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I feel like they should make non explosive throwing weapons count as melee weapons instead, or at least make its damage scale with the melee perks. Or alternatively create a new perk exclusively to turn them into that. This would help melee users to handle situations like this a lot better. And as a bonus it would give more utility for this class of item as well.
But really, as a melee character, the reason why the SBs don't land is because they're afraid of your raw Chad energy.
Here Flint...
Sometimes I'll just adopt one because I'm fairly immune to poison/ice/radiation and use it as my air support as I roam the wastes... be careful if you try this though, sometimes they just convert enemies to scorched instead of softening em up for you. Also their attention span is worse than my own, so they might end up flying off to get tragically butchered by a bunch of robos... bye, little guy... we were friends for a minute...
longer than my last camp pet, at least.
If you move too much you change the landing coordinates and the game doesn't do things quickly enough to recalculate.
Stand still, weather a few sonic blasts (fireproof and 7% explosive armour helps) and the Scorchbeast will eventually land at your feet.
Only a few situations they won't land due to having the "It's a trap" code. You can tell these as they'll do a quick turn in the air but slide backwards instead of landing. Those will only land by crippling a wing.