Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So 5 Strength is 50% more base damage. Taking one for the Team is 40% more TOTAL damage. Gotta get hit and have at least one teammate for it to work though.
Straight comparison, Taking one for the Team vastly outstrips 5 strength.
You could use the legendary perk to get 20 strength but that wastes 5 points for other perks.
Ideally you'd have 10 natural points and 5 legendary. This allows the 5 you'd normally have to be distributed to other SPECIAL. I normally suggest 2 legendary SPECIAL for 10 extra perk points for most builds as that is a sweet spot.
If you team a lot Taking One For the Team adds a debuff to whatever is hostile to you (hence why it is stronger) as long as you have a teammate, wherever they are. And as already mentioned that helps everyone around so is good for boss events.
Just my take on it though. If you're in teams constantly and ESPECIALLY if you've got a berserker build, go with the Taking One For the Team. Otherwise, strength.
taking one for the team is a flat 1.5x multiplier to any damage you do when something is aggroed on you (and your team too) its hands down one of the best legendary perks in the game as its easy to apply on the queen and earle