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2) X-01 PA is RESIST PA. NOT TANK PA.
3) Regardless of what server you go to, stealing from other players makes you wanted. Unless a player is exploiting/hacking/cheating, the only thing they get from you on your death is your scrap. Its no loss to you at all.
Go to a public world. I will help you get established, if you want. I have over 1,500 hours in F76. I have a massive camp, lots of materials to spare, and more. Don't play private worlds, unless its one you make.
As for no notice it the box was owned... it definitely made note of it, you just ignored it. You can tell by the color of the text and also if it's around a player camp or workshop.
Pacifist only screws you over when wanted. Cause it means you can still be killed, but you can't fight back.
I've got over 500 hours in the game and I've only ever had other players kill me twice and both times was cause I messed around and lockpicked something a player owned. Once they stole the junk I dropped, the other time they guarded it and made sure I picked it up.
I've killed probably 15 wanted players... and every time I've guarded the junk they dropped, and they thanked me for killing them.
As for soloing events... It's certainly possible. I can solo pretty much every event in the game except Radiation Rumble and that's only because I can't collect the ore while also protecting the weak scavengers. So it's either protect them and fail from not getting ore or collect ore and fail from them all dying.
A) idk wasn't there to see, but you can actually hide your camp on the map.
B) No low level zones in game... enemies scale with you and many high level players build camps in the Forest where you start the game. Quests will have you returning all parts of the world. This isn't WoW where you move on to new areas as you rank up. You'll continue all over the map.
C) Again, not about the caps. Usually it's for the achievement or to help the wanted player. If I see a wanted player, I generally go up to them, kill them, and they give me the heart emoji for it... because now they can actually go back to playing the game and see camps on the map, etc.
Sounds like most of your frustration comes from not understanding how the game works rather than other players in the game.
1) I've been playing on a private custom world I made, and have two lvl 50+ characters there. I came to a public adventure world to see if i could tolerate the awful carryweight limits enough to enjoy the game now I have a better understanding.
2) I get that X-01 has more energy resist than phys, but to have basic mook daily ops enemies kill me in under a second is simply ridiculous.
3) I'm aware that stealing from players makes me wanted. But A) There was no indication that the footlocker was player owned before I opened it, and B), there wasn't anything in it to even steal its was literally an empty footlocker, in a place footlockers are liable to be, with a lvl 0 lock. I find it likely it was placed there as a trap to cause exactly the scenario I ended up in. A way for a high level player to seal club inexperienced low lvl players.
The scrap i lost was worth a lot more to me as a low lvl character than it was the the guy who killed me for it, and aside from that, it was an incredibly frustrating experience. I almost never play MMO style games for exactly reasons like this.
As for the offer to help me get established, Thank you, I really appreciate the offer, but it's going to be a while before i'm comfortable getting back onto a public world.
You missed a very important fact about daily ops. Often times daily ops enemies have ARMOR PENETRATION as their difficulty bonus. You need to read what the enemy bonuses are. like armor pen, freeze, poison, etc etc etc.
Even me, a level 298 (i think thats my level) Heavy weapons Power Armor build gets one tapped by those daily ops enemies. The daily ops enemies are meant to be extra hard.
yeh, the only time I've been Wanted was due to picking a safe that was definitely not player owned and which didn't give me any warning either.
There is some kind of bug, but it fortunately appears to happen very rarely (once in 1300 hours for me).
yeah, I didn't play my Wanted character for a very long time. Fortunately I had others, but it really did bother me (and also, my stash was completely full and my character had tons of good stuff on her).
Eventually I decided to let myself be killed to get rid of the tag, but that turned out to be difficult, because no one could actually kill me until I turned Pacifist off. Which seems like a really illogical mechanic and rather surprised me.
Familiar situation, but give it a try. That bug really shouldn't happen often at all and while there's a few idiots around, you really don't run into them much.
Sure, the person killing me with no warning and looting my scrap off the floor me a favour, instead of letting the Wanted time out. As a lvl 3 player, not seeing other player's camps really Isnt that much of an issue, since I can't exactly buy anything from them anyway. and if the guy really just wanted to do me a favor, he could have left my scrap there for me to pick up. i'm sure the single fusion cell he spent killing wasn't too much of an investment. And well, I didnt have the option of not being pacifist anyway, since i was lvl 3. *shrug*
As for the box - i've yet to see anything explaining that player owned boxes have a different color text, but since i'm partially colorbline, that's not a lot of help to me. Maybe the (steal) marker they've used in the other Elder scrolls and fallout games would have been a less ambiguous indicator? Not like they use it for anything else ifn FO76... Unless bethesda actively want people to make that mistake?
