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This is your problem right here. By building a single large structure you'll use more lights that take up lots of budget and you'll probably create more rooms which the walls/doors will take up again more budget.
You can have a large outer building but then need to think of having a more open plan interior. Combine a kitchen with dining room and lounge room into one open space. Reconsider nice looking but useless rooms, do you need multiple bedrooms when one large one would do etc.
Do you really need a bathroom, can a window as a skylight substitute for lamps etc. Plant less crops but purchase the turbofert from Foundation, double your crop output but not your crop budget. Can workbenches substitute for furniture such as brewing station and chemistry for sinks.
Live by Marie Kondo. If it no longer brings joy, throw it out. Smaller but we'll decorated can look better than large but sparse.
AHMEN!!!!!
So do the camp building mechanics frankly....
I will say I have had some clever builds with what they have but it's a huge pain and always results with at least a few of..."Object in the way, needs support, outside the build area." when there is nothing in the way.
You mean like this?¿?
https://steamcommunity.com/sharedfiles/filedetails/?id=2845727436
how can you play with all that ♥♥♥♥ on the right side of your screen lol
It's just math. Small Camp budget. Run out of budget. Buy shelters that each have a larger budget. Find that there's more shelter budget than you have items to place in All of them. Buy more items from the Atomic shop to fill in the empty spots in those shelters. Beth makes more profit and that allows the game to live on a little longer before it goes the way of the Dodo bird.
They can believe that if they want. People just ditch the game and move on with their lives.
I try to achieve a state of ZEN everyday!
DoDo Or Doo Doo?¿?
5000 objects to put in 1000 budget camp!!!!
Most workshops on the map have 1000 to 2000 units of build budget, but of course you lose all your builds when you switch server.
Build budget of every item and every shelter and camp can be found on the spreadsheet here: https://www.reddit.com/r/fo76/comments/11adrrv/updated_flamingo_unit_camp_cost_spreadsheet/ . Very helpful info and fascinating read. The guy uses "flamingo units" to measure budget, which is confusing. Just remember that one unit is the smallest unit an item occupies, like most static decor items. Objects with animated effects and/or additional functions, like doors, turrets, vending machines, lights, crafting stations, etc., all occupy more units.