Fallout 76

Fallout 76

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Are Enclave plasma gun mods more common now?
Never used the Enclave plasma weapons on my other characters, but I know some people spent ages finding the mods for them, and when you saw them in player vendors a year ago they were rather expensive.

My new character, who is ... six days old or so, now has two aligned flamer barrels, a sniper barrel and a nightvision scope (that one is not interesting, but I assume that if scopes drop from something, that source could potentially also drop the interesting mods).

First aligned flamer dropped from Tea Time, of all things, and the next day I found I one at the Brotherhood vendor in Watoga, on a public server I'd been playing on for six hours or more. I don't remember where the sniper barrel is from, but the scope was from the random encounter with the Mr. Handy who is about to explode and you have to repair it.
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16-30 / 45 のコメントを表示
Only thing I wish it had was -50% damage cause these flamers break quick lol. I'm in Heavy Gun mode so #'s aren't accurate, but I had a normal plasma flamer with Bloodied/FFR/Vats- and it was almost as good. Sold it though.

https://steamcommunity.com/sharedfiles/filedetails/?id=2889813383
最近の変更はKriminaalが行いました; 2022年11月17日 11時01分
Mooman の投稿を引用:
...
Therefore the sought after mods are: reflex sight (-15% AP), stabilised stock (only rifle option), aligned flamer barrel (-5% AP can be added via mod), severe beta wave capacitor (50% crit damage can be added via mod). The true flamer only misses out on -5% AP but that is not an issue in free aim, as is the inclusion of the reflex sight...

This seems to be solid scientific information wich we can work with.

The Capacitor Mods wich increse crit-damage seem to be ultra-rare, I find only 1 on my Enclave Plasma-Guns and have 1 in a box (titled: "Enclave Plasma Gun Severe Beta Wave Tuner", description: "Adds burning Damage, improved critical shot damage).

However,I have pilled up all my Enclave- and several non-Enclave Plasma Guns on my MBT and moded them to similar specs, I'm planning to do some testing to see if there are significant differences.
Similar 2022年11月17日 12時43分 
Mooman の投稿を引用:
As for mods dropping more often it's usually a character based 'luck', some characters RNG is locked (bugged) in the 'lucky zone'. Character level also plays a part in drop tables. I theorise that lower levels (playtime) are luckier in order to hook them in, then drops end up further apart. It's an old poker machine tick.
yeah, wouldn't be the first game to do that, though I do have nearly 1500 hours in the game.
Maybe the RNG is just with me, as unlikely as that sounds. Got two stabilized stock/reflex sight rifles from three Dropped Connections today, and I'm pretty sure I've never had any before.

Now I just need to find those Beta Wave mods. I suspect that will be a great deal harder.

Edit: Come to think of it, I've had utterly horrible luck with legendaries on this character, both those I've found and those I've crafted. So maybe that's the balance.
最近の変更はSimilarが行いました; 2022年11月17日 12時49分
Dezktop 2022年11月17日 12時53分 
just use primed receiver and go wild
tdurham 2022年11月17日 13時22分 
i have 2 enclave flamers i use all the time, primary weapons both prime 1 is ffr 1 is breaks less i run p.a with all heavy gun perks an all rifelman perks dont use any buffs, i dont use them on the sbq or earl because my build doesnt work for that also they are both vampire, anything else in the game you can just walk through pit encluded i like them a lot wish the range was better but oh well, the one you get from killing the blood eagles is good also an you can learn all the plans an mods its a lot easier to get but works well.
Similar 2022年11月17日 14時31分 
tdurham の投稿を引用:
i have 2 enclave flamers i use all the time, primary weapons both prime 1 is ffr 1 is breaks less i run p.a with all heavy gun perks an all rifelman perks dont use any buffs,
ah, of course. A flamethrower uses Rifleman perks... because it's not automatic at all, nuh-uh.
I did wonder why my Commando build had no effect on the stats.

I do have Heavy/Rifleman PA build (that so far doesn't really work with the semi-weapons I have). I'd just hoped to be able to keep my Fixer.

