Fallout 76

Fallout 76

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Similar Nov 6, 2022 @ 9:32pm
Normal 5mm vs Ultracite for minigun?
My ammo production was going fairly well and I got a little depressed seeing the low damage numbers for my minigun so I switched to Ultracite and ... got depressed again, because that really didn't seem to make much difference, even against Scorched.
Besides, the ammo drop system doesn't seem very eager to give me Ultracite 5mm from enemies, it's almost all just standard, so Ultracite quickly ended up feeling overly expensive for very little gain.

Do people generally consider Ultracite worth it for miniguns?
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Showing 1-15 of 23 comments
Koby Nov 6, 2022 @ 9:57pm 
For mini-guns, I wouldn't consider it worth it. As you said, the gain is small and yet the ability to get the ammo is significantly less.

I use ultracite ammo on a fixer and a gatling plasma, but that's pretty much it. The minigun uses regular ammo and is great to use on Daily Ops as you'll get tons of regular 5mm and leave the Op with more than you started with.
Similar Nov 6, 2022 @ 10:32pm 
Originally posted by Koby:
For mini-guns, I wouldn't consider it worth it. As you said, the gain is small and yet the ability to get the ammo is significantly less.

I use ultracite ammo on a fixer and a gatling plasma, but that's pretty much it. The minigun uses regular ammo and is great to use on Daily Ops as you'll get tons of regular 5mm and leave the Op with more than you started with.
Thanks. yeah, I'll switch it back to standard.

I think I'll stick with Ultracite 5mm for my gatling gun. It doesn't use much compared to a minigun and I can clearly see a difference in damage there.
I use Ultracite on one of the Fixers I carry (3), but Cobalt flux is a bit harder to come by than the others, so I'll probably keep using standard on the others for a while (the explosive Fixer is mainly for tagging anyway).
Koby Nov 6, 2022 @ 10:37pm 
Originally posted by Similar:
Cobalt flux is a bit harder to come by than the others
If you join the trading hub discord for fallout 76 (I don't think I can link it on Steam but it's easily searchable on Discord), you can usually find people selling all the flux types for about 25 caps a piece. In game players tend to try to sell them in their vending machine for a lot more. So sometimes it's worth checking the hub for certain things.
I use ultracite plasma cores, personally.
DtHouse Nov 7, 2022 @ 1:55am 
The best ammo to turn ultracite are the ammo for the Gatling Plasma and Laser Gatling since you craft 1 of them and you have 500 and 1000 rounds. All the other are just worthless, since you can easely down all the monster with normal ammo. No need to ultracite them, unless you wanna farm forever SBQ and the Nuke zone material
FilthyPeasant Nov 7, 2022 @ 2:03am 
Minigun is terrible for your resources. Plus it's damage is subpar compared to say a 50cal even with the best perks. It's a shame it looks and sounds so cool. I just wish they'd fix the chainsaw so I can go all leatherface and ♥♥♥♥ ♥♥♥♥ up but noooooo
Similar Nov 7, 2022 @ 2:20am 
Originally posted by FilthyPeasantλROR:
Minigun is terrible for your resources. Plus it's damage is subpar compared to say a 50cal even with the best perks. It's a shame it looks and sounds so cool. I just wish they'd fix the chainsaw so I can go all leatherface and ♥♥♥♥ ♥♥♥♥ up but noooooo
yeah, I need to look into the .50. I have used it, on my first character, and had massive problems with ammo, but I think I have a better setup for that now (well, or I made it a higher priority right from when I started this character, at least).
I also have 1st now, so that helps with lead.
pm Nov 7, 2022 @ 3:15pm 
Originally posted by Similar:
My ammo production was going fairly well and I got a little depressed seeing the low damage numbers for my minigun so I switched to Ultracite and ... got depressed again, because that really didn't seem to make much difference, even against Scorched.
Besides, the ammo drop system doesn't seem very eager to give me Ultracite 5mm from enemies, it's almost all just standard, so Ultracite quickly ended up feeling overly expensive for very little gain.

