not as many as FO4
- NPCs still do take cover, just not as frequent as FO4
- You can have one NPC ally for your C.A.M.P. that give you buffs and sell you stuff
- Although there is still no official text chat, there is a mod for it on nexusmods [www.nexusmods.com]
~WiFiEmoGirl~ Jan 7, 2023 @ 9:43pm 
Originally posted by Mooman:
Best support option: Quack Surgeon.

Carry lots of alcohol. Attend events and wait for someone to fall. Pick them up with a shot of courage.

Be the best St. Bernard you can be.
Reminds me of what they did at Chernobyl (drinking many bottles of alcohol).
Unless that was somewhere else, excluding entire Russia.



Originally posted by MilkSteak With Raw Jellybeans:
- Human NPCs are scattered all over the map, just not as many as FO4
- NPCs still do take cover, just not as frequent as FO4
- You can have one NPC ally for your C.A.M.P. that give you buffs and sell you stuff
- Although there is still no official text chat, there is a mod for it on nexusmods [www.nexusmods.com]

I guess just not as frequent or common as Fo4 then, makes sense.
You can have many NPC allies at camp (settler/trader) but I mean NPC ally that travel with you.
Last edited by ~WiFiEmoGirl~; Jan 7, 2023 @ 9:43pm
BizarreMan Jan 7, 2023 @ 9:47pm 
Originally posted by actor_ally_so_riotshield:
Originally posted by Mooman:
Best support option: Quack Surgeon.

Carry lots of alcohol. Attend events and wait for someone to fall. Pick them up with a shot of courage.

Be the best St. Bernard you can be.
Reminds me of what they did at Chernobyl (drinking many bottles of alcohol).
Unless that was somewhere else, excluding entire Russia.



Originally posted by MilkSteak With Raw Jellybeans:
- Human NPCs are scattered all over the map, just not as many as FO4
- NPCs still do take cover, just not as frequent as FO4
- You can have one NPC ally for your C.A.M.P. that give you buffs and sell you stuff
- Although there is still no official text chat, there is a mod for it on nexusmods [www.nexusmods.com]

I guess just not as frequent or common as Fo4 then, makes sense.
You can have many NPC allies at camp (settler/trader) but I mean NPC ally that travel with you.

Nope, the only Ally's that travel with you are for brief periods of time for specific quest lines. Thank Todd.
~WiFiEmoGirl~ Jan 7, 2023 @ 9:49pm 
Originally posted by BizarreMan:
Originally posted by actor_ally_so_riotshield:
stuff

Nope, the only Ally's that travel with you are for brief periods of time for specific quest lines. Thank Todd.

Those are considered escort missions, not so much a companion.
BizarreMan Jan 8, 2023 @ 12:11am 
Originally posted by actor_ally_so_riotshield:
Originally posted by BizarreMan:

Nope, the only Ally's that travel with you are for brief periods of time for specific quest lines. Thank Todd.

Those are considered escort missions, not so much a companion.

They go with you, they talk with you, they fight with you.

How is that not a companion?
~WiFiEmoGirl~ Jan 8, 2023 @ 12:22am 
Originally posted by BizarreMan:
Originally posted by actor_ally_so_riotshield:

Those are considered escort missions, not so much a companion.

They go with you, they talk with you, they fight with you.

How is that not a companion?
Because they are temporary and you're suppose to drop them off somewhere.
That is more like a bodyguard/escort for them. A companion follows you and does not have an objective to be dropped off somewhere.
BizarreMan Jan 8, 2023 @ 12:47am 
Originally posted by actor_ally_so_riotshield:
Originally posted by BizarreMan:

They go with you, they talk with you, they fight with you.

How is that not a companion?
Because they are temporary and you're suppose to drop them off somewhere.
That is more like a bodyguard/escort for them. A companion follows you and does not have an objective to be dropped off somewhere.

Why settle for a human NPC when you can have a real human? Face it, Bethesda AI sucks for companions. Hook up with some real people and sally forth.

Imagine if you will, Rad Rumble with 10 players, 10 companions, and all the mobs. Lag and glitch city.
Last edited by BizarreMan; Jan 8, 2023 @ 12:54am
~WiFiEmoGirl~ Jan 8, 2023 @ 2:21am 
Originally posted by BizarreMan:
Originally posted by actor_ally_so_riotshield:
Because they are temporary and you're suppose to drop them off somewhere.
That is more like a bodyguard/escort for them. A companion follows you and does not have an objective to be dropped off somewhere.