Probably take a while to get the prime receiver. Still have lots of the common receivers to go through. This character is only seven days old or so, and I haven't done SBQ more than maybe six times so far.

tdurham の投稿を引用:
i dont use them on the sbq or earl because my build doesnt work for that also they are both vampire, anything else in the game you can just walk through pit encluded i like them a lot wish the range was better but oh well,
It's really hard to tell the range on it.
I watched a video of someone using it and it seemed to have rather long range at times. Not like a rifle or anything like that, but still, far more than I'd thought.
tdurham 2022年11月17日 19時28分 
you get use to the range but for the most part i just walk up an shoot them in the face, you can do wes tec so fast you are running through blood an gut of the ones you kill, it is possable to kill them so fast that the vampire dosnt heal you so sometimes i have to slow up, great fun through.
Similar 2022年11月17日 19時49分 
tdurham の投稿を引用:
you get use to the range but for the most part i just walk up an shoot them in the face, you can do wes tec so fast you are running through blood an gut of the ones you kill, it is possable to kill them so fast that the vampire dosnt heal you so sometimes i have to slow up, great fun through.
heh. That does sound amusing. I'll give it a try (without the prime receiver for now).
Similar 2022年11月18日 20時16分 
tdurham の投稿を引用:
you get use to the range but for the most part i just walk up an shoot them in the face, you can do wes tec so fast you are running through blood an gut of the ones you kill, it is possable to kill them so fast that the vampire dosnt heal you so sometimes i have to slow up, great fun through.
I tried West Tek and, even with the terrible legendary perks I got, and standard receiver, it worked pretty well.
The only useful perk I got was the Breaks Slower one, and it still breaks really fast, but I guess that balances it a bit. All those repair kits may come in handy after all.

It doesn't use quite as much ammo as I'd feared (not compared to a Flamer, for example).
I'll try it on my next Pitt attempt.
I've started my testing and can give some numbers for the non-prime capacitors.

But the gun breaks fast, I have "Gunsmith" rank 5 and now try "luck of the draw" but it seems this perk triggers only every 10 seconds or so :(
For the non-Enclave Plasma the "forceful stock" is recommanded to get a longer lifebar.

For the Capacitor comparison I've crafted 4 non-Enclave non-legendary Plasma-guns,
Capacitors are: Standard, Calibrated Capacitor, Severe Beta Tuner and Vicious Capacitor.

All guns killed "swan" (Behemoth west of twin lakes) in 9-12 seconds, wich gave him time to counter attack and trigger "one for the team" (legendary perk, +40% dmg for 10sec.)

My MBT has only 6 in perception so I used rank 1 of the 3 rifleman perks and rank 3 of "tankkiller".

I didn't use VATS as the AP cost is to high that I run out of AP before I could hit the space bar...

-Calibrated Capacitor and Severe-Beta Tuner do the exact same damage, surprisingly for body* and headshots around 25% over standard.
Severe Beta has a burning effect wich is visible but seems to do no damge to higher ranking Enemies.

*Edit/ Disclaimer: this effect (Capacitors wich should increase critical damage also increase body damage) could be a glitch or unique to "Swan", I couldn't repeat it on other enemies.

-Vicious Capacitor gives +10% on body and headshots, so we forget about that.

Conclusion/ Prediction; with the standard Capacitor an enclave plasma should be inferior to a non enclave Plasma with improved Capacitor.
What I see from other testing: the Enclave Plasma with Severe Beta Tuner deals 10-15% more damage then the non-Enclave Plasma.
最近の変更はslippingsnakeが行いました; 2022年11月19日 5時05分
Similar 2022年11月18日 21時59分 
slippingsnake の投稿を引用:
But the gun breaks fast, I have "Gunsmith" rank 5 and now try "luck of the draw" but it seems this perk triggers only every 10 seconds or so :(
yeah, I rerolled mine and got Mutant's and +50% crit damage, but I suspect I'll miss the Breaks Slower from the old roll (they really should make it like rivens in Warframe where you can keep the previous roll if the new one isn't better).

slippingsnake の投稿を引用:
My MBT has only 6 in perception so I used rank 1 of the 3 rifleman perks and rank 3 for "tankkiller".
yeh, it's not easy. I do have a PA build with 15 Str and 14 Per, so I can switch to heavy if needed, but ... eh. So far I have a Bloodied explosive railway rifle, and a Bloodied, -25% AP cost lever action rifle, but I'm not Bloodied, so the only thing I really have that uses Rifleman is the plasma flamer.
Feels a little limiting.

Could make a semi Fixer I suppose (the semi one I have is, surprise, also Bloodied...).

slippingsnake の投稿を引用:
I didn't use VATS as the AP cost is to high that I run out of AP before I could hit the space bar...
heh. ouch. I haven't tried VATS with it yet.

slippingsnake の投稿を引用:
Conclusion/ Prediction; with the standard Capacitor an enclave plasma should be inferior to a non enclave Plasma with improved Capacitor.
What I see from other testing: the Enclave Plasma with Severe Beta Tuner deals 10-15% more damage then the non-Enclave Plasma.
hm. Some kind of hidden buff?

Thanks. Interesting stuff.
Similar の投稿を引用:
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slippingsnake の投稿を引用:
...what I see from other testing: the Enclave Plasma with Severe Beta Tuner deals 10-15% more damage then the non-Enclave Plasma.
hm. Some kind of hidden buff?