Do people generally consider Ultracite worth it for miniguns?
Not worth using ultracite on minigun. I have that gun with explosive rounds but I use a legacy explosive flamer all the time because I can farm fuel in daily ops and the pitt. I would suggest using the Gauss Minigun. Its a super fun gun and you don't need to run ultracite 2mm to do good damage. The 5mm minigun is super fun but it is a waste of resources for what it does. You can use the ammo station and program it to make 5mm while you are away thats what I do so I can have some fun with that gun without wasting resources on it.
Similar Nov 7, 2022 @ 9:59pm 
Originally posted by PamF:
Not worth using ultracite on minigun. I have that gun with explosive rounds but I use a legacy explosive flamer all the time because I can farm fuel in daily ops and the pitt.
Lot of people seem to have that idea; I see explosive flamers all the time now. Rarely saw them a year ago.

Originally posted by PamF:
I would suggest using the Gauss Minigun. Its a super fun gun and you don't need to run ultracite 2mm to do good damage.
I just bought the plan from Minerva. Going to take quite a while to get mods for it, though. I've been slacking massively with the main quests on this character (aside from getting the Chinese stealth armor as quickly as I could), so even though I'm close to level 200, I only just finished getting into vault 79. Still only on Neighborly.

I tried the .50 cal yesterday. I'd forgotten how inaccurate it is, and it doesn't really feel good to me, except when a scorchbeast has landed three meters from my face (and the ammo is heavy too). So I'm running out of options a bit.
Been using the plasma caster a fair bit lately, partly due to a slight maths mishap that resulted in me crafting a mountain of ammo for it, but I kind of like it (mine has both faster fire rate and faster reload, which probably makes it feel a good bit better than it otherwise would). There's just too many situations where it doesn't work so well.

I'll craft the guass mingun and see how the basic version feels. Thanks.

Originally posted by PamF:
The 5mm minigun is super fun but it is a waste of resources for what it does. You can use the ammo station and program it to make 5mm while you are away thats what I do so I can have some fun with that gun without wasting resources on it.
Good idea.
Phantom Nov 7, 2022 @ 10:02pm 
Ultracite ammo is MOSTLY good for the 50% ap reduction

so on heavy weapons its not that great...

if you can afford it it'll be slightly better than regular ammo, but its argueable if its worth it
Koby Nov 7, 2022 @ 10:09pm 
People hype up the Gauss Shotgun, but I honestly wasn't impressed. The Gauss Shotgun has extremely high numbers in the damage box (like 480 for me), but it doesn't seem to work as well in actual use. Half the shots seem to just phase right through the enemy so you'll dump a whole mag to get only a few shots that actually hit. So all the missing due to phasing through cancels out it's high damage output and actually makes it seem slower to put enemies down than alternative weapons.

I bought the Gauss Minigun and Plasma Caster this past week but haven't crafted them to try out, but I've generally seen people claim the Gauss Minigun was outright awful and a waste a bullion and say the Gauss Shotgun is far better... so I don't really have much hope for it. I mostly just bought them cause I was at max bullion and needed to buy something so I could trade in more Treasury Notes.

I like the regular minigun, the Foundations Vengenace one actually. It's a Bloodied Explosive variant so works really well with my build. Damage stat is somewhere around 130. Which isn't exactly high, but it's got a good firerate and with the right perk loadout it puts enemies down quick enough. It's my usual go-to for Daily Ops as I mentioned in a previous post because the ammo drops very frequently and you'll end up with more than you use, so running out is never an issue.
Similar Nov 7, 2022 @ 10:34pm 
Originally posted by Koby:
People hype up the Gauss Shotgun, but I honestly wasn't impressed. The Gauss Shotgun has extremely high numbers in the damage box (like 480 for me), but it doesn't seem to work as well in actual use. Half the shots seem to just phase right through the enemy so you'll dump a whole mag to get only a few shots that actually hit. So all the missing due to phasing through cancels out it's high damage output and actually makes it seem slower to put enemies down than alternative weapons.
I remember that when I tried it on another character. I couldn't figure out if maybe I should try to hit the ground at the enemies' feet instead of aiming directly at them or what. Nothing really worked consistently.