Why settle for a human NPC when you can have a real human? Face it, Bethesda AI sucks for companions. Hook up with some real people and sally forth.

Imagine if you will, Rad Rumble with 10 players, 10 companions, and all the mobs. Lag and glitch city.

Bethesda AI is actually pretty good. Only issue is every AI is independent, meaning they do not really communicate with eachother.

(Fallout 4) Bethesda companion AI on the otherhand, is (obviously) set to follow the player, in combat they act more defensively to the players position. Where as older Fallout has their AI offense even when they're companions. They would throw grenades towards the enemy and take cover (if they can). Usually the enemy will focus on the player unless the player has companions where they may be a little more careful.
There is much potential lost with not having companions.
I have seen many games with crappy or worse AI, Fallout 4 AI is the best AI in Fallout series and a pretty good human AI overall. That is excluding vertibird AI.


Also real people are not always online, unless you're talking about random group which is boring since nobody voicechats or has a text chat.
Nor can you carry more loot if it is a real person unless you really trust them.
"Lag and glitch city" That would only be caused by Bethesda not patching glitches, besides that it would not be an issue since other Fallout games use companions. Lag is a thing that will happen, sure. In that case limit friendly AI. No Fallout game has a max of 10 AI, make it 3-5 or something.

That being said, some people have a ton of settlers on the server. So I do not think lag would be an issue, but a limit for friendly AI should be there just for balancing.
serenity_eli Jan 8, 2023 @ 4:10am 
Originally posted by actor_ally_so_riotshield:
Originally posted by BizarreMan:

Why settle for a human NPC when you can have a real human? Face it, Bethesda AI sucks for companions. Hook up with some real people and sally forth.

Imagine if you will, Rad Rumble with 10 players, 10 companions, and all the mobs. Lag and glitch city.

Bethesda AI is actually pretty good. Only issue is every AI is independent, meaning they do not really communicate with eachother.


Also real people are not always online, unless you're talking about random group which is boring since nobody voicechats or has a text chat.
Nor can you carry more loot if it is a real person unless you really trust them.


it can be difficult to explain to someone that you're being generous as an example, the other day i dropped some stimpaks and weapons and armour for a newbie near wayward (i think he was under level 20) and he didnt seem to understand and kept giving me thumbs down when i shot the ground to explain ' hey you see that bag there? pick it up' and shot at the ground to the bag. i guess i need to make my drop bag bigger or brighter because he kept thumbs down on me thinking i wanna pvp LOL after awhile he saw something and picked it up and gave me hearts and thumbs up. sigh so hard to communicate. i do notice there's an option to voice chat in game but its more to voice chat in an area so everyone in the area can hear. i didnt think about that at the time.
~WiFiEmoGirl~ Jan 8, 2023 @ 4:39am 
Originally posted by verriii:
Originally posted by actor_ally_so_riotshield:

Bethesda AI is actually pretty good. Only issue is every AI is independent, meaning they do not really communicate with eachother.


Also real people are not always online, unless you're talking about random group which is boring since nobody voicechats or has a text chat.
Nor can you carry more loot if it is a real person unless you really trust them.


it can be difficult to explain to someone that you're being generous as an example, the other day i dropped some stimpaks and weapons and armour for a newbie near wayward (i think he was under level 20) and he didnt seem to understand and kept giving me thumbs down when i shot the ground to explain ' hey you see that bag there? pick it up' and shot at the ground to the bag. i guess i need to make my drop bag bigger or brighter because he kept thumbs down on me thinking i wanna pvp LOL after awhile he saw something and picked it up and gave me hearts and thumbs up. sigh so hard to communicate. i do notice there's an option to voice chat in game but its more to voice chat in an area so everyone in the area can hear. i didnt think about that at the time.

Something happened to me just alike that. But I did not take what they dropped not because of PVP but because I did not really want a boost/headstart. Instead I went to their barter and gave them some caps (bought stuff).
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Date Posted: Jan 7, 2023 @ 7:24pm
Posts: 22