Thanks. Interesting stuff.
ooops, not hidden but obvious when comparing the weapon stats: Enclave-damage-numbers are 10% higer then an equvialent non-Enclave Plasma.

For the perks: Tank killer benefits single-shot and full-auto Rifles alike but also Pistols.
The Armor-penetratiom is more useful the better the Enemies Armor is (bosses and mini-bosses) while the effect of staggering an enemy depends on the hitrate (wich is very high for the Plasma gun with the flamethrower barrel).

Now there is an alternative combination: if the user has the Encalve-Plasma (or non-Enclave Plasma) with Flamer Barrel as Pistol he can choose the Gunslingers-perks under Agility but keep commando-Perks under Perception.

The downside is that the Plasma Pistol looks like hairdryer but would combine best of both world:
Full-auto Rifle plus Plasma-Pistol Flamer for short range.


A little bit off topic:
How to use Bloody weapons on "full health" build: easiest way is to have a lot of health and damage resistance, 20% radiation, perk "born survivor" 1, Serendipity rank 3 and then permenantly take damage to hoover around 50% health (Nerd range perk is optional).

Another important defensive perk for melee or short Range weapon users is "Blocker" rank 3 wich reduces melees Attacks by 45%, useful against cave crickets or other melee enemies sneaking up from behind.
最近の変更はslippingsnakeが行いました; 2022年11月19日 1時21分
slippingsnake の投稿を引用:
For the perks: Tank killer benefits single-shot and full-auto Rifles alike but also Pistols.
The Armor-penetratiom is more useful the better the Enemies Armor is (bosses and mini-bosses) while the effect of staggering an enemy depends on the hitrate (wich is very high for the Plasma gun with the flamethrower barrel).

Now there is an alternative combination: if the user has the Encalve-Plasma (or non-Enclave Plasma) with Flamer Barrel as Pistol he can choose the Gunslingers-perks under Agility but keep commando-Perks under Perception.
hmm. That's an interesting suggestion.
I think I'll give it a try with a non-enclave plasma pistol first, just to see how well it works before I spend my last flamer barrel.


slippingsnake の投稿を引用:
The downside is that the Plasma Pistol looks like hairdryer but would combine best of both world:
Full-auto Rifle plus Plasma-Pistol Flamer for short range.
hehe. Well, if it's a deadly enough hairdryer I can probably live with it.


slippingsnake の投稿を引用:
A little bit off topic:
How to use Bloody weapons on "full health" build: easiest way is to have a lot of health and damage resistance, 20% radiation, perk "born survivor" 1, Serendipity rank 3 and then permenantly take damage to hoover around 50% health (Nerd range perk is optional).

Another important defensive perk for melee or short Range weapon users is "Blocker" rank 3 wich reduces melees Attacks by 45%, useful against cave crickets or other melee enemies sneaking up from behind.
Thanks. This is supposed to turn into a Bloodied/Unyielding character, but with my luck with legendary crafting so far (and the daily scrip limit), it'll probably take around 48 years before I get anywhere (and when I finally get a set, it'll probably be just in time for Beth to nerf it...).

Not entirtely sure how to do without "What Rads?", though. Rad Resistant doesn't come close to giving the same resistance.
I have to clearify my post about the capacitors:
[*Edit/ Disclaimer: this effect (Capacitors wich should increase critical damage also increase body damage) could be a glitch or unique to "Swan", I couldn't repeat it on other enemies.]

I wasn't awrae of that, maybe a glitch, need to revisite "Swan" and some others...

However, Armor is actually one of my favorite topics:
The Rad-Protection from Secret Service Armor is brilliant and the reason why I stick with it.

But some of my characters use different pieces if these have the Sentinel effect.
My personal favorite is forrest scout (and urban, but not as nice), though covert Scout is the same + stealth.
Mods can be bought at Modus.

Robo, Trapper(?) and sometimes Marine come with radiation protection included, so these are valid alternatives until something better appears.

Due to multiple deathly incidents my chracters are overequipped:
1 Set of unyiedling with 2 Chest pieces (dense + Asbestos) and a Set of Troubleshooter Armor for "Encrypted" and daily OPS.
PA when things get rough, I'm just in the process to switch from legendary Excavtor to Union for the poison Resistance, there is a Gap in my defense.
All the Enclave Flavors are good BTW I have one of each. Splitter is also very underrated. I got AA/B/Q etc and they are all good. Quad is good on anything but the flamer. It doesn't x4 your ammo for that as the other gentlemen said. (Sniper barrel with the right build can 1 tap scorched)
最近の変更はSethmont (Infury)が行いました; 2022年11月19日 5時48分
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投稿日: 2022年11月16日 14時46分
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