Kind of seems like a shotgun problem in general, at least when they're explosive.

Originally posted by Koby:
I like the regular minigun, the Foundations Vengenace one actually. It's a Bloodied Explosive variant so works really well with my build. Damage stat is somewhere around 130. Which isn't exactly high, but it's got a good firerate and with the right perk loadout it puts enemies down quick enough. It's my usual go-to for Daily Ops as I mentioned in a previous post because the ammo drops very frequently and you'll end up with more than you use, so running out is never an issue.
I have the Vengeance, but I'm not Bloodied, so I'll try for another explosive (I do have one, but it's a Junkie's which is no help at all either).
Problem is fitting Demo Expert. When you get up around level 200 the leveling is so slow even with constant use of Brain Fungus soup, Cranberry Relish, Brain Bombs, Berry mentats, etc., so it takes forever to get enough perk points for the legendary cards (I still need too many points for the builds, so I can't just cram Intelligence yet).
Last edited by Similar; Nov 7, 2022 @ 10:53pm
DtHouse Nov 7, 2022 @ 10:35pm 
You must use Gauss Shotty with VATS. With VATS it's a devastating weapons, able to oneshot almost all the mob in the Appalachia with 0 effort. The bad things is that this weapons most of time get bugged on patch while they try to ninja fix/nerf the legacy energy weapons. Sad :/
Koby Nov 7, 2022 @ 11:07pm 
Originally posted by Similar:
Problem is fitting Demo Expert. When you get up around level 200 the leveling is so slow even with constant use of Brain Fungus soup, Cranberry Relish, Brain Bombs, Berry mentats, etc., so it takes forever to get enough perk points for the legendary cards (I still need too many points for the builds, so I can't just cram Intelligence yet).
Fitting cards is why I ended up using 4 of my 6 legendary cards just for perk point gains.

I've got 2 characters. Both bloodied with full set of unyielding armor so their INT stat stays between 40 to 45 permanently. Then using temp gains like Brain Bombs, Berry Mentats, etc... it goes a bit higher. Helps drastically with leveling.

Even at level 317 with my main toon, he still gets 3-4 levels at every Radiation Rumble or Moonshine Jamboree event. But yeah leveling does slow down the higher your level.

My secondary toon is around 115 and she still levels over 10 times per event. It was crazy when I took her to Radiation Rumble at level 52 and she was 78 at the end of it.

Using a Quad Tesla Rifle for easy tagging absolutely everything while also being on a full Casual Team helps a lot with that EXP grind too.

The high stats with the unyielding armor set is like the biggest reason I decided to go Bloodied once leveling had slowed down a lot on my main toon. Kind of silly that I use two characters I suppose, but I started the second initially just to hold stuff for me but then it turned into the toon I played with my friend when he got on occasionally cause despite us starting the game together... I way out leveled him.
william_es Nov 7, 2022 @ 11:33pm 
Originally posted by Similar:
My ammo production was going fairly well and I got a little depressed seeing the low damage numbers for my minigun so I switched to Ultracite and ... got depressed again, because that really didn't seem to make much difference, even against Scorched.
Besides, the ammo drop system doesn't seem very eager to give me Ultracite 5mm from enemies, it's almost all just standard, so Ultracite quickly ended up feeling overly expensive for very little gain.

Do people generally consider Ultracite worth it for miniguns?


Try it with NEITHER ammo.

Seriously.

Put a "shredder" mod on it, and use it without ammo. It's like a chainsaw. It will do "bash" damage, but at the fire rate of the mini-gun. The damage is insane. Mobs will explode into gore and body parts.

If you can get a legendary vampire one, then it's going to heal you too. I use my vampire mini-gun to face take earl in the mines, and kill scorchbeasts.
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Date Posted: Nov 6, 2022 @ 9:32pm
Posts: 23