If you're soloing pretty much all the content, may I ask what kind of a build are you using?
I get that there's no 'low lvl zone's' as such, but i didnt know a lot of people built camps in the forest - I usually build mine near train stations for easy vendor access.
Yeah, a lot of my frustration is from not understanding how things are done on public servers. But again, the high level player had nothing to gain from killing me other than the enjoyment of seal clubbing, and i very much doubt your average lvl 3 new starter is going to understand the concept of 'the player who walked up and killed me in my first hour of gameplay was actually doing me a solid'.
I did read the modifiers going in. I even listed them in my op. And I understood that daily ops was supposed to be a challenge, having completed the previous days one reasonably well. But there's a big difference between 'challenge' and 'getting basically oneshot by mooks'
Personally, I've never considered enemies that can one tap you to be 'difficult'. That's not a challenge to overcome, that's a 'get lucky enough, or be twitchy enough to hit them first'. and since i'm not red bull drinking 13yo on crack, I just find that kind of 'difficulty' frustrating
knowing that would have helped our feedback a bit, you know.
As for soloing, easy mode is power armor build (in some situations)
you could also do a lever action build, but i believe they nerfed those at one point.
Also, technically, there ARE 'low level zones' as there are easier areas, and there are more difficult areas (among the hardest on-map areas is the far southeast of the map in the red zone). Harder areas have enemies that have armor pen, poison attacks, bleed attacks, etc etc. The cranberry bog has bullet sponge mobs (mirelurk queen), poison enemies (mirelurk king), etc. Just to name a few things in specific. You will have to learn the basic difficulties of the specific general areas.
I'm sort of glad to know that i'm not the only one with a similar experience. Not that i'd wish it one anyone, just... Misery loves company, i suppose.
From what i understand, Wanted expires after approximately 2 hours of active play if you're not killed before, so you don't *have* to die for it.
I probably will try public adventure again eventually, though likely after I better establish myself on a private adventure mode.
My colorblindness is reasonably mild but inconveniant for gaming, and mostly revolves around struggling to tell apart or identify similar colors of the same tone. Lighter greens and yellows, darker greens and browns, blues and purples of any hue, and in one specific case (Age of empires 2), Orange on green (making me completely incapable of seeing orange units on a green minimap. :P)
Mostly I've been building PA Heavy weapons, with a Gatling gun (which I love for a lot of reasons, not least of which the noice it makes), and Gat-Las, Minigun or LMG for a higher DPS bullethose.
I've been to most areas of the map, and noticed that a lot of the more powerful enemies have minimum levels, if not maximum ones. I'm still learning the ins and outs of the specifics, though.
If the offer is still open in a week or two, I might take you up on that offer. I've got a pretty busy week coming up, and won't have as much time as usual, but after that, I should be back to normal. And thanks for the help and advice so far, It is really apprecated, and I apologise if i was... overly short. This whole experience has left me kind of rattled.
In all seriousness, you are just scratching at the surface of much, much more heartache over this craphole of a game. I played this game for much longer than it deserved. Do yourself a HUGE favor and move on to some other game.
You will be much happier for it.
Maybe that's changed since my 'incident' because mine certainly didn't expire (and I asked here and everybody told me it never expired). It was well over a year ago and numerous other things have changed in that time.
Good luck.
The Path to Enlightenment event should give you cores and it's easy to solo, but of course it'll take a while to get enough. The other events that give cores are probably rather hard for a low level character to do on their own.
And yeah taking your junk items is a ♥♥♥♥ move for sure.
As for my build I was using a high HP build with lots of cards that resisted damage, nullified it, or whatever.... That along with Vampire weapons meant that I was never able to be killed. I could just stand in front a large group of Super Mutants for a long time and barely take a scratch to my HP while doing nothing...But my damage output wasn't that great so I'd use tons of bullets.
I've extremely recently switched over to a mutated bloodied explosive build with a full set of unyielding armor... so nearly all of my stats are 40-45 each except END (before even using temporary boosting items like berry mentats, brain bombs, bobbleheads, etc). Because INT is so high, I gain tons of experience so leveling has drastically sped up too... and with STR being so high I can carry way way more stuff... Foundations Vengeance (bloodied explosive minigun) is pretty easy to obtain from Eviction Notice and it fairs extremely well against most things.