Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Legacy weapons are simply ones you can't get anymore...
1st
Their are some misconceptions about them...
The ones people talk about are 80% hacked weapons with impossible mods and rolls with edited damage and fire rates, some of them 360 degrees, some with auto fire
These are generally modified gatling plasmas with beam splitters etc...
They benefit from the energy explosive synergy (hard coded calculation error resulting in 300% damage instead of the normal 20%)
But these fall into the 'hacked' category
Other hacked things are the unyielding power armour, sea captains hat (well maybe its just dev room I'm not 100% on it) etc.
2nd -
Legacies are generally thought of as the old unobtainable weapons from 4 years ago
The bulk of legacy weapons are energy explosive weapons... they have flawed damage calculations so do high DPS over large areas
The bulk 80% of them are gatling plasmas with explosive, these are the guns you generally see at events raining death on the little enemies... they do not do well vs bosses or single target damage... but aoe vs weak (regular) enemies they are like lawnmowers...
The BULK (80-95%) of the TSE / BE / AAE / QE ones are duped... a lot were injected into the game (added via cheats)
Then 10% are explosive flamers, worse for aoe damage but crazy fast fire rate, large clips and good single target damage... 30-50% of these are are duped or injected
5% are laser rifles... again 30-50% of these are duped or injected... its a mediocre weapon that only shines in PvP
The last 5% are telsas, dragons (419 range), and other odds and sods uniquer things... they are probably 10-20% duped... Newer legacies also exist (explosive peppershakers for instance) but are extremely rare... none of these guns are particularly powerful... lobber teslas fall here being rare generally unduped and extremely weak guns (level 5 pipe pistols out perform them) but a unique projectile animation
The ones players dislike are almost without exception the explosive gatling plasmas
3rd - Some other things fall into legacy too
Hellcat jetpacks, Certain paddleballs, certain colour things, certain armours, and certain consumables, xeros gamma gun, etc
No one really cares about these
They were underpowered and unappreciated when they came out (shotguns and other 'magic' weapons ruled the roost)... and stash size was lower (400) at the time... but players could also get -100% weight reductions so tended to just carry tons of things
99.995% of the time when someone is CORRECTLY talking about a legacy (not a hacked gun) they are referring to
Two Shot Explosive XXXX Gatling Plasma
Bloodied Explosive XXXX GP
Anti armour Explosive XXXX GP
Instigating Explosive XXXX GP
They are very obvious to see when someone is using them, and they murder everything that isn't a special enemy that they look at
Let me know if I lost you.
Its 90% bad for the game
Its 10% good for the game
Also the bigger issue is that it they failed to address hacked weapons with the planned and (currently) abandoned legacy removal plan, but they also accidentally deleted 20% of the 'legitimate' 'regular' (because legacies are 100% legitimate too) weapons and armour
The 10% good
1 - ONE method of players getting a lot of kills and keeping others from getting them will be removed... (but then events share 50% of the exp and 100% of the loot... also in a LOT of events the quicker the enemies die the faster the next wave spawns so more enemies appear)
That's about it for the good
The 90% bad
The ONLY REAL redeeming feature of this game IS THE COMMUNITY... the one who collectively stood in defiance to bethesdas plan for the game and overwhelmingly are positive... this will largely kill it...
1 - Legacy weapons are a not the top DPS things, so boss deletion will still occur, PROBABLY faster when LOTS of legacy weapon users simply switch to god roll weapons
2 - Legacies are a pittance compared to the massive explosive weapons, or other things that can aoe clear enemies in an instant...
Players who want all the exp will switch to these...
TS Mirv fatmen can clear swaths of trash enemies, but also blind you for 10 seconds if you are anywhere near where the clusters fall
The new 6* grenade launcher will also rule the roost
Orbital strike, Plasma Grenades, etc can easily one hit kill a ton of enemies instantly over insane aoe and blind players until the effects end
The issue that the "LeGacIeS aRE bAd" group will still be present, and probably worse than before, now complaining about every other min/max technique
While the experience for the BULK of players will become one of explosive death... if you are running a computer at or below recommended specs you will LIKELY be CTD or BLUESCREENED as a result of this spam
They already get thumbs downs from everyone when a single guy does a few of them... imagine two or three or five or ten at every event...
3 - The MAJORITY of legacy users are the paid subscriber base to fo76... they lost a LOT of the paying subs (70% of them) when they were going to push this at the start of the season... a lot returned when they cancelled the weapon theft... but from the games long term money making prospects this is a huge net loss...
Less money = less support + less new content
4 - The MAJORITY of legacy users are the positive player base that the game has been lauded for. 25% of them went 100% 'toxic' (well went to playing as bethesda intended) at the announcement of the patch, only 15% of that 25% went back to being neutral when the thing ended...
It will increase to more if they actually get removed, and then the helpful supportive unique player experience this is known for will largely if not entirely end
5 - The MAJORITY of the people who drop nukes (end game content) are legacy users, they will either stop or reduce it... so less end game events for most people (they also tend to abuse door glitches to drop them faster than they should)
6 - A large portion of players who don't go playing the game the way bethesda intends (mass griefing) will quit... lowering the total player base which is bad for the game
7 - Because a ton of legacy users won't have access to grolls, the game will have a drastic increase in trade theft (which is already a huge problem because for 5 years bethesda has done NOTHING to provide any basic online game secure trading methods)
ETC
Some legacies do pose a problem - yes
The correct solution is to raise the enemy level cap, raise the gear level cap, and simply phase out the effectiveness of the guns rather than literally steal them from players
In fact they want to have an overpowered Weapon that makes a not difficult game easyier.
The expl. Energy weapons were removed from the loot pool after 10 weeks, end of January 2019.
They became popular after that, friends that didn't have an expl.Energy Weapon before suddenly had one.
When asked no one denyed that these are most likely duped.
Phantom, could it be that you and your friends are "legacy" users and therefore your Perception is a little bit biased?